Working molds in reverse

Discussion in 'SolidWorks' started by Arthur Y-S, Sep 16, 2003.

  1. Arthur Y-S

    Arthur Y-S Guest

    I know how to get a cavity from a part file. BUt is there a way to work in
    reverse with out creatign a new part file and say do an extrusion using "up
    to surface"? Like how basically you create the part and insert the mold body
    around it and then get the cavity. I would like to be able to then take the
    mold body and say tewak it out a little in the left and right halves
    (assuming that there are only two halves of the mold) and then bring that
    back to together into an assembly and say press "mold" and get what would
    come out if I cast directly to that mold???

    I figure that i could always start a new part file and work top down, but
    maybe guys might know something.

    Thanks in advance
     
    Arthur Y-S, Sep 16, 2003
    #1
  2. Arthur,

    Do you mean you want to create a virtual molded part from the mold assy.
    with all the runners and gates attached ?

    I do this all the time just to check for parting line alignment, ejector pin
    witness lines, etc..
    As far as I know, there is no quick and easy way to do this. What I usually
    do is create an in-place rectangular block that extends beyond the part
    boundaries in all directions, and subtract all of the mold parts from it.
    Then you can scale it by the reciprocal of the original shrink scale, and
    compare it with the driving part.

    A little involved, but doesn't really take very long

    Regards

    Mark
     
    Mark Mossberg, Sep 16, 2003
    #2
  3. Arthur Y-S

    Arthur Y-S Guest

    ummmm...well more like this...imagine that you create a cube. Put the mold
    block around that cube in a assembly and then get the cavity. you can then
    go back to the mold block part file, use a line for a cut extrusion and get
    the left and right halves of the mold. Add keys and what not.

    Here is where my question starts. Imagine that I make some change to the
    molds interiors. And now I want to put the two halves together in an
    assembly and in much the same way that I got the cavity, I would like to get
    what the positive of what the mold would create.

    As I posted before, top down could work in this instance, but is that the
    only way?
     
    Arthur Y-S, Sep 16, 2003
    #3
  4. Arthur,

    OK.. are you trying to create standard inserts or something for a MUD type
    base, without having to actually model them ? You can do what you describe.
    I'm just not sure what it will buy you in the larger scheme of things.

    What you should be concerned about (maybe) is having to many cavity features
    in an assembly. Or creating circular referances in the process. This can
    really slow things down, or even cause the system to hang

    Please excuse my confusion and ignorance. I have my own custom mold base
    format, and don't use off the shelf sets very often.

    Regards

    Mark
     
    Mark Mossberg, Sep 16, 2003
    #4
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