wonky lofts in 2001+

Discussion in 'SolidWorks' started by ssingh, May 9, 2006.

  1. ssingh

    ssingh Guest

    Hello,

    I am trying to make an aesthetically pleasing outer casing for a
    client, and it's giving me a migraine. I have guide curves for the
    side profile, and cross-sections (made from splines) for the levels to
    loft over, but the surface is losing its tangency for unknown reasons.
    I am doing half at a time, intending to mirror the surface later.
    Since I couldn't control the orientation of the endpoints of my
    splines, I added a straight line segment from the centerline for 3mm
    before starting my spline, adding a tangent relation between the line
    segment and spline. When I loft, however, the lofted surface does not
    follow all of my profiles! On some (but not all!) of my profiles,
    whereas my line segment is normal to my mirror plane, the lofted
    surface is tangent, resulting in an unsightly ridge that is anything
    but aesthetic. It later follows the spline part of the profile just
    fine. I use the pierce constraint to make sure my profiles intersect
    my guide curves.

    Also, I have some extreme (for SW apparently) curvature that a single
    loft can't handle, so I end up with 3 lofts, a sweep, and a fill
    surface. These don't play well with each other or blend, resulting in
    discontinuities in curvature after knitting, despite being derived from
    the same sketches. And SW doesn't let me apply any kind of tangency
    constraints between the surfaces.

    On one of the lofts in particular, two of the three profiles are
    straight lines, and the third is a spline. The resulting lofted
    surface is nowhere near following the straight line, even after i broke
    it up into as many line segments as i had in my spline. What is wrong
    with SW (or what I'm doing with SW)? Why doesn't it follow the
    profiles given it?

    ProE can do what I want effortlessly with the boundary blend feature,
    but my client uses SW, and needs to be able to adjust the case at a
    later date, so I can't just import the ProE surface. Also, surfaces
    made in SW seem to "wiggle" or undulate more than those made in ProE
    from the same curves. No matter how carefully I make my splines, it
    finds a way to buckle and not follow my profiles....

    Please help me if you can!
    Email me if you'd like me to send you the part in question.

    Thank you.
     
    ssingh, May 9, 2006
    #1
  2. ssingh

    matt Guest

    Dude,

    2001+ by this point is pretty antiquated. The best thing you could do
    to help your customer would be to use a later version of SW. Lofts have
    improved a lot in the past 5 years.

    With complex shapes, it's very difficult to get help from a word
    description. A picture really might help.

    matt
     
    matt, May 9, 2006
    #2
  3. ssingh

    ssingh Guest

    hmm... how can i post a picture here? i don't have a web space to
    upload them to.

    thanks for answering so quickly tho. i don't know if i can get them to
    invest in the new version.
     
    ssingh, May 9, 2006
    #3
  4. ssingh

    That70sTick Guest

    Yes, I noticed the same type of misbehavior. SW still has a long way
    to go with its lofts.

    There was noticeable improvement in SW 2003 & SW 2004. Still problems,
    though. I had one simple loft change spontaneously every time the part
    regenerated. This was in SW 2005.
     
    That70sTick, May 9, 2006
    #4
  5. ssingh

    ed1701 Guest

    Try the loft without the guide curves, especially if you have plenty of
    sections to define the shape. Adding guide curves causes all the
    problems that you described in your opening description.

    It sounds like you mixed up line segments with spline points. The
    spline is a single segment, and if it isn't it likely ought to be. The
    line ought to be a single segment.

    Clamp out wiggles by breaking up into seperate lofts, using start and
    end tangency.

    Boy, you are using old software. Good luck
    Ed
     
    ed1701, May 9, 2006
    #5
  6. ssingh

    ssingh Guest

    if i take out the guide curves, the surface is all over the place! i
    thought i defined my profiles pretty well, and have them even more of
    them closer together in the area of greater curvature, to try to help
    it out a bit, but no.

    my line was originally a single segment, but after reading about loft
    problems when the different profiles had a different number of points,
    i tried adding points to see if it would help. it didn't.

    i did end up breaking them up into separate lofts, but it's not letting
    me do anything about the tangency. that's when i get slight errors or
    seams when i knit the results together.

    so is 2006 the recommended package? is it stable? i know wildfire 1.0
    was quickly superceded by 2.0.... but then, that was a big change from
    2001

    thank you all.
     
    ssingh, May 9, 2006
    #6
  7. As Matt said, lofts have gotten quite a bit better since 2001+, but
    tangencies are still sometimes an issue.
    This is often not a good idea, because of tangency problems. I will often
    build half a part and then mirror it, but if I run into problems at the
    center line, then I go back to making the full part. It's a lot more
    trouble, but you are more likely to get the shape you want.
    This is pretty bizarre behavior. It is not unusual to have the loft not go
    through the profiles. SW has a hard time figuring out how to follow the
    guide curve and the profiles, so it elects to deviate from the profiles.
    It's hard to remember what 2001+ was capable of. 2004 lets you have tangency
    relations at the start and end of lofts, tangencies to the side surfaces of
    a loft, tangencies at the edges of fill surfaces. I think 2006 gives C2
    options for tangencies. Make sure you look at all of the options available.
    You may be missing some possibilities.
    Where you put your profiles and how you define them and the guide curves is
    critical to getting the best output. Download Ed Eaton's tutorials from the
    DiMonte Group website:
    http://www.dimontegroup.com/

    Work your way up from Curvy Stuff 101, through 102, 201 and 301, then Curvy
    Stuff V Parts 1 and 2, with possibly a side route at some point through
    Surfacing for Blockheads. You will learn a lot that will be very helpful
    although the later tutorials may rely on features that you don't have
    available in 2001+.
    ProE is generally conceded to be better at surfacing than SW. That was
    especially true back in 2001.


    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, May 9, 2006
    #7
  8. As Ed implied, guide curves are a kind of sometimes necessary evil. If your
    shape is an easy one for SW to do, you probably won't need any guide curves
    at all. Guide curves take precedence over the profiles in any conflict
    between them. The fact that your surface doesn't seem to follow your idea of
    the expected shape without the guide curves may indicate that the placement
    of your profiles is not very good.
    Putting in more profiles seems like a good idea, but it usually is a very
    bad idea. Getting the right location for the profile planes is usually the
    right way to fix problems.
    Having the same number of segments in your profiles will help make nicer
    transitions between the profiles, but won't do anything for your tangency
    problems.
    I don't have 2001+ installed any more, but it seems to me that lofts always
    allowed you to set start and end tangencies.
    The surfacing tools generally get better every release. 2006 is a pretty big
    improvement over 2004 (we skipped 2005). 2004 was a big improvement over
    2001+. 2006 is fairly stable, at least as far as modeling goes. We have
    problems with graphics (sketches that disappear) and crashing. (But we have
    crashes in 2004 as well.) People have had problems with drawings and pdf
    output and others that I have forgotten about, but it's not an utterly
    hopeless release.


    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, May 9, 2006
    #8
  9. ssingh

    neil Guest

    I hear 07 has some good things in it for surfacing....
     
    neil, May 9, 2006
    #9
  10. ssingh

    matt Guest

    If you would like, I could host either an image of the part or the file
    itself. I'm sure the advice would be much more constructive if you and
    we were talking about the same things. As a warning, unless anyone here
    still has SW01+ installed (where's TOP?), you won't be able to read any
    SW native file anyone in a later version creates, other than a
    parasolid. Email me.

    matt(at)dezignstuff(dot)com.
     
    matt, May 10, 2006
    #10
  11. ssingh

    matt Guest

    matt, May 10, 2006
    #11
  12. All I see are four blanks with a little red x in each. The problem might be
    on my end, as I have had problems with some other web sites. I've allowed
    popups.

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, May 10, 2006
    #12
  13. ssingh

    vanillosa Guest

    your links are to local files (on your desktop), rather than networked
    ones. just have to edit your links...
     
    vanillosa, May 10, 2006
    #13
  14. ssingh

    ed1701 Guest

    I can't see them - just red Xs in the corner of three frames.
    Internet Exlorer 6.0.2800
     
    ed1701, May 10, 2006
    #14
  15. ssingh

    matt Guest

    woops.

    learning a new html editor...

    there, that should be better
     
    matt, May 10, 2006
    #15
  16. ssingh

    ssingh Guest

    thanks for the pointer to the tutorials! they were helpful. i moved
    my profiles to occur at the points of my spline, and that helped the
    surface a bit, but it's still not perfect. i'm trying breaking it up
    into smaller chunks, and i'll keep you guys posted on my progress.
    thanks for your suggestions in the meantime tho!
     
    ssingh, May 10, 2006
    #16
  17. ssingh

    ed1701 Guest

    I see the images.
    Oh man, there are so many things going wrong I don't even know where to
    start.
    Sorry - it would be a lot easier to just get a copy of the files and
    fix it than to try to discuss on this forum, even if that meant
    re-installing 2001+.
    If you want more help, just post a valid email address and I'll tackle
    it off line (the email that I use to post is no longer valid).

    Othwerwise, good luck.

    Some basic principles -
    All nurbs faces are happiest when they are nice recatngles. Now, that
    is stupid - we have to design what we have to design. But since you are
    modeling in surfaces, you can break large shapes into smaller shapes
    that better apporximate rectangles wihout wild contortions.
    if you want to clamp out the wiggles, don't try to get a single surface
    to do so much. The upper portion ought to be a single body, the lower
    part a single body, and the transition a third body (it looks like you
    tried to get the upper and transition out of a single loft which of
    course creates issues)
    the lower portion ought not have that crease - its either that your
    sections allow it or there is a guide curve causing that.
    To Jerry's point, you might need to chek your loft section spacing.
    Basically - fewer sections = smoother.
    Good luck - the basic principles are easy when you get them, but its
    hard to bite off a bunch at once.

    Ed
     
    ed1701, May 11, 2006
    #17
  18. Thanks for the pictures, Matt.

    One thing I didn't say earlier is that you don't need to add straight
    segments in your profiles to get them to meet tangent at the center. You can
    add straight construction lines at the ends of your profiles and add
    relations to make them tangent to the profiles and perpendicular to your
    center plane.

    Listen to Ed's advice. (Something we all should do.) It looks like the top 3
    or 4 profiles would make one fairly easy part, the bottom 5 or 6 another,
    and the center is going to be a struggle no matter how you do it. I suspect
    you will need to break the center up into a number of easier pieces. Make
    the big flattish pieces that are perpendicular to your center line, then the
    rounded piece that ties in easily to the ends, then use lofts or fills to
    join the big flattish bits to the others. One of Ed's tutorials shows how to
    build a bottle and that one would be especially good to follow carefully.

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, May 11, 2006
    #18

  19. Mark,

    You know that Ed knows that!

    I believe what Ed was trying to get across is that nurbs work best when the
    shape of the patch is close to rectangular. As you distort the edges more
    and more, the nurbs have a harder time following the geometry.

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, May 11, 2006
    #19
  20. ssingh

    ed1701 Guest

    Huh? The guy was asking about problems with lofts, not revolves and
    extrusions.

    Ohhhh, I get it. Good point - I should have made it clear that NURBS
    faces are happiest when they have a four sided perimeter , each side
    roughly perpendicular to the two sides adjacent to it (a ractangular
    face in my mind is one with a roughly rectangular perimeter, whether
    that is purely recatangular or if sides bulge out, squish together a
    little, or whatever. The parallel is thinking about a triangular face
    which can be lofted but often idn't happy about it, or N sided faces
    which require surface fill or some tricky predcition and trimming to
    achieve with lofts).

    I can see how the sentence I wrote could have been read that I was
    talking about planar, rectangular faces, which would have been no
    f***ing help to the guy at all. Boy, this jsut goes to show that its
    even more complicated to talk about this junk than I alluded to in my
    post.

    PS - Jerry, thanks for getting my back

    Ed
     
    ed1701, May 11, 2006
    #20
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