Wireframe rendering?

Discussion in 'SolidWorks' started by Martin, May 10, 2005.

  1. Martin

    Martin Guest

    What's the best way to get a high-quality wireframe view of a part or
    assembly? Photoworks doesn't seem to know how to do this. I've resorted to
    simply screen captures of the workspace, but the quality isn't all that
    good, even though I'm running on a very high resolution monitor.

    Any ideas?

    Thanks,

    -Martin
     
    Martin, May 10, 2005
    #1
  2. In PhotoWorks you can use Contour Rendering to achieve this. You could also
    create a drawing view and save it as a tiff file. When you save as a tiff
    the options tab lets you specify the image quality.
     
    Rob Rodriguez, May 10, 2005
    #2
  3. Martin

    Martin Guest

    Thanks, that's good to know. I'll play with both approaches.

    -Martin
     
    Martin, May 10, 2005
    #3
  4. Martin

    That70sTick Guest

    It's a long road, but it gets me there...

    You will need Ghostscript (free download, you'll find it readily via
    Google)
    1.) Print your SW view to a PDF file
    2.) Open the PDF in GHostscript
    3.) Use Ghostscript to convert PDF to PNG

    PNG format supports vector graphics and fonts, so fine detail isn't
    lost in a pixelated blur. This is what I use to make pics for reports,
    etc. in MS Word.
     
    That70sTick, May 10, 2005
    #4
  5. Martin

    Martin Guest

    I have Corel Draw 12, which has an amazing range of file export/import
    capabilities. I'll see if it can handle what you propose.

    -Martin
     
    Martin, May 10, 2005
    #5
  6. Martin

    Martin Guest

    You could also create a drawing view and save it as a tiff file. When you
    This works pretty well. I'd like to add some notes:

    - The sheet scale doesn't seem to matter
    - You have to check the "Print capture" option
    - The DPI can then be set
    - Be sure to select "Packbits" for the compression scheme

    Also, I wanted to have perspective in some of my views. The only way I
    could do this in a drawing was to create a new view --with perspective
    turned on-- in the modeler. That view could then be used to place on the
    drawing sheet and perspective would be retained.

    Thanks,

    -Martin
     
    Martin, May 11, 2005
    #6
  7. Martin

    Martin Guest

    Yes, agreed. I tried that one next. As you say, a lot more control.
    However, the drawing approach is much quicker. The PW2 method ties-up the
    machine for rendering (I'm doing at least 2048 x 1556 images).

    I think each method has its place. I know I'll use both.



    Incidentally, is there a way to change the lens on the PW2 camera?


    Thanks,

    -Martin
     
    Martin, May 11, 2005
    #7
  8. Martin

    Martin Guest

    Not directly, easier is to use Photoshop / paintshop ETC...

    Well, I'm after geometric changes that can't be easily done in Photoshop. I
    think. Have to try it, I guess.
    Interesting idea!

    Thanks,

    -Martin
     
    Martin, May 11, 2005
    #8
  9. Martin

    Martin Guest

    You can shorten the rendering time by removing materials, scenes and
    This brings up another question.

    I need to render different views of the same product (an assembly). For
    each of these you may want to customize lighting (number, type and position
    of lights) as well as materials.

    There doesn't seem to be a way to save different rendering setups under PW.
    You get the one and that's it. I suppose one could save copies of the
    assembly file just for the purpose of rendering in various PW
    configurations. This has the potential of being a maintenance nightmare if
    you make any changes.

    The only other option I can think of is to create a new assembly for the
    purpose of rendering. You'd then bring in the finshed product as a
    sub-assembly. Several of these files could be created based on desired PW
    settings.

    Is that the best approach?

    Thanks,

    -Martin
     
    Martin, May 11, 2005
    #9
Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments (here). After that, you can post your question and our members will help you out.