Where to start?

Discussion in 'SolidWorks' started by luckyfold, Nov 11, 2004.

  1. luckyfold

    luckyfold Guest

    Hello,

    I am a student who is going to school to become a model builder. We
    learn basic solid works and I want to get more involved with this
    program. Was wondering if anyone had any links for say modeling a
    car? Looking to do one for a model (VW BUG)

    Any help would be appreciated!

    -Brad
     
    luckyfold, Nov 11, 2004
    #1
  2. luckyfold

    MM Guest

    MM, Nov 11, 2004
    #2
  3. Just a warning - the VW bug is a lot more complicated than it looks - there
    are a lot of subtle things that will prevent you from finishing your model
    unless you account for them. For instance, there is a subtle shift in the
    surface at the trunk so the bulge across the rear window can become flat at
    the termination of the trunk. If you don't account for this, then you can't
    do the rear bumper without drastically altering its shape from the real car.
    The VW may look like a few revolves and bosses and you're done (and you can
    make a shitty approximation this way if you really want), but to really
    match it requires you to marshall some mojo.

    I did a VW model few years back (that's how I know) but I hesitate to share
    it because it should be approached completly differently.
    There are some tutorials at www.dimontegroup.com that can get you started if
    you want - there is even a corvette-ish model to play with, which is,
    ironically, a lot simpler than the VW. If you go back to dimontegroup.com
    in early February there will be some more stuff that will really help get
    started on that VW.
    For a first product, however, you might want to start off with something
    simpler and move up to the car. It will be more important for your
    self-education to make simpler models that EXACTLY match their intent than
    to make lousy (revolves to approximate complex shapes, etc)complicated
    models that miss the mark.
     
    Edward T Eaton, Nov 12, 2004
    #3
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