What is "Hide Solid Body" used for?

Discussion in 'SolidWorks' started by Mickey Reilley, Apr 5, 2004.

  1. I get that "Hide Solid Body" hides the model, but why is this useful? Could
    someone explain what it is intended to do?
     
    Mickey Reilley, Apr 5, 2004
    #1
  2. There are times that you use a body for construction purposes, but it's not
    to be a part of the final product. I have not done that in any of my
    designs, but I've seen it done, so therefore I am absolutely not an expert
    on it.

    WT
     
    Wayne Tiffany, Apr 5, 2004
    #2
  3. IMHO, similar to hiding/unhide surfaces, it's probably one of my most
    used features for managing bodies.

    This brings up concerns/needs/wants for more visibility management, such
    as, grouping/layering/representations... and no, I'm not talking about
    configurations (which could be used along with the above).
    I'm generally speaking of layout sketches or work areas or related
    geometry visibility to enhance workflow.

    ...
     
    Paul Salvador, Apr 5, 2004
    #3
  4. Mickey Reilley

    Kev Parkin Guest

    Use it with multibudy parts -solid bodies that can be independant of
    each other, note "merge result" check box when creating a feature.

    It can be used for many things but a simple example is if you model a
    bottle you can produce a second independant body in the same part that
    represents the liquid in the bottle, the fill level of this liquid
    being some distance below the top of the bottle.

    You can then use mass properties to calculate the volume of the liquid
    if you select that body or the volume of the bottle if you select the
    other body.

    If you then create a 2D drawing and you do not require the fill level
    to show on the drawing you can Hide the solid body of the fill.

    Hope this helps

    Kev
     
    Kev Parkin, Apr 5, 2004
    #4
  5. Mickey Reilley

    JJ Guest

    ....the way I have used it is in assemblies where I don't want to break up a
    patterned set of parts but I want to render an image without some of the
    parts being visible, it is also useful as the non visible parts are still
    part of the assembly mass and positioning calculations.

    JJ
     
    JJ, Apr 6, 2004
    #5
  6. Mickey Reilley

    rocheey Guest

    I mate some assembly parts with part sketches.. avoids some problems
    with edges being redefined/disappearing in sheet metal parts.
     
    rocheey, Apr 6, 2004
    #6
  7. Mickey Reilley

    Ken Maren Guest

    Besides hiding the model when working on surfaces I usually use it to
    scare the hell out of my co-workers that don't know how to use
    SolidWorks very well.

    Ken
     
    Ken Maren, Apr 6, 2004
    #7
  8. POOF!!! All their work is gone. LOL
    When I was young I was a dishwasher and we would send the new guy into the
    basement to get the Bacon Stretcher. Then if he was really gullible we
    would send him for the Rice Peeler.

    Corey
     
    Corey Scheich, Apr 6, 2004
    #8
  9. ....and at the airplane repair shop where I worked, we sent the new guy
    for a bucket of prop wash or a can of relative bearing grease.
     
    Steve Rauenbuehler, Apr 6, 2004
    #9
  10. Mickey Reilley

    Arlin Guest

    .... and when I worked in carpentry we would ask for the board stretcher.
     
    Arlin, Apr 6, 2004
    #10
  11. Mickey Reilley

    TheTick Guest

    If I have a model with trim surfaces or construction surfaces, I use
    "Delete body" as the last feature to clean them up. The surfaces are
    recovered when the model is rolled back to before the "delete body"
    feature.

    The reason I do this and not "hide" the surfaces is so that the
    surfaces do not spontaneously appear in future drawings, assemblies or
    exports. Doubled-up surfaces can wreak havoc on exported files when
    the customer tries to retranslate them.
     
    TheTick, Apr 7, 2004
    #11
  12. Mickey Reilley

    Brian Lawson Guest

    We used to send the new apprentices to the stores for a left handed
    screw driver, a long stand or a tin of elbow grease :).
     
    Brian Lawson, Apr 7, 2004
    #12
  13. Mickey Reilley

    Andrew Troup Guest

    TO build really robust parts in cases where lots of features depend on
    positions of previous features, best practice is to relate current sketches
    to endpoints and lines of previous *sketches*, rather than vertices and
    edges of the solid resulting from those sketches.
    This can save a whole lot of time troubleshooting, say in situations where
    changes to the model wipe out those vertices and edges, whose children
    immediately dangle. (Michael Jackson style?)

    But ..... it is a lot easier to pick those sketch entities if you turn on
    global sketch visibility, RMB and show the relevant sketch, then Hide the
    Solid Body ...... particularly in the usual case where a sketch entity
    coincides with a resulting solid edge.

    The trap is : when doing this, you will often be rolled back up the tree. If
    you hide the solid when rolled back, it will forever thereafter disappear
    when you roll back to that same place. Freaks you out at first. I try to
    remember to unhide before I roll away to some elsewhere position in the
    tree.

    Remember also to hide all the sketches when the model is done, if you will
    be producing drawings from it. It is not sufficient to globally turn off
    sketch visibility in the part, you need to turn off the individual sketches.
    (Easiest way is to Roll to end, then with global sketch visibility on, hide
    solid body(s) (and surface bodies if any). Anything you can still see will
    be sketches: right-click on a sketch line and go "Hide Sketch". The entire
    sketch of which that line is a part will hide. Rinse and repeat until the
    canvas is clean.

    If you forget this step, what happens? Well once a drawing has been
    generated from the part, if any future poor schmuck saves it as a different
    filetype (such as dxf), all sketch entities will miraculously reappear like
    zombies from the grave. The only way to get rid of the sketches in the dxf
    file will be to individually select and delete every last entity.

    (was it Bart Simpson who suggested that zombies prefer to be referred to as
    "living impaired?")
     
    Andrew Troup, Apr 7, 2004
    #13
  14. Mickey Reilley

    Andrew Troup Guest

    I should have added (re zombie sketch entities infesting dxf files)

    NOR can you fix it in the SldWks drawing any more easily. Once again, each
    sketch line has to be individually hidden. The die is cast once the
    offending part is used to produce a SldWks drawing.
     
    Andrew Troup, Apr 7, 2004
    #14
  15. Mickey Reilley

    TheTick Guest

    Any U.S. Navy vet has probably sent someone to get a BT punch. BT's
    are boiler technicians, usually very large men.
     
    TheTick, Apr 7, 2004
    #15
  16. Mickey Reilley

    Ken Maren Guest

    Don't forget the girls who took auto class in high school and you told
    them they would need blinker fluid and muffler bearings.....

    Funny thread
     
    Ken Maren, Apr 7, 2004
    #16
  17. Mickey Reilley

    Ken Maren Guest

    It's too bad they didn't use that stretcher on you.....:)
     
    Ken Maren, Apr 7, 2004
    #17
  18. Mickey Reilley

    FrankW Guest

    FrankW, Apr 7, 2004
    #18
  19. That's pretty funny - I had never seen that site. :)

    WT
     
    Wayne Tiffany, Apr 7, 2004
    #19
  20. Mickey Reilley

    Michael Guest

    elaborating on the joke, we used to send the new guy to find the blue board
    stretcher--he had to make sure to get the blue one, because the red one
    didn't work right....
     
    Michael, Apr 7, 2004
    #20
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