Weldment Presentation, One Day Summit, Boston June 20

Discussion in 'SolidWorks' started by Devon T. Sowell, May 30, 2006.

  1. Hello-

    I'm scheduled to give a Weldment presentation this June 20 at the Boston One
    Day Summit. I encourage everyone to attend this Summit. Here is a link for
    more information:
    http://www.swugn.org/pages/summit/SWUGN_Technical_Summit_Boston.html

    I'm looking for questions, topics of interest, suggestions, or any feedback
    that will be of some benefit. Tips and Tricks is the suggested format of
    this presentation.

    If you respond and provide your e-mail, either here or in private, I will be
    happy to send my presentation and files to you immediately after the Summit.
    Copies will also be available to those who attend.

    If you respond and attend the Weldment presentation, your name will go into
    a hat for a drawing of a nice little prize.

    Thanks in advance,
    Devon T. Sowell

    www.3-ddesignsolutions.com
     
    Devon T. Sowell, May 30, 2006
    #1
  2. Devon T. Sowell

    Tin Man Guest

    Don't mirror extruded features, only mirror bodies otherwise it will
    screw up your CutList (and maybe more?). Remember that you might not be
    able to get the correct Hole Callout (in the drawing) on any Hole
    Wizard holes on the mirrored body that existed on the body that was
    mirrored. Also, once you've mirrored a feature, the Mirror can only be
    modified to mirror other features...you can not change the Mirror
    Feature to instead mirror bodies, so you're forced to delete the mirror
    and put another mirror feature in selecting Bodies this time (the same
    goes for the vice-versa instance).

    To leave an item out of the Cutlist...simply do not have the Solid Body
    in a CutList Item Folder. I beleave you have to turn the 'Automatic'
    option off to do this as well.

    If using Structural Members, (multiple) 2D planes are useful to control
    the underlying 3D sketch (helps take out a lot of the clutter in the 3D
    sketch, and make it easier to modify later). Or you can use planes
    defined within the 3D sketch. Personally I still use the former methed
    (probably more out of habit).

    In the drawing, use Relative View to get a view containing only one of
    the solid bodies.

    This is more of a multi-body topic, but it might be worth
    mentioning...The Move/Copy Body feature is great for moving a solid
    body. I use it mostly for assemblies that I downloaded from the
    Internet and I did a SaveAs Part to them so I'd only have one part
    number to deal with in my BoM (like a purchased pneumatic cylinder or
    slide that comes in SW as separate parts for a body, rod, piston, slide
    table, etc..) But you never know, maybe you've gotten all the way to
    the end of your Weldment design and decide that one of the bodies needs
    moved, and you don't want to risk messing up all your existing
    relations, so the last feature could be to move the body over. As for
    the Move/Copy Body function itself, the Translate/Rotate method is best
    for moving a body a certain distance/angle (like extend cylinder 3"),
    whereas the Constraints method is best if you're trying to orientate a
    body relative to some other geometry (like move this body such that
    it's face is flat against another bodies face).

    Later,
    Ken
     
    Tin Man, May 31, 2006
    #2
  3. Thanks , Ken. those are some excellent tips.

    All tips will be acknowledged.

    Thanks,
    Devon
     
    Devon T. Sowell, May 31, 2006
    #3
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