Vista anyone?

Discussion in 'Pro/Engineer & Creo Elements/Pro' started by graminator, Dec 7, 2006.

  1. graminator

    graminator Guest

    Hope I'm not posting this twice.... is anyone else running ProE on
    Vista? I don't know if it's set up for Vista yet or not. I'm the
    official guinea pig at my work.
     
    graminator, Dec 7, 2006
    #1
  2. graminator

    John Wade Guest

    I'm looking forward to this: is it any good?
     
    John Wade, Dec 10, 2006
    #2
  3. graminator

    David Janes Guest

    I won't see it for years. These people just discovered XP and only because
    they hit a wall with Win2K. One concern I heard expressed about Vista was
    its wavering support for OpenGL. I haven't been able to find anything
    definitive on this regarding the production version. All the propaganda is
    slanted to gamers and Direct3D. Other things I've seen imply that OpenGL is
    part of the API which Pro/e ignores. Perhaps this is no different than it
    was in XP, but I can find no unambiguous statement to that effect.

    Other concerns would be whether they've gotten beyond the traditional
    Windows idiocy on networks and networking (profiles? roaming profiles?
    "mapping network drives" [is it a network or isn't it?]) And have they
    finally included a system level programming language for access to all their
    APIs which would get it close to being a real, networked OS. And finally,
    since it is "closed source", how hostile is it to Open Source and endeavors
    such as Java which is more and more the GUI foundation of Pro/e.

    David Janes
     
    David Janes, Dec 10, 2006
    #3
  4. graminator

    graminator Guest

    I don't know about any of this stuff... I just want something that
    works. Seems to be doing that so far. I think th interface looks better
    than XP which was too cartoony IMO. Not that it maters - I just set it
    back to windows Classic anyway.

    I've been told to go easy with downloaded programs like Firefox tho
    because they aren't set up for Vista yet.
     
    graminator, Dec 11, 2006
    #4
  5. graminator

    dgeesaman Guest

    I have a demo version of Vista 64 bit that I'm going to try at home,
    although I guarantee it won't receive significant testing.

    As usual, Vista will probably add 'features' that turn out to create
    some bugs with applications, and Pro/E is especially fidgety in this
    regard. If it were a character on TV, it's sensitivity and
    catastrophically dramatic breakdowns would cast it on a soap opera. So
    I don't see any reason why XP->Vista will be much different than
    2000->XP was, especially if all of your hardware is functioning well on
    the new OS.

    It's the 64 bit I feel is much more critical to worry about. If you
    make the jump to 64, you'll have much less support w.r.t. printers and
    hardware and that trip is no fun right now.

    Dave
     
    dgeesaman, Dec 11, 2006
    #5
  6. graminator

    graminator Guest

    No, it's 32 bit. I believe there's a lot of tweaking that needs doing
    in order to run other apps on a 64 bit computer.
     
    graminator, Dec 11, 2006
    #6
  7. graminator

    John Wade Guest

    I've been wondering for some time whether PTC would move to DirectX -
    any thoughts? (I quite clearly ain't an expert)
     
    John Wade, Dec 13, 2006
    #7
  8. graminator

    dgeesaman Guest

    Generally speaking, the 32-bit emulation is very well supported from
    what I hear. So while it's wise to test every app on a new 64 bit
    setup before assuming the world is round again, it is safe to say that
    most 32 bit apps should have no trouble in the 64-bit world. They will
    of course not get any of the 64 bit memory addressing advantage, but
    most apps will never need that.

    It's the device drivers and apps that work with hardware at a lower
    level that make 64 bit hard to swallow. It seems that the majority of
    printers, for example, have little or no support. Given how
    hardware-dependent Pro/E's stability is, I'm not going to bother with
    the 64 bit migration until it's needed.

    Dave
     
    dgeesaman, Dec 13, 2006
    #8
  9. graminator

    graminator Guest

    I should say my computer is a 64 bit job but the version of ProE is 32
    bit. I don't know how that works tho. One of our guys was running the
    64 bit version on his computer (although he doesn't use ProE much -
    he's an industrial designer and tends to use Alias) but I know his
    other apps were a problem. I'm guessing that you use a different
    version of the operating system with 64 bit.
     
    graminator, Dec 13, 2006
    #9
  10. graminator

    J. Ryan Guest

    I am also being set up to be the official guinea pig at work for
    determining weather our apps will work with vista or not. Are you
    saying that you are running pro on vista now?
     
    J. Ryan, Feb 8, 2007
    #10
  11. graminator

    graminator Guest

    Yes, I'm running Pro on Vista. Have been for a couple of months. I'm
    finding it crashes a bit more often than I would like, but not enough
    to call IT our of their cave.
     
    graminator, Feb 12, 2007
    #11
  12. graminator

    J. Ryan Guest

    Did you have any issues installing it? I just tried installing it on
    vista but got some sort of error. It didn't tell me much. Just that
    the application failed to install and that it was going to close. I
    didn't get a chance to look into it further yet.
     
    J. Ryan, Feb 13, 2007
    #12
  13. graminator

    David Janes Guest

    Cumon, this is XP+, man! One bump in the road and your getting excited!?!
    Don't go 'chickenlittle' on us. Of all the programs I've ever installed,
    Pro/e, under any operating system, has always been the most difficult, the
    most quirkiest. It certainly didn't take Vista for users to have trouble
    installing Pro/e. Acourse, I'm always mor'n a little interested to hear what
    these problems might be, so let's hear from alla you users. (Or should I
    say, alla you guinea pigs?)

    David Janes
     
    David Janes, Feb 13, 2007
    #13
  14. graminator

    graminator Guest

    No issues. Our IT guys did it so I don't know how it went for them.
    We're running WF 3.0.
     
    graminator, Feb 14, 2007
    #14
  15. graminator

    J. Ryan Guest

    I just got WF 3.0 M060. Its just seems to be a bit jerky when rotating
    the solids. Have you experienced this? I think it has to do with vista
    not supporting openGL. Everything else seems to be working fine though.
     
    J. Ryan, Feb 16, 2007
    #15
  16. graminator

    graminator Guest

    Compared to what? We're running M040, it isn't jerky. The image
    quality is lower than 2001 though.

    Have you experienced this? I think it has to do with vista
     
    graminator, Feb 16, 2007
    #16
  17. graminator

    dgeesaman Guest

    John, the reason for this is because Pro/E is programmed to be
    portable across several operating systems. OpenGL was and still
    stands as the only common graphics programming method that exists on
    both Unix and Windows platforms. DirectX is currently a Windows-only
    thing, and unless OpenGL goes obsolete I really doubt PTC would care
    one bit about switching over.

    Several years ago, OpenGL barely existed on windows, and was just a
    Unix thing. About that same time, there was the push to make CAD
    applications run on Windows, to take advantage of the cheaper
    hardware. Bill Gates released Direct3D and DirectX at about that same
    time and pushed very hard to make it the 3D programming standard on
    Windows. But the market forces of the 3D CAD industry and one game
    software writer: John Carmack, of iD software with his game Quake3,
    pushed back hard enough to make OpenGL work well on Windows. There
    were other factors, but IMHO those two things were pivotal. Bill
    Gates provided the least possible support for OpenGL on Windows (since
    obviously he wanted Direct3D to take over), but the market forces were
    so strong that nVidia, 3Dlabs, and ATI all spent substantial money
    making OpenGL happen. I consider it to be a huge success, when you
    look at the cost/computing power of the windows and unix workstation
    markets. Long live OpenGL!

    Dave
     
    dgeesaman, Feb 16, 2007
    #17
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