Using a geometry to set viewport direction

Discussion in 'Pro/Engineer & Creo Elements/Pro' started by wwswimming, May 19, 2005.

  1. wwswimming

    wwswimming Guest

    a picture would be helpful

    http://www.geocities.com/wwswimming/view_thru_frame.htm

    this is a solid constructed in aries, imported into solidworks.

    i set up a geometry shaped like a windowframe, and use that to
    establish the view.

    in this case, by rotating the earth around its center, and then taking
    screenshots every 15 degrees, you get images from which an animation
    can be constructed.

    a brief example

    http://www.geocities.com/wwswimming/earth_rot__.gif


    alternatively, by positioning "windowframes" sequentially in space, you
    have another way to create images for an animation.

    so ... how would i get this to work using pro-e ?

    there's got to be a way !

    in pro-e wildfire 2005, i assembled an earth solid and a windowframe
    solid into an assembly.

    then poked around view, view manager, etc. but haven't found a way to
    use solids in the assembly to establish the view direction.

    anybody got an idea ?

    thanks !
     
    wwswimming, May 19, 2005
    #1
  2. wwswimming

    David Janes Guest

    In Pro/e, you can rotate either the sphere or the window frame in the assemblly.
    But for either to be capable of rotational movement, they traditionally have to be
    attached to rotating datums, i.e., a datum constructed through an axis with an
    angular dimension to another datum. In WF, you pick the axis, hit the "Create
    datum plane" icon and an angular datum snaps in at 45 degrees which you can modify
    to anything you want. Then you use this datum for assembly of either the sphere or
    frame. Keep modifying the anular value to get the rotation.
    The view manager, Orientation tab could be used for producing a saved view which
    places the window frame parallel to the screen and oriented vertically.

    An alternative to locking everything to moveable datums is to assemble components
    with 'connections', a tab on the assembly interface if you have the Mechanism
    Design module.

    Certain connection types allow rotational movement. Later, a motor can be added to
    power the rotation and create animations. Then you create an mpeg of the
    animation for independent playback. Besides the motion done with MDX, there's also
    animations done with Design Animation Extension, another addon module that shows
    up under 'Applications>Animation'. This lets you do keyframe sequences, then
    interpolates the movement between them to create something that combines mechanism
    dynamics and animated explode view. With it, you could 'fly by' the spinning earth
    and watch the earth pass from the left side of you viewport to the right as you
    fly out of view.
     
    David Janes, May 26, 2005
    #2
  3. wwswimming

    wwswimming Guest

    thanks very much for the info !
     
    wwswimming, May 26, 2005
    #3
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