Use of surfaces

Discussion in 'SolidWorks' started by Mike, Apr 6, 2004.

  1. Mike

    Mike Guest

    What are surfaces used for ?

    I'm fairly new to CAD and haven't seen aneed for me anyhow to use a surface
    yet....


    Thanks
    Mike Miller
     
    Mike, Apr 6, 2004
    #1
  2. Mike

    MM Guest

    Mike,

    Surfaces are used mostly for swoopy, curvy, industrial design type stuff.
    Also injection mold design.

    If you design machines you may never need to use them.

    regards

    Mark
     
    MM, Apr 6, 2004
    #2
  3. Mike

    Jeff Mowry Guest

    We ID guys use them often for creating more complicated geometry. You
    can use them to create complex curves in space (intersecting extruded
    surfaces) and many other things, such as surface offsets for stopping
    cuts or extrusions. If your world is primarily planar, there's not much
    need for them.


    Jeff Mowry
    Industrial Designhaus, LLC
    http://www.industrialdesignhaus.com
    (Remove "GETRIDOFTHIS" from email address)
     
    Jeff Mowry, Apr 6, 2004
    #3

  4. Count your blessings! But if you do want to find out about surfaces, check
    out Ed Eaton's Curvy Stuff Tutorials:
    http://www.dimontegroup.com/Tutorials.htm
    I think 101 talks a bit about some of the not-so-obvious reasons you might
    want to use surfaces.

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, Apr 6, 2004
    #4
  5. Mike

    Andrew Troup Guest

    Without going to swoopy stuff, surfaces have their uses, and are
    occasionally indispensable.
    One example where surfaces are useful, even in prismatic design:
    Take, say, rectilinear gearbox housing for worm reduction boxes.

    Say you have cooling fins on a face of the box, which are "cut extruded"
    across to a couple of upstanding faces, perhaps including an output bearing
    boss. An "Up to Surface" cut extrude will only allow you to pick one face.
    If you need the extrude to terminate at a collection of faces, pick those
    faces and "Insert/Surface/Knit"
    (Some old hands may not realise it is no longer necessary to first convert
    those faces to surfaces, by offsetting zero: Knit will automatically convert
    a face to a surface)
    Then, when you come to specify the extrude "Up To" surface, pick the
    "Surface-Knit" feature from the feature tree.
     
    Andrew Troup, Apr 7, 2004
    #5
  6. Mike

    Andrew Troup Guest

    I should have mentioned:

    If you get unpredictable results from the extrusion, check that you've
    picked ALL the faces the sketch projects across. It doesn't matter if you
    pick adjacent faces which are not currently capping the extrusion, in fact
    if you are designing a model which will represent several different sizes of
    gearbox (in the example I gave) you should err on the generous side.
     
    Andrew Troup, Apr 7, 2004
    #6
  7. Surfaces are great for modeling swoopy stuff, but that is not their only
    application. In fact, from the first day you started working on SolidWorks
    you've been modeling with surfaces. Solid modeling just automates a lot of
    functions that change that underlying surface model into a chunk of stuff.

    What does it mean for you? Well, solid modeling creates lots of hidden
    faces in the model that you don't really need. For instance, if you us a
    rectangular cut to shave a model back, you actually are creating six faces
    inside the modeler to get the one you want in the model. Using surfaces,
    you can make that sort of thing directly, using only one face. I am not
    saying you want to do this with every cut, and of course using a solid cut
    with an open contour also streamlines the face count. But have enough
    features in the model (or a slow enough computer) and all that extra stuff
    that you don't see can add up (I've actually run some tests).



    There are all sorts of other little things that pop up here and there where
    its just faster and easier to convert the model to a surface model (delete a
    face without patching it) then going back to a solid later, or use a surface
    to swap one undesirable face for a better one. And this is on stuff that's
    not particularly curvy. Surfaces are also really handy for repairing all
    those weird little glitches that can pop up when a cut goes too far or
    something doesn't quite line up like you want it, or you want to test a
    radical change to a model but don't want to deal with your feature tree
    erupting in blood.



    If you are in the Texas area, I am going to head down to the all Texas user
    conference in July and give a talk on just this subject. Its called
    "Surfacing for 'Block-heads" and will try to answer just your question -
    what are surfaces and are they ever really useful?

    This session will go into how SolidWorks operates behind the scenes, and
    explain how that knowledge can get you through modeling challenges and
    streamline the creation of all sorts of parts. The first half of the
    presentation will cover the BREP, the interchangeable use of Solids and
    Surfaces, and deconstruction of features into their behind-the-scenes
    processes. The second half of the session will show how this information
    can apply even to those folks who suspect that surfacing has no place in
    their lives.



    If you ever have problems filleting, you will be very happy you came.
     
    Edward T Eaton, Apr 8, 2004
    #7
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