I have a LISP which transforms a MS-point to a PS-point and uses this to insert a block in PS. This only works when the viewport is 'normal'. Now I want to make it work when the viewport is rotated (DVIEW - TWIST - 90). Now I get the same points as when the viewport wasn't twisted. For the old LISP I used (trans mspoint 2 3) to get from MS to PS. Any-one have any ideas on how to twist PS to get the points right??? Jeroen