Transparent Plastic... AHHHHHHHHH!!!!!!

Discussion in 'SolidWorks' started by dvanzile3, Oct 31, 2006.

  1. dvanzile3

    dvanzile3 Guest

    How appropriate I should be posting this on halloween...
    The only thing more frustrating sometimes than dealing with issues
    within solidworks
    is trying to find the really "good" settings for transparent plastic
    renderings.

    I know this has been posted on many times before but exact settings are
    scarce and
    most posts seem to be very old. Does anyone have anything that they
    can share
    file wise with the settings they've used or can post any recent
    tutorials for getting
    really good results on this issue? I know photoworks 2007 has been
    improved dramatically since
    the days of 2000 and 2001 when I used to use it most.

    any "exact" help or walkthrough with be GREATLY appreciated!!!
    Thanks,
    Don
     
    dvanzile3, Oct 31, 2006
    #1
  2. dvanzile3

    dvanzile3 Guest

    Hey Paul, thanks for your response. I've always been a fan of your
    work.

    I don't have a link right now but I'll try to have one tomorrow for
    you.
    The best I can do right now is tell you what I'm after is what you
    would
    find with any of those "hard to open" thin plastic wrapped packages you
    would
    find with new products such as electric mp3 players or almost anything
    really.

    I know this is somewhat vague but hopefully it gives you a better idea
    of what
    I need.

    And I'm also running 2007 as well but have 2006 available if need be.

    Thanks a lot!!
    I'll try to have a pic tomorrow if needed.
    Don
     
    dvanzile3, Nov 1, 2006
    #2
  3. dvanzile3

    Rock Guy Guest

    Hi Paul,

    Here's the best part. I"ve tried to use the material you made 3 times
    and everytime SolidWorks locks. I have to control/alt/delete and kill
    it off. I thought they had the material hang issue fixed? :)

    I'm on SW 2007 SP 1.0

    Rob
     
    Rock Guy, Nov 1, 2006
    #3
  4. dvanzile3

    Rock Guy Guest

    LOL. I have to hand it to you Paul. No one rants better than you :)
     
    Rock Guy, Nov 1, 2006
    #4
  5. dvanzile3

    dvanzile3 Guest

    Yup.... I'm looking to do a blister pack myself and that is exactly
    what I'm looking for!

    And too bad this file makes my solidwork 07 go down for the count as
    well.
    Paul... are you teasing us with your photoworks expertise by sending me
    a corrupt file??? ; )

    Is this file for 07 or made from 06? Would by chance be able to send
    another or walk me through the settings individually?

    Also, I know the room lighting plays a big role in results. Do you
    have any
    recommendations for the best results besides just the material
    settings?

    Perhaps another reference file that will make my system crash again? ;
    )
    (I hope SW is taking this stuff serious because I sure can't anymore)

    Thanks again.
    Don
     
    dvanzile3, Nov 2, 2006
    #5
  6. dvanzile3

    ed1701 Guest

    Since Pauls materials didn't upload correctly:
    BTW - He might add his own insight into the numbers below (everyone
    tweaks their own). But at least the following will get you into the
    game.

    Select any material to start

    Edit material

    Under Illumination for material, select a material type=glass (or any
    others that allow access to specular, roughness, reflectivity, and
    index of refraction)

    Set 'specular' all the way up (judgment call, but this has been the
    best in my experience. This drives how bright the highlight is, which
    is pretty darn bright on clear plastic)

    Set 'Roughness' to 0.06 (a judgment call, but the higher the
    number, the wider the spread of the highlights. 0.06 is my default for
    the fairly sharp highlight typical of polished plastic)

    'Reflectivity' - set it somewhere in the low-middle range to
    start and adjust to your preference

    'Index of refraction' - set to 1.0 for starters unless you are a
    super-scientist and know the index of refraction for your material. The
    higher the number, the larger the offset you will see of the stuff
    inside the clamshell (think about the shifted position of the fish when
    you see fish inside a fishbowl). From an artistic standpoint, no
    offset is probably desirable - that's what I see as a target in
    professional product photography.

    'Transmission' - set to 0.9 or higher (judgment call - I usually
    go 0.95-0.99)

    * Important * to make your material clear, set your material color to
    white, or really, really close to white if you want a tint.

    Save the material.

    Final important item: The reason that clear plastics look like they do
    in the store has nothing to do with lighting and
    transparency/transmission, it's because they reflect the stuff around
    themselves in the store. That is why the reflectivity of the material
    is important (and needs tweaking).
    But in order to give it something to reflect, you either need to build
    a scene in SWx (unnecessary pain in the ass) or use one of SWx
    reflective environments or make your own. For the easiest route to
    those reflections, use the 'scene editor' and choose a reflective
    environment, which is made up of a 360deg photo that will reflect off
    of your clear plastic.

    Do I even have to mention that you have to set document
    properties-document properties- number of refractions above at least
    two in order to see the stuff on the inside of the package?

    Hope this helps,
    Ed
     
    ed1701, Nov 2, 2006
    #6
  7. dvanzile3

    dvanzile3 Guest

    Very nice! Thanks for this info Ed and Paul.

    This will keep me busy for a while.

    Don
     
    dvanzile3, Nov 6, 2006
    #7
Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments (here). After that, you can post your question and our members will help you out.