The Maxwell plugin

Discussion in 'SolidWorks' started by John Layne, Aug 24, 2005.

  1. John Layne

    John Layne Guest

    Hi Jonathan

    Great detailed response thanks, also appreciated you sending those test
    renders to my email.

    It does seem like an improvement over PhotoWorks, my few attempts at
    rendering white or black plastic with PhotoWorks have left me with
    thinning grey hair!

    It is quite hard for me to justify spending the money as few of my
    clients have need of renderings. However I may be able to create a
    market if Photorealistic renderings are more easily achievable. ---
    just trying to justify buying it to myself, when my partner (girlfriend)
    sees the bill on the credit card!

    Regards

    John Layne
     
    John Layne, Aug 25, 2005
    #21
  2. John Layne

    John Layne Guest

    Jonathan,

    Does Maxwellrender work with SolidWorks Animator?

    John Layne
     
    John Layne, Aug 25, 2005
    #22
  3. John Layne

    Mike Tripoli Guest

    Your response is valid. Maybe I could have been a bit clearer. Maxwell
    is a renderer, that's all. I guess that was my point before in saying
    it is actually a "command line" program with many interfaces to
    popular animation programs. The "animation" (the things you mention)
    are handled there (Lightwave 3D, 3dSMAX, Maya, etc.) and then "sent
    to" Maxwell for rendering.

    This in fact was the holdup for using SW with Maxwell: Maxwell has no
    way to control the "camera" in these apps; it just renders what it's
    been given. Until SW2006, there wasn't a way to control the camera
    (very well) so it kindof' sucked. With the new ability to control the
    camera, you can get some good renders. As for doing animations from
    SW, off the top of my head I'd have to say no, as I do not know of a
    way to send individual frames from SW (at least I have never looked
    into this, so please, someone correct me if there is). My major point
    (and why I think this thread was started) is that given the SAME time
    setting up PW vs. M~R, you will get incredible renders from M~R...
    you'll get "less than incredible" renders from PW...

    BTW, with even the "animation" programs (LW3D, etc.) though there are
    tools for doing compostiting, anyone doing editing and such use a
    dedicated program for this as well (Adobe Premier, etc.) so it's not
    really a shortcoming in Maxwell. And, I'm beating a dead horse here,
    but if you compare (let's say Lightwave, which is the only 3D prgram I
    have first hand knowledge of) and compare what it takes to set up a
    glass object, caustics, shadows, radiosity, etc. (which are ALL
    seperate functions in LW, and are not even available in PW, as far as
    I know) and then look at how Maxwell does it (there is no setup, you
    adjust your lights, apply surfaces to your objects, adjust your camera
    and hit "render" you will see why SO many people have fallen in love
    with Maxwell...

    Mike Tripoli
     
    Mike Tripoli, Aug 26, 2005
    #23
  4. John Layne

    neil Guest

    ok thanks for the clarification, I wasn't really meaning to give Maxwell a
    beating... I am sure John will have a good understanding of it's capability
    now.
    possibly Maxwell isn't particularly suited to animation anyway - going for
    quality over speed...re editing/compositing- yes ok perhaps that's a bit
    unfair I was comparing to my experience with Blender...really the question
    should have been more directed at PW-Animator features. I hope Maxwell gives
    Solidworks a good hurry up when they get all the bits finished.
    neil
     
    neil, Aug 26, 2005
    #24
  5. John Layne

    John Layne Guest

    Thanks everyone for your input. I have decided to spend the cash and
    will purchase after this post.

    After seeing Jonathan's 5 min rendering (even with noise)and reading
    Jonathan's and Mikes comments. It appears the grass may in fact be greener.

    The only disappointment is the apparent lack of integration into
    SolidWorks Animator.


    Regards

    John Layne
     
    John Layne, Aug 26, 2005
    #25
  6. John Layne

    John Layne Guest

    Ok it's a little bit annoying after entering your credit card info the
    online response from Maxwell---

    THANK YOU!

    Thank you, you will receive your license(s) in the next few hours.
    If you need to contact us please do so at

    I hate that! When buying software online I expect to be able to download
    it immediately.

    Patience is not a virtue for engineers.


    John Layne
     
    John Layne, Aug 26, 2005
    #26
  7. John Layne

    Mike Tripoli Guest

    They have to set you up with an account and a license number. You'll
    get an email from them telling you everything...

    Mike Tripoli
     
    Mike Tripoli, Aug 27, 2005
    #27
  8. John Layne

    jjs Guest

    John - just got back from a Bank Holiday weekend -

    I am not sure about the animator - but I have not heard about it in
    the SW section of the MX forum so I suspect not . However with
    Maxwells current speed of rendering , I think any animation will have
    to be very short !! if it is possible at present.

    In term of justifiying the cost to the boss - well - it does
    actually save time in the setting up of work and you will have less
    grey hairs !! - or it could be a n excuse to not go to bed as most
    Maxwell rendering is done at night !! I put the MX file on another
    computer and let it render away while I get on with other SW work.

    A few tips to remeber

    Use dielectics sparingly . Use 'Diffuse materials use if not sure and
    don't need the additional features of a 'plastic' material like
    Roughness, specular colour etc.

    When setting the colour of something don't use highly saturated
    colours ( they don't really occur in nature and give alot of noise) .
    For whites and greys you can use 0 saturation for the colour ( on the
    Win Colour picker) Below 214 for all other colours. I think this is
    the rule of thumb but tune into the forum.

    Make sure the Maxwell Camera foal length is the same as the SW camera
    or you don't frmae the pic correctly.

    Be patient with the material assignment - I find if I try and assign
    more than one SW part to a material by selecting lots of parts at
    once, a few seem not to get the Material. So for example - if a I
    have Material A - I select Part A and assign Mat A , Then select
    Part B and assign Mat A untill all are assigned. It is possible to
    select Part A,B,C and then assign them to Mat A in one go , but I
    think it is a bit flaky at the moment.

    Look at the SW section of the forum and Juan has posted a few video
    tutrials for setting textures etc.


    We should start swapping Material settings when we get going - on the
    SW section of the Maxwell forum.


    TTFN


    Jonathan
     
    jjs, Aug 29, 2005
    #28
  9. John Layne

    John Layne Guest

    Hi Jonathan,

    Installed yesterday, had a few problems straight away, one crash one
    lock-up. I posted this in the Maxwell forum. But it is Beta and the
    SolidWorks Plug in is still Alpha.

    After my first rendering, I figured out the issue with focal lengths
    needing to be the same. In SolidWorks I had a focal length of 135 and
    Maxwell had 50mm. It rendered ok but too small, after changing Maxwell
    to 135 it rendered the correct size but out of focus. Not sure how to
    fix this as there doesn't seem to be any way to adjust focus.

    I will read through all the Help and PDF's this evening.

    It would be great to have Lighting library of SolidWorks parts /
    assemblies with emitters assigned. Would make setting up studios much
    easier.

    See you in the Maxwell forum,

    Regards

    John Layne
    www.solidengineering.co.nz
     
    John Layne, Aug 29, 2005
    #29
  10. John Layne

    jjs Guest

    In the SW camera twin window - you have to look down on the camera and
    object and drag the green rectangular viewing window so that it is
    over the place you want in focus. This then creates a 'Custom lens'
    so I change it to a standard lens - say 50mm and the green frma
    changes size but stays the correct distance from the camera. I also
    use the SW DOF as i think this helps get the part in focus over its
    'Z' distance, if you know what I mean.
    I think this is the way to go, as well as the U and V numbers etc for
    materials.

    I created an SW Studio that I posted in the main Max forum thread

    http://rapidshare.de/files/3882545/SW_2006_Studio.zip.html

    Nothing great but a quick start. You insert your part or assembly
    onto the origin and then swivel the emitters and reflectors around as
    they are mated using the Normal sketch line to the origin.


    Juan is very helpfull if you hit any problems, and he is keen to get
    feedback on how to organise the SW plugin for th future, so once you
    have had a play contibute your thoughts because he will listen.
     
    jjs, Aug 30, 2005
    #30
  11. John Layne

    jjs Guest

    Juan posted a way to get the focus - It is in one of his video
    tutorials. In the SW camera ypu drag the green frame to be the
    distance of the part from the camera, and then windows 'Copy' the
    camera distance. The stange thing is you don't have to 'Paste' it
    anywhere. Since this video from Juan, he says this is not necessary,
    but I still do it anyway !! - - I also set my shutter speed to at
    say 1/30 or less and have a very small aperture like 22 or 16 to get
    the most depth of field. I am not sure how much the DOF is set by SW
    or MX . This all needs clarifing but no inconveniance compared to PW
    ;-)
     
    jjs, Aug 30, 2005
    #31
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