SWx World... thanks to everyone, and apology too

Discussion in 'SolidWorks' started by Edward T Eaton, Feb 4, 2005.

  1. I just wanted to thank everyone who came up and introduced themselves at SWx
    World... I really appreicate it when I can put a face to the name, and am
    grateful to the guys who told me that our tutorials have helped them out
    (makes it easier to jsutify the time invested in putting them together).
    What blew me away were those people who went out of their way to pass my
    name along to (and in some case directly introduce me to) companies that I
    might be able to help out - that is the best sort of validation anyone can
    give a guy, and it is very appreciated.

    A special thanks to Paul for paying off handsomely on a five-year-old debt.
    He's a man of honor

    I would like to apologize to anyone that I couldn't stop and properly hang
    out with... I really, really didn't want to come across as an aloof
    dickhead, and hated that I couldn't stop and give a proper response when I
    heard a 'hey, Ed' because I was rushing to a meeting or to give a
    presentation. I am very sorry, and would have loved to have the opportunity
    to give a little more back when people reached out. Also, my brain was in a
    weird fog by the end there, so I cringe when I think about some of my
    less-than-stellar respones (like to the guy who designed the fabric softerne
    bottle who attended the last session - I wish I had my wits about me to ask
    a follow up question, but I was so focused on cramming that session into the
    given time that I blew the opportunity to mine an expert for some useful
    information)

    By the way, I think SWx World has gotten better... I can't wait for the CD
    to come out so I can review all of those presentations that I had to miss.
    Unlike previous years, I heard very few gripes about bad presentations, and
    lots more reports of presentations that 'paid for the trip'

    My three presentations (Surfacing for BlockHeads, Curvy Stuff 301, and Trees
    of Blood; preventing and reparing rebuild errors) will be on our web site...
    soon-ish. We have to do some re-thinking so we can make sure the
    downloading does not interfere with our server during buisness hours, and I
    need a little more time to annotate stuff. Of course, my first priority is
    to catch up with my customers and keep them satisfied, so keep an eye out
    for a posting announcement towards the end of the month.

    I'll also be getting the spring stuff up (some fo you will know about
    this) - I have to dig up the job that we animated the spring, and add the
    torsion, extension, and compression springs so you get them all.

    -Ed
     
    Edward T Eaton, Feb 4, 2005
    #1
  2. Edward T Eaton

    P. Guest

    Kind words. Thanks Ed. And one of the three packets was still in my
    suitcase on arrival home although it was meant to be given to a friend
    on the way home. Memory is first to go.

    BTW, I wasn't able to get to Trees of Blood. Hope you get that one up
    first.
     
    P., Feb 5, 2005
    #2
  3. Edward T Eaton

    Sean Dotson Guest

    Ed, it was good to see you again. I totally understand your position as I
    felt the same way at AU last year. You are so worried about the next
    presentation that you get tunnel vision.

    I enjoyed 2 of the 3 of your presentations (missed Curvy Stuff 301). They
    can apply to just about any CAD platform as they teach good basics of
    modeling. Hope to see you next year if not sooner.
     
    Sean Dotson, Feb 5, 2005
    #3
  4. Hi Ed,

    I just wanted to say it was great to meet you at the PW dinner Monday night.
    I had seen some of your work and used some of the tutorials at the dimonte
    group website. It's nice to finally be able to associate a face to the
    files. I tried to catch the "preventing rebuild errors" presentation but
    they had closed the session before I made it there (about 1:20). My self
    and about a dozen others were turned away. Maybe next year.

    Rob
     
    Rob Rodriguez, Feb 5, 2005
    #4
  5. Edward T Eaton

    Muggs Guest

    Ed, Thanks Sooo much for all of your obvious hard work.
    Both the Curvy Stuff 301 and the Trees of Blood - OOPS, I mean How to
    prevent Rebuild Errors were very good.

    Now the only thing that I wake up nights thinking about is; how bad are my
    designs going to blow up if (when) my client messes with something high up
    in the feature manager.
    But seriously, I will definitely be checking my designs a LOT more
    thoroughly in the future.

    Thanks Ed,
    BTW, I had no idea what you were talking about as I was leaving the "How to
    prevent Rebuild Errors" talk, but my wife reminded me that the guy who
    "hi-jacked" the car in the "Great American Movie" ride at MGM was indeed
    called Muggsy. So I can only assume that's what your wife was talking
    about?!?!

    Anyway, it certainly was great to meet you and to put a face with a name.

    Thanks again,
    Muggs
     
    Muggs, Feb 6, 2005
    #5
  6. Boy, I wish I had an answer for that. All I can say is what I told one of
    my old customers at the opening night reception - if you have a problem,
    CALL ME... I would rather spend a free 15 minutes looking at a bloody tree
    and coaching them on how to fix it quickly and easily than to get a bad
    reputation as a sloppy modeler.
    You can't innolculate a model against every change, nor should you (it would
    cost a stupid amount of extra design time).. you can only prevent the likely
    errors. If they make a change that I could not predict ahead of time,
    things ARE going to happen. It helps if I can see what erupted so I can let
    them know it wasn't my fault - and also nudge them in the direction of a
    solution... and if it was my fault, you bet I am going to take care of it
    and make it right (I really enjoy the luxery of working for an ethical
    company that knows that repeat business is the most profitable. We make
    sure that we take repsonsibility for our mistakes and make things right
    instead of trying to squeeze every penny out of cusotmers )
    That said, some models - like the one shown at the end of CS301, are going
    to be ugly to edit. That is why design references (like a clay model or a
    hand
    sketch) are important, so you can get
    most of the design nailed down before the model is even built (correct model
    the first time = fewer edits = fewer problems) I still need to clean that
    guy up before I can even share it.
     
    Edward T Eaton, Feb 7, 2005
    #6
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