SWW2005 - Performance

Discussion in 'SolidWorks' started by P., Feb 4, 2005.

  1. P.

    P. Guest

    Probably the most talked about item in sessions I attended and in
    private conversations was performance. Noticable for it's absence on
    the enhancment survey was performance.

    There was a presentation on What's new in 2006. Part of the
    presentation was a performance enhancement. Whether this enhancement
    which had to do with large assembly drawings will have a real impact
    remains to be seen. If it is like half the performance enhancements
    listed in the short history presented prior to the unveiling it will
    have minimal impact on most of us.

    I also attended a session on Large Assembly Performance. The gist of
    the presentation could be summarized:

    1. Throw fast hardware at it.
    2. Don't use part features that slow down SW.
    3. Use configuration to defeature parts for large assemblies.

    I would respond to this:
    1. I already have a really fast computer. It would cost $1,500 to
    upgrade and then I would get a 2-5% improvement.
    2. I use the features to get the intent. Anyway, my parts are mostly
    prismatic and I already use good practice in things like putting
    fillets at the bottom of the feature tree.
    3. If I have to start adding two extra configurations for every part
    configuration I use then I will be using up a lot of time on the front
    end to save some time on the back end. Anyway we want to render the
    large assembly for our literature and having blocky looking parts won't
    be allowed.

    And the bottom line is:

    Unless they can speed up the process in software from parts to
    assemblies to drawings by a factor of ten "this dog ain't gonna hunt."
     
    P., Feb 4, 2005
    #1
  2. P.

    Brian Guest

    Your not alone on this issue P. If you would like to read some good
    posting about SolidWorks great performance you can check out the post I
    placed on 2-2-05 titled A SolidWorks Performance Story in this group.

    See ya.

    hunt."
     
    Brian, Feb 5, 2005
    #2
  3. P.

    P. Guest

    Who could miss that story. :)

    A little history. Back in 1999 at SWW in New Orleans I attended my
    first Round Table and brought up performance. I was kind of a lone
    voice then, but others did chime in. And a very useful Inside
    SolidWorks session was done by a SW employee which opened my eyes to
    which features and techniques were expensive and which weren't. As I
    recall I sat next to Matt L. in that session, but I could be mistaken.
    I have since been harping on the issue incessantly. And when the
    SolidWorks Wish List existed, performance was again the number one
    enhancement. Over the years I have posted results from benchmarks that
    I do on real parts (that can't be shared) and from benchmarks on things
    that can be shared. One thing is clear. While real, across the board
    performance has steadily dropped when normalized to CPU performance,
    the models the general user community creates have gotten steadily more
    demanding. Yes there have been band aids like Lightweight assemblies
    and Rapid Draft/Detached Drawings. But in terms of brute force, CTRL Q
    regeneration performance things have gone downhill. When I went to
    Concord with the 2 other Amigos performance was high on the list (along
    with stability). What was provided in answer to that was mostly band
    aids and hype. I don't think SW and the user community use the same
    measures of performance. There isn't a benchmark out there that will
    work equally well on SW98 and SW2006.

    So now we are in a hiatus of processor performance and the next
    generation of fast hardware appears to be going the 64 bit and
    multiprocessing route, neither of which SW is prepared for. In 1996
    when I started using SW a 160Mhz CPU with 128Mb of ram gave decent
    performance on the parts and assemblies I was doing. Now days a
    screaming AMD FX53 with 2GB is just adequate.
     
    P., Feb 5, 2005
    #3
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