I'm thinking of doing a standup routine at the next World Event. "Whaddabout when you try to merge/intersect 2 quilts and it works side1side2, side1side1, side2side2 but not side2side1? What's the deal with that? I mean, does it intersect or not? And if it does what does it matter what side is left? And why is side2side1 always the one you want? And never the other 3? How does it know? It's a 25 percent chance and it always takes the long shot! What's the deal with that? And why is it when you get your quilt to work, you can't make a cut/use quilt? what's the deal with that? It intersects the solid perfectly! You can make an intersecting datum curve and it's a closed loop! Nothing wrong with it! No failed geometry, no clue as to why won't do it! And why is it, when you finally massage the f***ing thing, inserting an approximate curve and offsetting its edge 0.1mm instead of using the original edge, and changing some section dimensions by 0.1mm here and there, and you finally get half your symettrical part.....then you want to mirror the thing and it won't let you copy the solid surface (because we all know Mirror Geom is, ahem, "problematic" so you need to copy the solid and do a surface tranform/mirror/copy) even though the geometry is THERE but is says the geometry is overlapping but all you are doing is copying it! What's the f***ing deal with that? Think I'd get some laughs?