surfaces via point cloud

Discussion in 'SolidWorks' started by Sven, Jun 9, 2004.

  1. Sven

    Sven Guest

    G'day there,
    I'm trying to create a mesh of a seat (some curved surfaces, some flat), and
    I was wondering if anyone had any tips on the best method. My end aim is to
    import the model into HyperMesh for use in some dynamic analyses.

    So far I've:
    1. Used a FARO arm to scan the seat. This creates a very fine mesh of
    triangles - far too complex for my purposes, so...
    2. Used ModelMax (supplied FARO arm software) to perform a number of mesh
    reductions (fill holes, weld adjacent triangles, resample points at greater
    intervals). This seems much more an art than a science, and I'm still not
    entirely happy with the result (ie, a much coarser mesh of triangles that
    still look somewhat random).

    The point is, I can almost *see* how I would like my seat mesh to be
    arranged (ie, where I would put the 'simple' flat panels and the more
    complex curves), but I don't know if it's possible to go from the complex,
    random triangle mesh to this simple mesh.

    Does anyone know of a standard 'technique' and/or tool that people use to
    generate a clean mesh from a digitizer like the FARO arm?

    Any help would be appreciated.

    Cheers, Sven.
     
    Sven, Jun 9, 2004
    #1
  2. Sven

    TheTick Guest

    Look into GeoMagic Raindrop software. This does a great job of
    turning point clouds into surfaces. A well-defined surface can then
    be used to generate your mesh.
     
    TheTick, Jun 9, 2004
    #2
  3. Sven

    Sven Guest

    Thank you, Mr Tick, this is the kind of thing I'm looking for. Looks (from
    their website) like a very intelligent suite of products.

    Ta, Sven.
     
    Sven, Jun 10, 2004
    #3
  4. Sven

    Sven Guest

    I'm trying to create a mesh of a seat (some curved surfaces, some flat),
    and
    Thanks Cliff, I'm actually working on this kind of method now anyway... I'm
    selecting points from my point cloud to manually define surface 'patches'.
    The seat is actually a baby capsule, so its geometry is slightly more
    complex than I may have indicated in the last post, but that just means this
    method will take a little longer... and besides, I'm learning so it can't be
    detrimental.

    Cheers, Sven.
     
    Sven, Jun 10, 2004
    #4
  5. Sven

    Sven Guest

    In all likelyhood the original part was designed using geometry, such
    Ah, don't worry Cliff, I understood your method, and when I say that I'm
    selecting points from my cloud to define 'patches', I mean that I'm
    selecting *a small number* of points, but these points define the large flat
    surfaces (SW terminology) on the baby capsule. Therefore I'm not
    introducing small bumps/ripples etc into my final surfaces, as I'm not
    literally using the whole cloud.

    I guess the main difference is that I've chosen to make just these flat
    surfaces manually, and then 'join' my adjacent surfaces with fillets, rather
    than define the full curve of parts of the capsule and sweeping along these
    curves. I think that the geometry I'm trying to make validates my choice of
    using the flat surfaces > fillet method, but I still see the merit of your
    suggestion, and I'll probably have a go at your method as a comparison as
    well.

    Cheers, Sven.
     
    Sven, Jun 10, 2004
    #5
  6. Sven

    JAG Guest

    ....Have a look at what Delcams CopyCad has to offer, it takes point clouds
    back to surfaces / geometry, with some handy tools.

    Best,

    JAG
     
    JAG, Jun 10, 2004
    #6
  7. Sven

    D. Short Guest


    Also have a look at Raindrop's Geomagic, this seeme to be the be all and
    end all for handling point clouds.
     
    D. Short, Jun 10, 2004
    #7
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