Suggestions on cylindrical part mating

Discussion in 'SolidWorks' started by SW Monkey, Sep 1, 2006.

  1. SW Monkey

    SW Monkey Guest

    Ive asked this question before, and recieved mixed opinions. Say you
    have a part like a cylindrical spacer. To fully constrain it, you must
    stop it from rotating.

    That leaves me to my question. Do most people fully constrain
    everything? It takes more time to do this, but it also allows you to
    scan the design tree for anything that is not constrained. If a model
    has a (-) by its name, than you have to check to make sure its not
    floating around. This can also take time.

    So, im looking for some more opinions.

    On a related note, I like the new feature in 2006 that allows you to
    ignore certain interferences. It would be nice to be able to ignore
    certain unconstrained parts. I know that this is easier said then done.
     
    SW Monkey, Sep 1, 2006
    #1
  2. SW Monkey

    FlowerPot Guest

    I don't constrain hardware like that. Sometimes if you have complex
    motion, like a gripper at the end of a robotic arm things will refuse to
    move unless you tie down a few more degrees of freedom, in which case
    you have the choice to constrain the hardware or suppress it.

    One way to get around the underconstrained parts is to combine them all
    into a folder, so you don't see them when you scan quickly.

    Daisy
     
    FlowerPot, Sep 1, 2006
    #2
  3. SW Monkey

    SW Monkey Guest

    The folder idea is pretty good. I can create a subfolder under the
    existing folder I have called "Unconstrained".

    If anyone else has any tips, keep them coming.

    Thanks.
     
    SW Monkey, Sep 1, 2006
    #3
  4. I generally don't tie down the hardware or anything else that doesn't
    matter. I have learned a way of doing things such that I pretty much don't
    have to wonder if I tied it down enough or not - I just know how I work.
    Now, that being said, there are times I do for particular reasons. I figure
    that since I am always going for the lean and mean, so why spend time
    putting in mates that take time to solve when they don't do anything for you
    except turn off the - sign. So, for the most part no, except for the
    exceptions.

    WT
     
    Wayne Tiffany, Sep 1, 2006
    #4
  5. SW Monkey

    That70sTick Guest

    I'm not hung up about totally constrained hardware (or sketches, for
    that matter). AFA hardware goes, it seems to save more time not
    constraining than is saved looking for components in need of
    constraint.

    If you do feel compelled to constrain the rotation, I recommend using
    angle or perpendicular (especially if plane-to-plane). You can nearly
    always get angle or perpendicular to work, but parallel can be
    impossible in certain situations.
     
    That70sTick, Sep 2, 2006
    #5
  6. SW Monkey

    Ed Guest

    On a more philosphical note, there is a fundamental question about if
    some classes of assemblies should be constrained at all. Back before
    SW and IV etc. all of the parts were "frozen" in space. Individual
    parts or groups of parts could be moved and positioned together. This
    only required a few commands, (align X,Y,Z Delta Move X,Y,Z Rotate
    around a selected point around the X,Y,Z axis) and could easily
    develope good assemblies that don't need to be manipulated. The best
    part about this is that once a part was positioned, there was no
    question about where it was, or if it got moved etc.

    I have been told that this is one of the major features of IronCAD? Not
    all assemblies should be "static" but for many, this is extremely
    intuitive and robust.

    There are times when movement is very valuable for checking out a
    design. But, there are also many times when the time spent to
    constrain a complete assembly, correct errors, etc. that constraints
    are way more "expensive" then just putting the parts where they belong.


    Some of the suggestions that I have submitted to SW has been to improve
    the freeze command so that some parts can be frozen into place but
    still "manually" manipulated into position. I think an alternative
    could be, (and I think that I heard that 2007 would do this) would be
    to constrain parts to a 3D sketch. Then by manipulating the sketch,
    manually or with equations, the assembly could be "automated" but there
    would not need to be the same reliance on constraints as there is now.

    For what it is worth,

    Ed
     
    Ed, Sep 3, 2006
    #6
  7. SW Monkey

    John H Guest

    I worked on a system (Applicon Bravo) for many years where you just
    positioned the components. It had the benefit of simplicity and speed (on
    old slow hardware), but I would never go back to that method.

    I very much doubt SWX was the first to add assembly mates - I'm pretty sure
    Bravo got them around 1997, and I recall it being a feature I'd wanted for
    several years, having seen it previously on other systems - probably ProE
    and I-DEAS.

    As some of the other posts have suggested, I think it probably slows the
    solving down if you don't fully constrain parts (in a logical fashion of
    course) - particularly if other parts are dependent on their position.

    I'd normally fully constrain everything, with the exception of a percentage
    of fasteners, where I get too lazy to constrain their rotation.

    John H
     
    John H, Sep 4, 2006
    #7
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