stereo3D problem

Discussion in 'SolidWorks' started by Vigilante, Oct 20, 2003.

  1. Vigilante

    Vigilante Guest

    When i use stereo view in wireframe mode it is all OK, but when i switch to
    shaded mode it looks like most of model is hidden for right eye (hidden by a
    sort of white rectangle)(for left it is ok).
    Besides, during rotate SW generates image only for one eye.
    Is that normal?
     
    Vigilante, Oct 20, 2003
    #1
  2. Maybe a totally dumb question, but what is "stereo" view??? It doesn't ring
    any bells with me, and I've been here a while.

    WT
     
    Wayne Tiffany, Oct 20, 2003
    #2
  3. Vigilante

    Arthur Y-S Guest

    Not the notion that it is on 2 or more monitors?
     
    Arthur Y-S, Oct 20, 2003
    #3
  4. Vigilante

    Heikki Leivo Guest

    Not the notion that it is on 2 or more monitors?
    Hmm, what about an add-in which would view the stereo pair in a separate
    window? Gonna try to write one.. ;-)

    -h-
     
    Heikki Leivo, Oct 20, 2003
    #4
  5. Vigilante

    neil Guest

    is it possible that shaded mode uses another stereo type or timing?
    a while ago I directed you to www.stereo3d.com for info-maybe there is
    something at that site to help you?or someone who visits there who can -it
    seemed to me that they are a dedicated and technically knowledgeable lot.
    I would like to know how you managed wireframe.
    I am definitely interested if you get shaded operating.
    cheers
     
    neil, Oct 20, 2003
    #5
  6. i ordered my glasses this weekend. should show up in 2 days. i am
    writing a solidworks add-in for creating sereo views.

    SldWorks::EnableStereoDisplay
    ModelView::SetStereoSeparation
    ModelView::GetStereoSeparation
     
    Sean Phillips, Oct 20, 2003
    #6
  7. http://www.demensional.com/eye3in1.htm
    i know your site has a lot of info. This is wear i am getting my
    glass's from. they ship everywere. and the glass's will work with any
    video card that has. Open GL,DirectX,Glide. They say dont even use the
    drivers that come with it if you have an nvidia card. nvidia drivers
    are better. nvidia is everywere now not only taking over solidworks.
     
    Sean Phillips, Oct 21, 2003
    #7
  8. Vigilante

    neil Guest

    great! I've been contemplating using stereo for a while now but I don't have
    the programming know how to make it happen.please keep us informed of
    progress. : )
     
    neil, Oct 21, 2003
    #8
  9. Vigilante

    Vigilante Guest

    Note: I`ve triet to set these in VB, and nothing happend.
    It works only with a special plug-in ( i`ve managed to get one from John
    Williams (thanks) and will resend if anyone want it)
    Hope that you will write this kind of special plug-in because stereographics
    plug-in i am talking about works only with 98, 98+ and 2001 version, not
    with SW2003.
     
    Vigilante, Oct 21, 2003
    #9
  10. Vigilante

    Vigilante Guest

    there is a device called "stereo3D shutter glasses" and it works as follows:
    it screens either right or left eye, while displaying image for the other
    eye on the monitor. It requires high refresh rate (>100Hz) because on lower
    R.R. you will see flickering (100Hz means there is 50Hz for eye). My tests
    indicates that at 120Hz image is quite stable, and on 144Hz there is no
    flickering at all.
    SW supports this mode only on Quadro series.
     
    Vigilante, Oct 21, 2003
    #10
  11. Vigilante

    Vigilante Guest

    wireframe: i have downgraded to SW2001, installed Stereographics plug-in ,
    SoftQuadro-ed my Ti-4200.
    After a bit of tweaking refresh rates it started to work.
     
    Vigilante, Oct 21, 2003
    #11
  12. If this really gets up and running, it would make for an interesting display
    at our user group meeting. Especially if it would work with the projector.
    But, the projector probably wouldn't be able to handle the high refresh
    rate.

    Which reminds me, on the news last night they has a story about a guy that
    projected the TV onto the side of his neighbor's house so they all could
    watch the Chiefs beat up the Raiders last night. Looked like a pretty cool
    idea!

    WT ( in Kansas City)
     
    Wayne Tiffany, Oct 21, 2003
    #12
  13. Vigilante

    neil Guest

    people have experimented with this using 2 projectors and overlapping the
    images -using a graphics card for dual monitors and with quad buffering.the
    audience views with anaglyph glasses-blue/red (or green/red)-these can be
    purchased in bulk quite cheaply.
    cheers
     
    neil, Oct 21, 2003
    #13
  14. Vigilante

    neil Guest

    whoops I got that mixed up
    2 projectors for blanking l/r type glasses
    1 projector for anaglyph viewing
     
    neil, Oct 21, 2003
    #14
  15. Vigilante

    Smiley Guest

    I recall experimenting in High School, just taking regular slides from
    two viewpoints, and then projecting from two projectors that have
    polarizer filters on them. The person viewing also wears special
    polarized glasses to separate the two images for each eye. It was
    quite effective.

    I know this can be done with some video projectors, as long as they
    are not LCD type, which are already polarized, but not the way you
    need for the effect. DLP and CRT type projectors work OK.

    The only need is to generate the two views on two different display
    outputs for the projectors. The VBA which was mentioned to create two
    stereo views could do this if the views can be placed on two different
    displays (perhaps by putting them in their own windows)

    The big benefit to this approach (using polarized glasses) is that
    the glasses are very cheap. The shutter glasses can be had for around
    $50, but still to expensive for many situations with multiple viewers.

    However, I am really longing for a reasonably cost system which
    provides viewpoint tracking. Some of my large, complex assemblies are
    really difficult for the casual viewer to comprehend, even with the
    wonderful shading and rotation capabilities. The simple act of
    shifting your head for a slightly different vantage point is very
    important to get a "feel" for the object. If the display is done on
    just a monitor, the results are called "Fish tank Virtual Reality".

    This "Fish Tank VR" should be pretty simple to implement, but I've
    never seen a low cost version, they all start at around $60,000. Yet,
    the hardware to do it (beyond a good video card) should cost under
    $100. The motion tracking could be done by a $20 camera which follows
    a red LED (or infrared) on a set of LCD shutter glasses.

    I'm puzzled why no CAD company has implemented this... even if just
    for the "cool" factor to get the marketing buzz.
     
    Smiley, Oct 22, 2003
    #15
  16. Vigilante

    neil Guest

    just tagging in here since I cleaned my messages again.....
    how does NVIDIA's stereo addin work in with games?
    presumably the graphics routines are already to go and just need to detect
    and interface appropriately with the application
    surely this can it be modified to interface with SW??
     
    neil, Oct 23, 2003
    #16
  17. Vigilante

    Vigilante Guest

    Games does not need to know that they are displaying stereo.
    It`s a driver function to shift a perspective point of wiev a little bit
    right or left during rendering phase - it`s fast because you don`t need to
    rotate all the objects - they are only projected little right or left
    depending on their depth. Of course evrything have to be shaded and
    rasterized twice, so overall performance lost is very little below 40%-45%.
    this is a function either in driver or DirectX, anyway transparent to the
    application, wich can controll only what values are written to Z-Buffer (
    and uses it anyway)
     
    Vigilante, Oct 24, 2003
    #17
  18. Vigilante

    neil Guest

    ok so what's the problem using NVIDIA for stereo? I am sorry I don't
    understand why SW isn't available -does it need to be called somehow?
     
    neil, Oct 24, 2003
    #18
  19. Vigilante

    Vigilante Guest

    I think, that mainly because NV allows stero only in fullscreen DX/OpenGL
    modes. SW uses windowed mode.
     
    Vigilante, Oct 25, 2003
    #19
  20. Vigilante

    neil Guest

    ah yes I see... hmmm...dead end then ...how does the stereographic plug in
    manage it then?
     
    neil, Oct 25, 2003
    #20
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