Step aside Photoworks, Maxwell is here

Discussion in 'SolidWorks' started by Arthur, May 5, 2005.

  1. Arthur

    Arthur Guest

    For all those that have been asking for a real good alternative to
    Photoworks check out Maxwell. The full release is in July and there is
    a SW plug in. Have not had a chance to try it out, but looks very
    promising....

    www.maxwellrender.com

    Post up comments
     
    Arthur, May 5, 2005
    #1
  2. Arthur

    Mike Tripoli Guest

    I'm currently using Maxwell "in the background" testing
    renderings. Though Maxwell is an amazing renderer, it is by no means
    ready "for prime time". Many options aren't available, and unless you
    are "really into rendering" and understand lighting, cameras and
    surface settings, don't even think about this program. I don't want to
    scare anyone off from this app, just realize ahead of time, it is NOT
    ANYTHING like PW (ok, frankly speaking, you better know your sh*t to
    use Maxwell).

    PW just plain sucks. For the current state of renderers, there
    are free ones better than PW (POV-Ray, for example). Or, if you do a
    lot of rendering, Lightwave is relatively inexpensive, has a large
    user base, and does a great job (once you are familiar with the
    workflow, it is very, very effecient).

    Export to LW can be handled a number of different ways; the
    fastest I've found is using Baren-Boyms (sp?) 3D File Export. This
    will save SW models directly to LWO format, and keep surface settings
    (important for applying the correct shaders and surfaces in LW). It's
    a breeze going from SW to LW using this add-in. Basically, assign
    colors to the surfaces in the PART file (not assembly; just take my
    word for it). Doesn't matter what the colors are, as long as you know
    ahead of time what surfaces you want to group together. Bring
    everything together in an assembly (if there are more than one
    object). Save As LWO. Bring it into LW, and start surfacing. Again,
    this is really only suggested for people doing a lot of renderings,
    and would like to work with somehting that makes sense (PW, I just
    don't understand why it's so bad...).

    I can direct you to renderings I've done using SW models into
    LW if anyone cares...

    BTW, PolyTrans from Okino does SW to LW conversion as well. It's an
    additional step, and honestly, though lots of people use (and swear
    by) this program, I have never acheived a conversion that I have been
    happy with.

    3D File Export has one "minor" flaw for me; I would like it to be more
    like SW's STL export in that you can assign how high a polygon count
    you want (crashing your machine if you set it high enough!). 3D file
    has a "max" that is preset. I prefer to output my models in as high a
    poly count as I can, and then reduce it as I see fit in LW. If 3DFE
    had this option, I would state that it is the perfect output tool (it
    does other formats other than LWO, too).

    Mike Tripoli
     
    Mike Tripoli, May 5, 2005
    #2
  3. Arthur

    Mark Guest

    I need to render a SW assembly and need to use a free renderer since I don't
    have photoworks. Is Blender a good option? I'm messing with it now, but the
    interface is awkward. Can a SW assembly be rendered in POV-Ray? If so, how?

    Mark
     
    Mark, May 5, 2005
    #3
  4. Arthur

    Mike Tripoli Guest

    POV-Ray is a much better choice than Blender for a number of reasons,
    the least of which, Blender is based more on doing game development
    than anything else.

    I haven't used POV-Ray for many years (doing everything in
    LW), but there are a TON of free graphical interfaces to it. There are
    many file convertors for POV as well. A search on POV-Ray will get you
    a ton of info, as well as going right the source
    :http://www.povray.org/

    Mike Tripoli
     
    Mike Tripoli, May 5, 2005
    #4
  5. sorry i dont agree that there are free renderers out there better than
    photoworks pw doesnt suck its just slow dreadfully and okino will let
    you control polycount to export thats the purpose of the program

    as for me ill stick with mental ray and brazil
     
    mike.mcdermid, May 5, 2005
    #5
  6. Arthur

    jjs Guest

    Mike - Like you I am trialling Maxwell in the background. and would
    second your comments here about its current state and your opinions on
    PW. Perhaps when the beta release of maxwell comes out with its own
    GUI we can judge better, but I think it is always going to be 'slow'
    to render the files and its goal seems to be to create reality, which
    is great if you like photography ( which I do) but for renderings
    where you want special effects tMaxwell might not be appropriate.

    Intertesting to see you comments on Lightwave.

    Regards


    Jonathan
     
    jjs, May 5, 2005
    #6
  7. Arthur

    Deri Jones Guest

    Mark
    If you are doing a bit and can afford $500 or so you can get the base
    version of XSI - allows access to the Mental Ray render engine and
    associated rendering possibilities - basically pro level rendering and
    for some reason heaps faster than Photoworks (even though they are based
    on the same engine I think?). If you add another $150 you can get Deep
    Exploration - export your assembly from Solidworks as STL, open in Deep
    Ex and recombine and do any trimming of excess polygons (internal
    details etc) using the supplied tools and save out to XSI - even with
    complicated assemblies its pretty fast and it allows you to keep the
    names of the parts in the listing in XSI (I use Maya, but I'm guessing
    XSI is similar).

    Mike - I thought photoworks was based on Mental Ray - so its the UI
    that's at fault, not the render engine really as you can get some
    awesome results with Mental Ray. I might be tempted by Maxwell though as
    MR is a pain for internal architectural stuff.
    Cheers
    Deri
     
    Deri Jones, May 5, 2005
    #7
  8. Arthur

    Deri Jones Guest

    Mark
    If you are doing a bit and can afford $500 or so you can get the base
    version of XSI - allows access to the Mental Ray render engine and
    associated rendering possibilities - basically pro level rendering and
    for some reason heaps faster than Photoworks (even though they are based
    on the same engine I think?). If you add another $150 you can get Deep
    Exploration - export your assembly from Solidworks as STL, open in Deep
    Ex and recombine and do any trimming of excess polygons (internal
    details etc) using the supplied tools and save out to XSI - even with
    complicated assemblies its pretty fast and it allows you to keep the
    names of the parts in the listing in XSI (I use Maya, but I'm guessing
    XSI is similar).

    Mike - I thought photoworks was based on Mental Ray - so its the UI
    that's at fault, not the render engine really as you can get some
    awesome results with Mental Ray. I might be tempted by Maxwell though as
    MR is a pain for internal architectural stuff.
    Cheers
    Deri
     
    Deri Jones, May 5, 2005
    #8
  9. Arthur

    jjs Guest

    Deri - designing that super yacht ? or do 'Spanish' fisherman now
    want fancy interior design, co-ordinated fabrics and soft furnishings
    :)

    Seriously - Maxwell will be great for interior work as it is very
    quick to set up. Literally it is like using a camera - set shutter
    and aperture focal length and daylight conditions ( or set lightbulbs
    as know types of light temp and wattage - then hit the render button.

    But this is where things grind to a halt - currently it is very slow
    to render and the SW plugin does not allow use of textures and decals
    and many other things - but it is still in Alpha form and a new
    standalone GUI is expected shortly.

    I am no expert on rendering technologies, but from the maxwell forum,
    I gather that Maxwell renders light as it is, while other renders use
    special algorithms and tweeks to make renderings look realistic in a
    quick time. Maxwell , once going just number crunches its way
    forward, so within a few minutes you do get a good feel for the
    rendering as it appears out of the noise. It just goes on rendering
    and reducing the noise untill you feel you have the level of detail
    you want - but this could be 10 hours later !! if there is alot of
    caustics and reflections etc. However it is in alpha form so I am
    sure they will optime things once they get the system as they want it
    !! SW take note - Get the system working , then just make it faster
    !! not slower !!!

    Nearly forgot to vote today !! - but I can say I did't vote Mebyon
    Kernow.

    For those Americans who have not voted - there is still time left
    before the booths close. Little known, but the Electroral Commission
    does not recognize the American Declaration of Independance and like
    ,Irish citizens, you can vote here in the UK- its just you have to do
    it over on this side of the Atlantic, and in 1776 your forfarthers
    were just too lazy to cross the altantic to vote to reduce the taxes
    being raised to pay for colonial defence of America and Canada against
    our eternal dancing partner on the other side of La Manche.

    Or so says my American friend who takes great delight in voting here
    every 4 years.


    TTFN


    Jonathan
     
    jjs, May 5, 2005
    #9
  10. Arthur

    Mike Tripoli Guest

    I'm the wrong person really to ask about Maxwell; I love it
    with all it's shortcomings... I'm rendering an image right now, I'll
    post a link to it when it's done. As stated, you can set MX to render
    forever if you like (which is what I'm doing). When it gets to a point
    you like, just stop it. If you want to continue rendering, you can
    restart it as well. As stated, MX is a "real world" renderer; it
    doesn't care about shadow types, radiosity, caustics, light types,
    DOF, nothing. It renders everything as in the "real world" so the
    images are much different than from other renderers. Yes, they are
    still noisy, and take more to set up, but the results are worth it
    (IMO).

    As I said, right now I'm using Lightwave for "production"
    renderings. I've been using it for many years, so it's kind of second
    nature. I really like it as well. It's it's own animal, lot's to read
    about to get great results, but good results are a few mouse clicks
    away.

    My bitch about Photoworks is that there are MUCH better ways
    of handling things than the way they are done in this
    "implementation". It's very frustrating to use, though some people
    take the time with it and get good results. For them, I say, good
    work. I don't have that kind of patience.

    Here's a tip for rendering, at least in Lightwave. LW only
    "see's" on side of the polygon's created. Anything "inside" is not
    needed. In fact, the more poly's in an object, the slower it moves in
    LW modeler. So, what I do is this. In each part file, I make the
    "surface" colors that might represent what the finished part will look
    like. I color EVERYTHING "internal" WHITE. When it's brought into LW
    Modeler, you can select polygons based on surface color. So, pull up
    the "stats" window, select the "white" surface and hit delete. Now,
    you are left with a "shell", and much less polys to deal with. Simple
    and fast. Select the other surfaces and give them names and such as
    you see fit.

    As for Polytrans; it has been my experience that this uses
    some algorithm developed by Robert Lansdale (Okino's "main" guy). It
    creates (and someone can correct me if they want) an "optimized" mesh.
    This is not "orderly" AT ALL, making adjustments to the surfaces
    difficult (at best). Also, because the mesh is not uniform, smoothing
    (smooth shading) can become a HORRENDOUS mess. As I said, others use
    it all the time with no complaints, I just have never had good luck
    with it.

    As for Baren-Boym 3D File Export (http://www.baren-boym.com/);
    they use a different approach. As you know, the model on your screen
    is actually an OpenGL poly mesh for display. They "grab" this mesh,
    and output it in the format you choose. This results in a much more
    "uniform" mesh, which personally, I like better. The IMPORTANT thing
    to remember is this; before "Saving As..." your model, crank up your
    display settings to the maximum resolution. Remember, 3DFE is grabbing
    the screen image; if it's low rez, you'll get a low rez poly mesh. I
    prefer to have the highest mesh possible, and do poly reduction later
    as I see fit.

    One last note, Polytrans vs. 3DFE. When using Polytrans, you
    can use their tool to "grab" your open file from SW and convert it to
    a poly mesh. The workflow is basically: SW open to active part> Open
    Polytrans> Import>"Auto grab" (or open the saved sldprt file). It
    opens in Polytrans. Now, export to desired format. Too many steps for
    me, especially if I don't get a "predictable" result.

    -OR, using 3DFE you choose "Save As... in SW and choose your output
    format. Done. Guess which one I like better.

    If you don't tell anyone, you can see some renderings done using
    models built in SW and rendered in Lightwave at
    "www.jfww.com/renders/". Don't ask what they're for... it's a
    secret...


    Mike Tripoli
     
    Mike Tripoli, May 5, 2005
    #10
  11. Arthur

    neil Guest

    Well hold on there you haven't used POV- Ray in years and you are
    recommending it over Blender which you say is for game development???
    Looky here man Blender is very capable of doing things in rendering and
    animation only top shelf programs can and it does for it for free...plus now
    also free render farm available.
    Really the results you get in rendering is directly related to the effort
    you put into setting it up and your familiarity with the tools at your
    disposal....there is no quick way to produce really convincing pics and
    clips no matter what your program.
    I just can't let you trash Blender like that.
    BLENDER FOR EVER! :eek:)
     
    neil, May 6, 2005
    #11
  12. Arthur

    Deri Jones Guest

    Jonathan
    Superyachts - I wish - I've got two trawlers and a small container
    landing craft thing to do - though I have just finished a couple of cool
    RIB's for a guy! I do a bit of architectural viz work as well as the
    marine design stuff to keep from complete tedium! Model up in
    Solidworks, export as STL in to Maya and render using Mental Ray there.
    I've decided to take the plunge on Maxwell as it looks interesting and I
    like the idea behind the setup (using percentages and random figures in
    Mental Ray is a bit too much like art to me!), so we'll see how it goes
    - Mental Ray takes ages to do a decent render anyway and is a pain for
    setting up good internal lighting - I generally set up the PC rendering
    over night (twin Opteron 248, 2Gb RAM) to get decent results.
    We've remained a LibDem stronghold - Lembit Opik, who actually seems
    alright on both local issues and have some sort of power base in the
    LibDEm party, so might do some good. The opposition appeared to be a
    bunch of muppets who I wouldn't have voted for as local councillors, let
    alone MP's. Much as I am very proud to be Welsh, speak the language etc,
    Plaid Cymru seem too parochial in their views, so I'm not surprised
    their not making headway.
    Mebyon Kernow - sound like a perfectly reasonable bunch, I'm sure!
    Probably led by Kilroy Silk's evil twin.
    Interesting fact about the American's - can we go there and vote as well?
    Cheers
    Deri
     
    Deri Jones, May 6, 2005
    #12
  13. Arthur

    Deri Jones Guest

    Mike
    Some good tips there - thanks! Have you looked at Deep Exploration? They
    have tools to remove internal polys and reduce the poly count on
    complicated parts. Using the STL - Deep EX - Maya route I can keep the
    part names I use in Solidworks and have them come up in the scene tree
    in Maya, which is a big time saver!
    Deri
     
    Deri Jones, May 6, 2005
    #13
  14. Arthur

    jjs Guest

    Great - I bought a licence 2 weeks ago, as at $400 it seems a
    bargain. Could spend that on a night out at Rick Stein's restraunt
    in Padstow !! if you could get a booking !!

    Maxwell puts the perspective into the rendering , so in SW you keep
    it turned off,; but in SW2005 the setting up of the view is very hit
    and miss due to the way SW2005 creates the viewpoint - this is a
    known issue and is supposedly different in SW2006 when maxwell will
    gain control of the viewpoint! So I sit and wait but the potential is
    there. As you have Maya and viz, then the maxwell plugins for these
    will give you far more control than the SW plugin, which is what I can
    only use.
    How much is a Custom RIB ? - my kids are a couple of years away from
    the age where I would take them out into the Carrick Roads for
    waterskiing - Are the RIBs big enough to go for a blast to the the
    Scilly Isles?

    http://www.orcasea-faris.co.uk/main.asp have a nice RIB - even has a
    toilet in the back !!! and its not a plank hung off the end !!

    I Like Lebik - has he got married yet to the weather girl yet? I
    hear God's representative on Earth, Ian Paisley is going to
    officiate!
    We have just gone Orange here for the first time and sent the ex
    Mayor of Islington back to Islington!

    Mebyon Kernow are a Cornish revivalist party but unfortunately
    Cornish, as a language died out in late 18th century and when it was
    revived in the 20th it was done by someone from Birmingham so it can
    be quiet strange to hear a Brythonic Celtic language spoken with a
    brummy accent, which is the result. !! ;-)
    I think we just allow anyone to vote if you just write in and ask and
    you can show you are a resident by having an electricity bill !. In
    my student days I have voted twice using this technique !! ;-) but did
    Maggie no harm ! ;-) I believe in the USA you have to be citizen ,
    not just a taxpayer. "No taxation without representation" is their
    slogan and they just operate the opposite policy. Taxation but no
    representation for foreigners working in the US. ;-)

    TTFN



    Jonathan
     
    jjs, May 6, 2005
    #14
  15. pw2 render is slow exactly!!! this is due to the same problem as every
    other implementation of the mental ray engine be it maya max or xsi
    they are all slow to render in my opinion after using it now for some
    time it gives all the other a
    bit of a kicking you just have to spend a long time lerning how to make
    it work

    brazil and the other altrnatives capitalize on producing good results
    for not much set up time and can produce stunning images

    i have always said this but my problem has never been the renderer but
    getting the cad data into a program like maya or max has been a bear up
    until recently
    getting the renderer or progam to understand the large data sets and
    manage them effectively has always been memory heavy and this is what
    can make the renderer slow

    i heard somewhere lightwave 10 was the final release (maybe someone can
    put me right on this)so its days might be numbered

    release 3.2 of mental ray standalone has fixed the speed problem in
    maya at least it now is very quick and has interactive render

    i personally have never had a problem with polytrans as most poly mesh
    manipulation is done inside maya which has multiples of tools to smooth
    out mesh both globally and per part
     
    mike.mcdermid, May 6, 2005
    #15
  16. Arthur

    Deri Jones Guest

    Jonathan
    Just got my licence and got it hooked up to Maya so far (I'm still on
    SW2004 at the mo, but that will soon be sorted I think!) - everything
    seems pretty simple so far. I like the time/place sky environment idea -
    handy for the architectural side of stuff. I'll have a play tomorrow and
    see how I get on.
    Crikey - that looks well scary - you'd have some nerve to drive it from
    that tower affair. Have a look at www.h4inflatables.com for the ones
    I've done - folded aluminium construction and pretty tough with it. So
    far there is a 5m, 5.85 and 6.4m, with some larger ones in development -
    the smaller ones are little put-put boats for tender duty really. The
    renders on the site were done in Maya, from the original Solidworks model.
    Dunno if they'e got married yet- the local jeweller made the ring and he
    definitly aint cheap!
    Odd that - I've a friend up here who is in to his languages and ex
    Scilly Isles. I'm supposed to be giving him a hand scanning and
    transcripting a Cornish-English phrase book from the 19th (I think)
    century - it's currently on microfiche, but using a slide scanner bodge
    up we can get print outs without having a fiche reader. I've spoken to
    several Cornish speakers - because I speak Welsh, they see me as a
    brother in arms I think!
     
    Deri Jones, May 6, 2005
    #16
  17. Arthur

    jjs Guest

    I've seen it full tilt over the swell just off Falmouth and the man on
    the top is Mad !! and so is the person squatting on the 'head!!!'

    Just kidding about the brummy accent, I must have probably just heard
    a 'born again' Cornishmen from Birmingham speaking Cornish ---- but
    don't give away any information about the best type of 'fire-lighter'
    :) !!

    Was in Oz last year and there are more 'Cornishmen' there than here.
    They wore their nationality on their sleeve and it got abit grating
    after a while, as they had a completely false idea of what Cornwall is
    like, having never been to Cornwall. My wife is Scottish and when
    abroad seems to attract every 'Scot' who has been to the Mel Gibson
    school of history. She usually politely calls them a 'numpty' and
    says its a term of endearment in Fife !!


    TTFN


    Jonathan
     
    jjs, May 7, 2005
    #17
  18. Arthur

    jdunne Guest

    Actually this is precisely not true. I have been closely following Maxwell
    development. It represents a brand new technology of rendering. One not
    available before. So comparing it to PW is not realistic. It does things
    very differently.

    The main benifit for SolidWorks community is that Maxwell will be very easy
    to use. The technology removes all the dials, sliders and gizmos.. As an
    example, if you want to set up a outdoor scene, you just select your time
    and location, and that sets up the outdoor lighting scene.. Then you tell
    it how long you are willing to wait... You get a image that looks as good as
    the amount of time it renders.... Very simple.... and specifically does not
    require an expert.

    It is not released yet. So most of the usablity issues are due to an alpha
    development... Using software under develepment does require a expert. You
    have to imagine where it will be when its done.

    For the SolidWorks users that want true Photorealistic renderings. The kind
    of rendering where you can't tell if it is a photo or a rendering... Maxwell
    for SolidWorks looks like it will give them this.... And it won't require a
    expert.

    Joe
     
    jdunne, May 7, 2005
    #18
  19. Arthur

    Deri Jones Guest

    Hmmm...what do you reckon on the H4 jobs? - They'll be at Sewaork
    exhibition in Southampton if you want to see the real thing (if they get
    it built in time!)
    I can quite imagine - there's a local business man who's learning Welsh
    - its hillarious (but very touching!) hearing him on the phone to his
    wife explaining the details of romantic hotel rooms and flowers in broad
    brum, but 10/10 for effort!
    Same here - my girlfriend is from Dumfries and "numpty" is our word of
    the month, not sure about the endearment part though, but it's a handy
    word. I'm hopefully coming down that way soon, having never been further
    south than Bude - dealing with Cornish boat builders and trawler men
    should be an education!
    Cheers
    Deri
    PS -apologies to everyone else for hijacking the thread and turning it
    in to a marine/ nationalism/ gossip shop!
     
    Deri Jones, May 7, 2005
    #19
  20. Arthur

    Mike Tripoli Guest

    My point really is that people should not have a false idea that you
    can "set it and forget it" using this renderer (ok, any renderer for
    that matter). Too many times I've seen renders from ID people that
    scream "BAD CG IMAGE" from a mile away. They present these renders
    without really considering anything about lighting, shading,
    texturing, nothing. Apply "decal" and hit "render"...bleeech...

    Maxwell is nice (and different) in that, yes, it is very much "the
    real world" - as such, knowledge of framing a good scene, lighting,
    camera angle, shading, etc. are very much needed to produce a render
    that doesn't suck. For people that have been rendering for some time,
    and learned the difference between setting up a render and just
    "rendering", Maxwell is fantastic. But it is not magic, it will not
    "make" a good scene just because it's a good renderer.

    MT
     
    Mike Tripoli, May 8, 2005
    #20
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