split line removal

Discussion in 'SolidWorks' started by Zander, Nov 10, 2006.

  1. Zander

    Zander Guest

    As you know split lines can be very difficult to remove from a part if
    a design changes means they are no longer necessary. This happens to
    me with plastic part design occasionally when a split line meant for
    draft reversal or stepped partling lines etc changes.

    A method I use to remove the split line feature with lot's of children
    (and if there are simpler ways please let me know!) is to rollback
    before the split, offset a surface from the face the split line
    originally split, then roll forward, edit split, then replace solid
    face(s) with offset surface(s). This after this change the split
    feature will have no children and can be deleted.

    There are probably lot's of scenarios where this wont work, but for me
    it's helped a few times.

    Zander
     
    Zander, Nov 10, 2006
    #1
  2. Zander

    ed1701 Guest

    Thanks for the tip.
    I can see it being especially useful for intersection and silhouette
    split line features

    When using your technique, do features referencing the split faces need
    to be redefined to get rid of dangling errors? Sketches on planar
    faces, edge fillets, sketches that reference edges and verteces from
    the split faces, etc?

    For years I have used the following technique for sketch based split
    lines - edit the sketch used for the split line, and redefine all the
    lines to 'construction'. The split feature will fail, but that's good
    (I call it sabotaging the feature, a trick that has a lot of
    applications outside of split line).
    I can then redefine any children then delete the split feature.
    However, if your technique doesn't require any rework/repair of the
    kids I'll have to give it a spin.

    Ed
     
    ed1701, Nov 11, 2006
    #2
  3. Zander

    mbiasotti Guest

    Good tip Zander. There is another way also without having to rollback.
    At the point you want to get rid of a split line, and if it's a solid
    body, find a way to turn it into a surface body by deleting a face
    somewhere using the delete face option. Now make a new face (or copy
    the face before you deleted it and use it) and then knit it back to
    solid. Knit automatically removes splits in most cases.

    I object to this behavior in knit and I'm working to make it a
    checkmark option in the knit command, but in this odd workaround it
    works for you.

    Regards

    Mark
     
    mbiasotti, Nov 11, 2006
    #3
  4. Zander

    Zander Guest

    Excellent tip Mark - I'll try that next time.

    Related to the split line topic - I've been experiencing trouble with
    doing reverse drafts on portions of faces that have been split by the
    split command. ie. I'm relieving an undercut - creating a seal-off
    so a split line is created on the face. I want +1° draft on one
    portion of the face and -1° draft on the other portion. Often times
    the draft command is unpredictable in this situation and will usually
    consume the split line hence drafting the entire face one way or the
    other. Draft seems very sensitive ie. I needed a parting line draft
    created in an area that needed to be duplicated on other side of the
    symetrical part. One side would draft beside the split line, but the
    other side would consume the split line as described above no matter
    what I tried.

    Zander
     
    Zander, Nov 11, 2006
    #4
  5. Zander

    ed1701 Guest

    At the point you want to get rid of a split line, and if it's a solid
    Two elaborations to Marks tip:

    1) with Mark's suggestion you will be leaving the split feature in
    history - this approach just gets rid of the lines.
    A decision to use it depends on style.
    I spend most of my working day in rollback so features are where they
    are 'supposed' to be, not just adding stuff to the bottom of the tree.
    While rolled back I also remove irrelevent features, instead of just
    cutting them away ( or otherwise working around what they left me).
    However, that is just style, and I cannot be so arrogant to say that
    other styles are not valid (OK, I can... but I'll lay off the 'best
    practice' opinion). If you are most comfortable working at the bottom
    of the tree, Mark's suggestion will be a life saver.

    2) Add on tip: REMEMBER to hit 'try to form solid' in the surface knit
    feature when you are doing this. If you first knit, then thicken in a
    second feature by 'creating solid from enclosed volume' you lose a lot
    of really good functionality. I wouldn't mention it if I haven't seen
    it a bunch of times.
    Here's the deal - if you double click a solid face that was made from a
    knit-to-solid, you still can access the dims for the feature (critical
    if you want to do equations or undo experimental changes to sketch dims
    - if you edit the sketch, you lose undo, but if you double click the
    feature and make the change, you can undo)
    If you double click a face made from thicken-boss-from-knit-feature,
    you no longer can access those dims (at least through 2006); that
    thicken-boss becomes a hard parent for everything that follows, and you
    lose a lot of editing flexiblity (and i think drawing flexiblilty with
    inserting dims from faces). It shouldn't work this way IMO - a face
    should always remember what feature was used to make it in the first
    place, but we play the cards we are dealt.
    For folks following mark's tip, you'll be happier if you make the solid
    out of the knit feature.
    Hear!Hear! and thanks, Mark! How many times do I use split to control
    loft start tangency (within the 60 deg limit, which I would also like
    to have as a checkmark) , only to lose that prep-work when I knit?
    Thanks yet again for working for us, man.
    Ed
     
    ed1701, Nov 11, 2006
    #5
  6. Zander

    FlowerPot Guest



    No, 1701. If you gonna preach, youd better get it right.

    Undo in 07 works across sketch editing boundaries. Don't foist
    incomplete doctrine on impressionable minds.

    Daisy
     
    FlowerPot, Nov 11, 2006
    #6
  7. Zander

    ed1701 Guest

    Good point to bring up that undo is now operable on sketch changes in
    2007.

    I don't use 2007 yet on real work yet.
    Please note that's why I made a point to mention in my post that my
    experience was 'at least through 2006'.
    However, I would challenge your notion about 'impressionable minds'
    here. I think there are just folks (perhaps more careful readers?)
    looking for ideas to try out.

    Ed

    Personal to Daisy - Dude, you have to pick a beef - must I put 'through
    2006' after every item I write, or are you going to bitch about my
    posts being too long because I have to layer on exceptions after
    exceptions because of a guy like you?
    Be a MAN - pick one and go with it.
    I look forward to your decision.
     
    ed1701, Nov 11, 2006
    #7
  8. Zander

    Muggs Guest

    PLONK!

    Now Jon & cliff have company.

    Muggs
     
    Muggs, Nov 11, 2006
    #8
  9. Zander

    Muggs Guest

    Ed PLEASE don't shorten ANY of your posts. They are the most thought out
    (and thought provoking) of the group.

    I need to say that I hope that there are some impressionable minds here.
    I hope we all have the ability to still be "impressed". I think what Ed
    (and Matt, Wayne, Paul, TOP, Zander, Dale, Mark, have I missed anybody)
    is (are) trying to do is to get us to THINK for ourselves. If I see
    something here and say to myself "I think I'll try that", That's a good
    thing. Now sometimes I try it and it doesn't work for me but I have, at
    the very least, gained some knowledge. And sometimes, I'll admit, I
    can't get my little pea brain around is being talked about, but I try to
    store away for later when I say "Hey there was something on the NG about
    this a while back".

    All this to say to Daisy (sorry I won't get your reply) is the LAST
    person on the planet you should be attacking is Ed. He's has (arguably)
    given more to this NG (read ME) than anyone else here!

    Muggs
     
    Muggs, Nov 11, 2006
    #9
  10. Zander

    Zander Guest

    Hi Muggs, I assume your speaking of flowerpot? I put him in my
    killfile as soon as I came across him. I don't know about everyone
    else of course, but my life is way to short to waste reading that kind
    of drivel!

    Zander
     
    Zander, Nov 11, 2006
    #10
  11. Zander

    Muggs Guest

    NO I was talking about Ed, what with his l o n g drawn out answers to
    simple questions!

    KIDDING!!!

    Yes, I was plonking FlowerPot. I will usually give peeps a chance to
    prove that they weren't just having a bad couple of days. But when she
    (he) blasted Ed... well that was the last straw for me.

    Muggs
     
    Muggs, Nov 11, 2006
    #11
  12. Zander

    Zander Guest

    We are in complete agreement - !
     
    Zander, Nov 11, 2006
    #12
  13. Zander

    matt Guest


    Mark,

    Yeah, I've been bitten by that knit issue.

    There is a function that will geometrically remove the split in a
    simpler way, though. If you do a Delete Face using the Delete and Patch
    option, selecting a face to one side of the split, it also gets rid of
    the split line.

    Of course you have to weigh if having all of that feature history
    lingering is really what you want. There is sometimes a point where
    expediency outweighs style, given that the results are the same.
     
    matt, Nov 11, 2006
    #13
  14. Zander

    ed1701 Guest

    Another good suggestion.
    The thing that gets me about delete and patch is sometimes it is really
    fast, and sometimes it takes forever (OK, just feels like forever ).
    I've never been able to see much rhyme or reason to it.
    Any ideas/insights/patterns to delete+patch times that you have gleaned
    from your experience? When removing a split line I would figure it
    would always be instantaneous.
    Ed
     
    ed1701, Nov 11, 2006
    #14
  15. Zander

    mbiasotti Guest

    Good point Matt, I'll make sure to get that into the spec to get this
    option in knit and perhaps off by default in Delete face. As you
    probably know, the delete-patch command is just a macro to the
    sub-routines of face-untrim and knit solid.

    BTW guys, if you haven't make sure that you're getting OER (online
    enhancement requests) on things like this - nothing impresses
    development more than mulitple customer hits on issues.

    Thanks

    Mark
     
    mbiasotti, Nov 12, 2006
    #15
  16. Zander

    neilscad Guest

    why bother?
    the idea is there why keep repeating it?
    same with bug reporting...
    surely the peolpe at SW have some idea of the worth of these things
    themselves.
    if not put up a wish list and have users vote on it

    and despite all the requests and suggestions over 'years' we are still
    waiting for the new forum and FAQ etc etc...does anything really
    actually happen that customers ask for or is it all a fop?

    and...why can't we have our curvature comb outline back? FFS Mark you
    do ID stuff...

    it doesn't actually make any difference what we want
    we get what marketing tell us we want.
    while you might be doing your best it is obvious some your fellows have
    a piss poor attitude.
    my few cents
     
    neilscad, Nov 12, 2006
    #16
  17. Zander

    Zander Guest

    Neil, the enhancement requests are important because developers are
    not exposed to the design enviroment at all. They are busy working on
    the software not designing parts etc.

    Therefore they cannot understand how important some seemingly small bug
    or feature is to people who need to perform that function 150 times a
    day. eg. Arrowhead on notes and ballons not 'sticking' to edges in
    2006.

    The only piss poor attitude here is yours, I can only assume you don't
    carry on like that with people in your real life, so why be that way
    here. Posts like that do absolutely nothing to solve problems or
    enhance the software. Making it personel is actually not contructive
    and ditto on getting emotional.
     
    Zander, Nov 12, 2006
    #17
  18. Zander

    Zander Guest

    Don't guess what I believe because you'll probably be wrong! Seriously
    though, I'm the one who started a thread recently proposing a halt to
    all new feature developement until long standing bugs are fixed. I
    don't believe sw is doing everything possible - that wouldn't be
    logical... I do believe that you shouldn't talk to people on usenet
    any differently than you would if they were standing in front of you.
    I don't think writing endless streams of edgy nasty posts in every
    thread saying 'where the hell is my f'ning curvature comb border' will
    achieve anything.

    I don't think I've defended anyone or any company but I've met many of
    the actual people who work at solidworks and know them to be thoughtful
    and commited to the software. At the same time, I get frustrated by
    long standing bugs that never get fixed (arc length dimension with dual
    units). I also recognize that a software developer who isn't under a
    deadline to send out 60 pages of drawings will not understand how much
    time is wasted by some minor bug, so I do let them know, I call my
    var, I send emails and talk to people at conventions - but I don't
    shout or act rude because I try to treat people the way I like to be
    treated. If you think you can justify agressive nasty behaviour when
    it comes to software I think you don't have any 'real' problems at all
    - like starving or dying for example. This isn't the end of the world,
    it's a cad program, it has bugs but it's also great and fun to use and
    has greatly improved my productivity and work enjoyment over the past 8
    years or so.

    It's a big complicated program and codebase - it will likely never be
    bug free and never work exactly the way the you want it to. So take
    the good with bad. If there is more bad than good for you try some
    other software, there are loads of them out there.

    http://makeashorterlink.com/?W5864282E

    Also, try to figure out what positive effect yelling at someone has on
    solving a problem. Have you ever had success coming up with solutions
    by yelling?

    "Do I contradict myself? Very well, then I contradict myself, I am
    large, I contain multitudes. "

    Zander
     
    Zander, Nov 13, 2006
    #18
  19. Zander

    neilscad Guest

    'where the hell is my f'ning curvature comb border'

    actually I didn't say that so don't misconstrue my post.
    neither did I have go at Mark personally so back off the tone.

    ..
     
    neilscad, Nov 13, 2006
    #19
  20. Zander

    neilscad Guest

    and...although few would credit me for it I have been more conspicuous
    than probably anyone in voicing objections on behalf of users about
    quality and features especially in the face of fanboys so please don't
    tell me I do little constructive for other users.
    also.. there ARE a few of my ideas that have found their way into the
    software..
    all said and done 99% of users contribute stuff all here or anywhere
    else so I don't do too badly I think.
    consider also I am often the person who defends others here so don't
    put me in the hothouse with flowerpot

    yours etc
     
    neilscad, Nov 13, 2006
    #20
Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments (here). After that, you can post your question and our members will help you out.