SolidWorks World 2007 - Call for Papers

Discussion in 'SolidWorks' started by doyle808, May 18, 2006.

  1. doyle808

    doyle808 Guest

  2. doyle808

    TOP Guest

    Richard,

    It would be interersting to find out what topics people want see
    presented.

    TOP
     
    TOP, May 18, 2006
    #2
  3. doyle808

    matt Guest

    It would be interersting to find out what topics people want see

    When I ran into McEleney in the hall at SW a few weeks ago, he said
    people are asking for more advanced stuff to be presented at SWW. In my
    user group travels, the popular topics are usually the general ones like
    Tips and Tricks. I'm always surprised at the things people find
    interesting, and sometimes how presenters at SWW take a great topic and
    squander it. There's a reseller employee who does a filleting and a
    working with imported geometry presentation. I think these are great
    topics and in the hands of another presenter could be interesting, as it
    is, it just winds up being a session where we look at a couple mildly
    interesting special cases this guy came across.

    What gets me most about SWW is how the vendors turn presentations into
    mindless sales pitches. So many of the presentations on FEA, PDM, PLM,
    Implementation, ETC were just corporate boilerplate presentations full
    of the jargon you come to expect with no specific technical merit
    whatsoever. I'm pretty sure people aren't asking for Enterprise
    Enablement Babble. You can get that for free in your own facility
    without missing out on a worthier presentation with some content.

    I think if someone has a special talent in a particular niche, they
    should present it. To me, those are the most interesting and valuable.
    I would like to see you, Paul, present something on Design Tables or
    automating with Excel, I'd go to that. You have a way of going deep
    into a topic that reveals functionality that isn't obvious. I'd like to
    see Mike Wilson present on creative problem solving, or what happens
    when aliens abduct people. Rob Rodriguez and Photoworks. Sean Adams
    and sheet metal. Keith Pedersen and multi bodies. Anna Nicole Smith
    and Probate Law.
     
    matt, May 18, 2006
    #3
  4. Thanks for the words Matt. I would attend the Anna Nicole presentation!

    Seriously though, I'd love to see Mike Wilson do a session. I've learned so
    much from his website. Keith Pedersen is also another excellent presenter,
    I try and attend his stuff whenever he's in my area (luckily he works for my
    VAR).
    I have to agree with what your saying here. I was at SWW in Orlando a
    couple years back and attended a session on design tables given by a local
    (Florida) business owner and SW user. The session was 60 minutes and I bet
    30 minutes of the content was about himself and his business. A slide or
    two of self promotion is acceptable but I felt he carried it a little too
    far.

    The best sessions I've attended at SWW or UG meetings are always given by
    the guys who are "real" users. They are in there getting their hands dirty
    everyday and they typically have useful tricks and information that works in
    the real world.

    Having said that, it's tough and time consuming to develop a good (great)
    presentation and I have to give someone credit for at least making the
    attempt.

    I hear Matt Lombard gives a great "tips & tricks" presentation. I haven't
    had the chance to attend it but hopefully he'll be in New Orleans for 2007.
     
    Rob Rodriguez, May 19, 2006
    #4
  5. doyle808

    ed1701 Guest

    It will be interesting to see what people decide is worth talking about
    this year. I hope that the committee deciding what to include will not
    just decide on the papers in a closed room of SWx employees, but, with
    Richards guidance, will send papers out to select users to get their
    opinions too. I remember that I had to lobby for a while to get a
    rebuild errors session into the agenda, and (as Richard told me) after
    I gave it the attendees of an LA user group they said it was the best
    presentation they saw (of course, to be fair, this was before Phil
    Sluder went on).

    I would also like to hear SWx dig around for topics, but not broad
    categories like 'sheet metal' or 'design tables' because when
    folks respond by creating presentations for those request we end up
    seeing a lot of VAR quality step by step stuff that just regurgitate
    the help menus and training material - or go into incredible detail on
    a very specific problem that doesn't extrapolate into anything that
    can be used outside of that case.

    Personally, as a presenter for five years, I would most like to hear
    where peoples pain points are - what they struggle with most and
    where they will get the largest return on that investment they put into
    a breakout session (and lets face it, to go to SWx world it costs each
    person about $200 a breakout session when you factor in fees, airfair,
    and lodging, let alon lost work time. It can be intimidating to know
    you have to give $50,000 of value to a large room or your investment in
    your presentation is wasted).
    'Doing Top down design work' isn't as interesting a presentation
    as 'how to do top down design work with multiple configurations and
    where components move relative to one another' (talk about a ticking
    time bomb that blows up on a lot of people, that is actually kinda easy
    when you get a few tricks under your belt). presenters need to focus
    on the pain potns that cost companies money (and ultiamtely cost users
    jobs) This is why I did 'rebuild errors' and 'surfacing for
    blockheads' (which is really a backdoor way to teach how SWx works
    internally, so even if you never use a surface feature in your life you
    still know why your solid features are failing and how to get around
    it), two areas of proficiency I consider mandatory for anyone using the
    software. But its ironic how relatively few attendees take advantage
    of them.

    I have always tried to listen to folks when creating presentations and
    focus where I hear the most problems from users or see the most
    problems in customer models. These presentations take a lot of time
    - at least 100 hours each, and one took 300 hours - to produce,
    test, debug, and destill. It's not worth it to do something that is
    already covered elsewhere.

    But an interesting thing happens - the more advanced the topic or the
    more money it is designed to save the user, the less the immediate
    response. Tips and tricks are popular because people 'get' it
    right away - oh, neat trick. But when you go home a lot of those
    tips and tricks are so specific or so basic that they really don't
    have a huge impact on the bottom line. I spend a lot of time coming up
    with new stuff I know from my work experience will save some guys ass
    in 3 months if they remember (I had one guy come up to me a year later
    and tell me how I saved his job, and others have told me that they
    totally had to rethink they way they used SWX) or save some company a
    lot of rework, but at the time of the presentation I get a lot of
    'neat, entertaining presentation but I don't know if I will ever
    use it'. The last three years my 'Curvy Stuff' work has gone
    into the stuff that I see causing the most problems in my consulting
    work and in whatever private training I do (where to start, how to
    break a design into faces, how not to think in features but to think in
    faces, understanding the background mechanics of the geometry, how to
    work between disciplines, etc) but I feel much less love than when I
    kept it more basic. I was sorta down after this last year (even though
    i am especially proud of what I presented) and didn't even announce to
    the newgroup when the new presentations were up on the Dimonte group
    website, something that I always looked forward to in past years.

    So, for instance, next year I am thinking about going back to the root
    and doing a 'loft boot camp', partly because so many people still
    have problems at this level, partly because there is a lot of bad or
    extremely erroneous information out there that people screw themselves
    up by trying to follow, and partly because no one else is covering it
    in the detail the topics deserve (seriously, who have you seen talk
    about how significantly you can change a loft from an edge-profile just
    by changing the angle of the adjacent edge that is roughly
    perpendicular to that edge-profile, let alone the internal 60° cutoff
    that dramatically changes your results? Who talks about how
    compromised many - if not most- lofts get when selecting 'curvature
    continuous' as a start tangency, or even how to confirm for yourself
    that the results are rarely even C1 tangent? And why isn't EVERYBODY
    talking about UV lines, the most important consideration in a loft).
    This is advanced stuff, even on a basic topic, but it is like threading
    a needle to try to figure out how to present the real ins and outs and
    quality of a function, especially when in the same day they will attend
    a general survey course like the Biasotti 'advanced modeling'
    presentations where he says 'just press this button and it will be
    curvature continuous' even though a simple deviation analysis will
    show that in most cases its not even tangent. You either come off as
    bashing SWx or bashing Mark (who is a genuinely nice guy who doesn't
    have the time to go into detail due to the format of his session) and
    the audience turns cold to you even though, bottom line, they need to
    know these vagaries in order to get any real work done and work through
    the problems that are causing them to want to go to Rhino instead.

    I wish it were simple. I have found it isn't.

    Ed
     
    ed1701, May 19, 2006
    #5
  6. doyle808

    ed1701 Guest

    "Rob Rodriguez and Photoworks"

    You know what would be a hot presentation? "Tips and tricks from the
    PWx photo contest".
    We already learned from the first month that filleting sharp edges
    makes a big difference in render quality (see Paul Salvadors model vs
    some of the others) a critical tip which I have never seen in a PWx
    tutorial or session. Last month we also learned how important shadows
    are when compostiing with a photographic background (and how important
    hot chicks are to include in your scene when you want to get engineers'
    attention)
    Who knows what else will come up in future contests?
    I bet by December you will have plenty for an hour, and it will be an
    easy one to put together because all of your samples will already be
    done for you, and it will have some objective authority because people
    vote for the one they think is best (so its not just based on the
    presenters subjective opinion).
    I like this and would be willing to help if you want (not that you need
    it)
    Ed
     
    ed1701, May 19, 2006
    #6
  7. doyle808

    neil Guest

    ....NEW presentations...
    you mean they have been there all this time? arghhhh!!
    - -> downloading now...jes man don't do that again ya hear!
    goodness....
     
    neil, May 19, 2006
    #7
  8. doyle808

    neil Guest

    hey these are great presentations Ed! :eek:) ..refined to be almost elegant...
    thanks a lot for making them available for non SW world folk.
    I will pick through these very carefully for vital clues - could be ID life
    but not as I know it in there.
    ....of course now I'm looking forward to the SW2007 World ones already so get
    busy and don't be a droopy draws again and hide them away like that :eek:(
     
    neil, May 19, 2006
    #8
  9. Think about the differences you found in the methods for the contest you
    sponsored. A presentation using those models (with permission,of course) to
    show different methods, and most importantly when to use each method vs.
    another, would be interesting. "Here's one object, modeled several
    different ways, let's look at the pros & cons of each method." Something
    like that.

    WT
     
    Wayne Tiffany, May 19, 2006
    #9
  10. doyle808

    matt Guest

    I can't speak for anyone else, but to me there was a certain tone you
    struck in your presentation this year which didn't add to what you had
    to say. My advice would be to stick to the technical content and leave
    the politics and interpersonals alone. I had thought taking potshots at
    named individuals from the stage was something you had too much class to
    do. Everyone makes mistakes or glosses over details from time to time,
    and assassinating Mark from the stage and thereafter I think is uncalled
    for. The other thing that got me was some of your concepts of how the
    design process works might better be prefaced by "at DiMonte group..."
    because they are not universal or even predominant. I have never seen
    an ID guy calling shots, they are just one of the competitors in a
    system of compromise.

    I don't want to start a grudge match, I just thought these things were a
    little out of character for you, and definitely distracted from your
    message.

    Still, the quality of the information you have put out previously is
    undeniable, and I am grateful that it exists.

    Matt
     
    matt, May 19, 2006
    #10
  11. doyle808

    ed1701 Guest

    Actually, thanks. It is interesting to hear how people interpret what
    you present - it is also very interesting to hear what folks attending
    a presntation miss.

    As I recal, the only things I said about Mark on a personal level was
    he had a lot of good information and I recomend making up your own mind
    about how to use it. I agree that using such a forum to make potshots
    is a bad idea - its rude and it can turn people off when what you want
    to do is turn people on.

    When I referred to Marks CONTENT it was to clear up things I have seen
    him present that I know not to be true or know to be risky (split part)
    in the hopes that i could help some folks who might take it as gospel
    without critically evaluating it before incorporating it into their
    work. I also repeatedly ask people to check out my stuff suggestions
    for similar errors or omissions - as I said in Vegas, everyone makes
    mistakes and there are only two presenters that I have seen, Phil
    Sluder and ketih Pederson, who give info that checks out 100%. (I did
    not add my name to that list, and even said there are things in my old
    presentations that no longer apply due to changes in the software). I
    think that is hugely important to keep in mind when you are at SWx
    world or a user group - take nothing on faith, test it for yourself.

    I did use a slide of Marks to demonstrate a common misconception about
    surfaces vs solids that actually has to do with face geometry
    (analytical vs algorithmic). When I have talked to Mark about it in
    the past he said he intends it as a sample of how surfaces allow you to
    think about edges while with solids you think about masses and the
    edges come from the intersection of the masses, and I believe I
    explained that and even said it was a good message - hardly a potshot.
    I have even urged Mark for years to revise his sample because I know
    people who make the same mistake. However, he continues to use those
    slides as a sample explaining the difference between surface and solid
    modeling. I have seen him say, year after year since New Orleans, that
    you can't make the 'surface' one in solids and that just isn't true..
    I believed (and still believe) it is important to note that his example
    doesn't communicate his edge intent well becasue he overshadows it with
    the surface/solid thing, and anyone who looks at the shape difference
    has to note its because he lofts one and revolves the other - that will
    be hugely important when they get home and do their own work. I opened
    my presentation in 2004 with a sample that I beleive more successfully
    communicates this message about thinking about target edges because it
    is such a good message.
    I am not sure if I referred to Mark when talking about splitting master
    models, but the approach he presents is definately evaluated,
    thoroughly, with its minuses AND PLUSES, along with a number of other
    approaches, and the conclusions that we made at DiMonte group. I have
    talked to a lot of advanced users who have gone through the same
    process and came to the same conclusion as we have - that split part is
    a train wreck and insert part has all the benefits without the
    liabilities.

    Those are the only two things I can think about that could be seen as
    potshots. But i hear you - correct the misconceptions, communicate
    that it is my experience that things go better with the approach I
    suggest, AND GO HOME AND TEST IT to find your own conclusions, all
    without mentioning someone else by name.

    About ID -
    I talked about integrated ID/Engineering approaches (clearly stated as
    a Dimonte group exerience) and over the wall approaches (which I have
    seen and read about everywhere, and which in my experience is so
    pervasive that it has to be evaluated), and discussed case studies
    showing how integrated worked and fessed up to failures in the 'over
    the wall'. I even spent a fair amount of time talking about how
    integration, where there is a system of compromise, worked much more
    successfully. Heck the thesis of the entire 'part one' is how we ought
    to strive to work together and how we have learned at DiMonte group to
    do that with respect to both disciplines and the general
    responsibilities of both disciplines. I have seen the ID guy call the
    shots in our work with ID firms outside of Dimonte group, while inside
    Dimonte group that is never the case (though nicolai, a pure ID guy
    that is no longer with us, would have liked it otherwise).

    Ultimately, any failure in communicating the message I want to convey
    is my fault. Its easy when we are just punching buttons in a
    presentation and saying 'this is how you model X'. But higher level
    stuff - strategy stuff - is a bitch, and I struggle with it endlessly
    to figure out the best way to wake the audience up, get their
    attention, and make a case for thinking about things differently.
    Sorry I got that wrong in a couple of areas, and I will work on it next
    year. More jokes, fewer pokes

    Again, thanks for the input. I don't want a grudge match either adn
    find it odd that you would suggest that this could turn inot one -
    without criticism, I can't improve. And I don't mind it public, either
    - anyone who reads these presentations needs to know that there are
    other ways of thinking so they can come to their own conclusions.
    But, just so you know, I am always right (that is a joke, not a poke)
    Ed
     
    ed1701, May 19, 2006
    #11
  12. I love it - only those that read to the very end would find the nugget of
    humor in this thread. But, I may hold you to it!
    Made my day. :)

    WT
     
    Wayne Tiffany, May 19, 2006
    #12
  13. doyle808

    matt Guest

    I get uncomfortable when anyone passes judgment on something like this
    so absolutely, especially when there is another valid side to the story.
    There are two major drawbacks to insert part that don't exist with
    split, which are the ability to access the child from the parent and the
    ability to control where in the tree the body is split out. If you
    insert one part into another, you don't have an indicator or a path to
    the child. With Split, you've got that reminder that this part is
    linked to something, and you know where the child is. I think I
    demonstrated before the ugly workaround for fixing broken links with the
    Split feature. Ugly or not, it works. Even so, with the poor body
    handling in general in SW, the insert part is as likely to get the wrong
    body as anything, although it is easier to fix. The "where in the tree"
    question is partially answered by configurations.

    Anyway, I'm definitely with you on the jokes vs pokes deal. If you
    were in my tips session, it was more jokes than anything, although I did
    also take a few pokes at the software, with many of my examples
    exhibiting bugs rather than neat demo bits. I think if you're rather
    light about things in general, criticism doesn't come off looking quite
    so critical.

    People don't necessarily remember the detailed logic you use to arrive
    at a conclusion, but they will remember the toes you stepped on to get
    there. Capt Kirk an ID guy?!? Sulu maybe... ;o) I work in a lot of
    situations with ID, and I either have yet to encounter your scenario or
    see the same thing from a different view. I generally find myself both
    an engineer and the translator for the ID guy. Sometimes I push
    designers to think about other shapes than what they can model with just
    lines and arcs, or I just ask them to draw by hand on paper or make a
    clay model because they are good at that, and let me translate it into a
    computer model. Sometimes we introduce more tricky ID to *solve* an
    engineering problem. "Revenge of Scotty" seemed to address a rarefied
    2% niche or the most idealized stereotypes, not the trenches where I
    know I work. Not a criticism, just an observation from a different
    point of view.

    Demonstrating pros and cons dispassionately and allowing intelligent
    folks to apply to their own situations as appropriate is my favored
    approach.
     
    matt, May 19, 2006
    #13
  14. doyle808

    ed1701 Guest

    Ironic that you say its a rarefied 2% niche when even YOU say that you
    have the ID present a sketch and you translate into a model. The ID is
    telling you what his direction is and you are making it work (the exact
    relationship between Kirk and Scotty, and the exact rleationship I
    presented from beginning to end) And in the same post you say 'I
    either have yet to encounter your scenario or
    see the same thing from a different view.' I think it must be a
    different view, because if you are asking for a clay model you are
    trying to figure out what your ID guy intends you to do. You are
    scotty, he is the decision maker

    I have worked with dozens of companies and in every single case the ID
    creates the design vision for the product (the Kirk role) and the
    Engineer (or Engineer and ID) makes it work. Sometimes the Engineer
    has provided a framework for the ID guy to sculpt over, but next the ID
    guys provides a direction and the Engineer is the last to deal with it
    and is responsible for making it work (and try to retain as much of the
    ID intent as practical). Every case.

    I have also talked to hundreds of Engineers and Designers and in every
    case THEY have represented to me that is the flow of information - ID
    gives a styling direction, Engineer tries to make it work or tries to
    work with ID guy to make it work (sorry captain, we don't have enough
    for Warp speed, but we can get a few phaser shots off). Some are
    jealous of the more integrated approach we take here - they hate being
    stuck with 'over the wall. I even had a long conversation with you a
    few years back where you were trying to figure out how to work with an
    ID guy because he was giving direction that you couldn't make work and
    you wanted advise on how to get him to accept reality (you CANT have
    warp speed you moron).

    I would love to hear your basis for saying that what I presented is not
    real, because I have seen it over and over and over again, and had a
    number of people come up to me and tell me how much I captured their
    work environment. I can't even figure out which rarefied niche you
    could possibly be referring to because I presented SEVERAL work
    scenarios, not just one.

    I am really having a hard time figuring out what you are trying to get
    at and would like to offer you the opportunity to clarify. Because I
    will say that I got a little offended to hear you represent that I
    have presented a rarefied view that is only represented by 2% of the
    real world (how do you even arrive at 2%?) when I have over a decade of
    personal experience with dozens of companies throughout the nation and
    contacts and anecdotes from hundreds of people, let alone all of the
    articles and books on the design process that I have read, and what I
    pressented fits with ALL of that.
     
    ed1701, May 19, 2006
    #14
  15. " I was sorta down after this last year (even though
    i am especially proud of what I presented) and didn't even announce to
    the newgroup when the new presentations were up on the Dimonte group
    website, something that I always looked forward to in past years."

    I just went through Curvy Stuff V and you have reason to be proud! The
    amount of effort you put into your presentations shows. And it's not just
    the effort; it's the way you think things through and get to the heart of
    the matter.

    "So, for instance, next year I am thinking about going back to the root
    and doing a 'loft boot camp', partly because so many people still
    have problems at this level, partly because there is a lot of bad or
    extremely erroneous information out there that people screw themselves
    up by trying to follow, and partly because no one else is covering it
    in the detail the topics deserve"

    I really hope you do this. There are a lot of us out in the trenches who
    could use the help.

    "You either come off as
    bashing SWx or bashing Mark (who is a genuinely nice guy who doesn't
    have the time to go into detail due to the format of his session) and
    the audience turns cold to you even though, bottom line, they need to
    know these vagaries in order to get any real work done and work through
    the problems that are causing them to want to go to Rhino instead."

    I'm pretty sure Mark understands. I don't envy him his job, though I am
    really glad he is there.

    "I wish it were simple. I have found it isn't."

    Yeah, but you do a great job of showing the rest of us the most critical
    elements. Don't give up the ship!


    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, May 19, 2006
    #15

  16. One thing I noticed this year was that there were a number of presentations
    on almost identical themes. I think it would help if someone at SW either
    guided people into slightly different topics or helped them put sufficiently
    different spins on their presentations.

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, May 19, 2006
    #16
  17. doyle808

    matt Guest

    No, Ed, we really do see this differently. It's definitely more the
    relationship between Bones and Scotty. Bones is the touchy feely guy.
    Kirk is the pointy haired guy who runs MS Project and carries a coffee
    cup, to mix character metaphors a little. The ID and the engineer are
    at the same level charged with different tasks, I routinely tell Bones
    to get a grip. Kirk settles disputes and drives overall cost and
    schedule issues. ID doesn't do any of that. Engineers work with ID,
    not for ID. It's the same relationship as between design engineers and
    manufacturing engineers. In a collaborative environment, such a
    hierarchical view is counterproductive.
    I suppose if you look at the entire design as being the "styling", then
    what you say could be the case, but there are many more elements to a
    design than styling. Vision for the product is a team effort, coming
    from Marketing, Sales, Mech Engineering, Electrical Eng, Mfg and ID.
    Styling is the realm of ID, but assembly, process, function are at best
    shared responsibilities.
    I'm sorry you're getting worked up. I have worked with only a couple
    other ID folks who were able to express complex shapes in CAD
    adequately. Rubbermaid, Fisher-Price, Hasbro, Tyco, Crosman, Amerock,
    many medical manufacturers, furniture mfgs, even ID firms. Most of what
    I get from ID is hand sketches, photos, or line-and-arc solid models.
    Off the top of my head, I can think of 3 ID guys who I've worked with
    for whom surfacing is a regular design practice. That's not many.

    Maybe I'm coming at this from the populist point of view because having
    worked for resellers, I've seen a lot of real world users up close, and
    know what they struggle with. When viewed from an IDSA perspective,
    these issues probably seem much larger, but from an ASME point of view,
    they look a little, well, rarefied. Still interesting to me, but still
    quite a small niche.
    You know, I don't doubt any of that, and if that view of things works
    for you, then that's ok. My experience is no less substantial, and it
    has led me to different conclusions. We're going to have to settle for
    agreeing to disagree on this.
     
    matt, May 19, 2006
    #17
  18. doyle808

    TOP Guest

    Matt,

    You gave me the craziest idea. I wish I could walk through the halls of
    SW for couple days, watch what people are doing, grab a person here and
    a person there and put together an Ed Sullivan Show of SW acts. Every
    time I have had a sit down with SW people (even Joe Dunne) I find these
    little wells of knowledge that somehow never get out to the rank and
    file in a way they can use.

    The real benefit of SWW seminars is getting a) rubber meets the road
    howto information and b) getting under the hood information. Item a)
    answers come from the likes of Phil and many others whose names I can't
    remember. Item b) answers come many times from SW employees doing
    presentations especially API stuff but also drawings, modeling, etc.
    Wilkinsons "Inside SW" of yore was the great inspiration that got me
    into really examining what goes on inside SW.

    But you are right Matt, I need to present because I am at the point
    that teaching others teaches me more than I would learn otherwise.
     
    TOP, May 19, 2006
    #18
  19. doyle808

    ed1701 Guest

    Dude, I said it right up front. Kirk comes up with ideas (lets try out
    this manuever) and Scotty is the poor bastard who has to make it
    happen. I think you are getting Kirk mixed up with Starfleet command
    (which is marketing, management, etc). Check Scottys pay stub - its
    from Star Fleet, not a personal check from Kirk. And anyone watchign
    star trek would see that it is a collaborative environment, with the
    Kirk taking input form everyone and offering suggestions to everyone.

    Not my fault or problem anymore that you are fositing on the 'Kirk
    metaphor' stuff that I never said. Hell, the next half an hour I went
    through the repsonsibilities of the Industrial Designer, including
    concept development, and the Engineer (as part of the process to bring
    that concept to development) just to make sure that no one got it
    wrong. Too bad I failed with at least one guy - everyone else I talked
    to got the gag.
     
    ed1701, May 19, 2006
    #19
  20. doyle808

    neil Guest

    Well that's an interesting comment to make because my impression of SW
    people is not that good - certainly I would like to wander the halls and
    grab them but mostly for strangling...
    something to do with a CEO who couldn't be found at 05 sp1 time...
    something to do with no interaction on the forum...
    something to do with not fixing things and breaking others...
    something to do with stupid mistakes or negligence...
    blah blah...
    In short I don't think it matters a tinkers poo to any SW employee what goes
    on for customers provided the shop front looks nice and we have a podcast to
    numb out on.
    Really I judge SW by what comes out the door and I sit in front of not
    flights of fancy and flunkeyism -is that a word?
    Good on Ed for being honest with his views and experiences and pointing
    things out. More independent thought less mantra.
     
    neil, May 19, 2006
    #20
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