Solidworks : powerful enough to design bottles ?

Discussion in 'SolidWorks' started by Paul, Nov 9, 2005.

  1. Paul

    Paul Guest

    Hi,

    I'm new in Solidworks and I would like to know if it is powerful enough to
    design complex objects such as bottles.

    I made some tutorials and the program looks really great and easy to learn.
    No problem to draw a round bottle, for example.

    But when I'm trying to draw more complex things, such like handle design or
    an engraved text on a round surface, it looks a little bit limitated. But
    maybe it's because I don't have much experience ?

    Does somebody have experience in this field ?

    Thanks for your answers,

    Paul
     
    Paul, Nov 9, 2005
    #1
  2. Paul

    John Layne Guest

    If it's curvy stuff you are looking to design rather than prismatic
    parts, you need to come to grips with.

    1/ Surface modelling
    2/ Lofting
    3/ Sweeps
    4/ Wrap for text on your curved surfaces



    The Dimonte group has tutorials on surfacing, well worth a look.

    http://www.dimontegroup.com/Tutorials.htm (their server wasn't
    responding when I checked the link a few minutes ago)

    Do a search on google within this group on surface modelling.


    John Layne
    www.solidengineering.co.nz
     
    John Layne, Nov 9, 2005
    #2
  3. Paul

    TOP Guest

    There are several well know bottle manufactureres that use SW. Some
    were listed at SWW last year.
     
    TOP, Nov 9, 2005
    #3
  4. Paul

    That70sTick Guest

    Currently I am working on a similar type of project in SW: a decorative
    water filter pitcher for an ID-driven customer. Customer's
    Vellum-generated surfaces define the "A" surfaces. All surfaces are
    remade from scratch in SW to match, so that the model has "live"
    surfaces driving the solid. The models have so far survived many
    unpredictable twitches and tweaks for various unforeseen reasons.

    Maintaining a complex feature-driven surface model has more to do with
    a user's ability to visualize and organize than it has to do with the
    capability of the software. SW is on par with Pro/E in this type of
    work, as far as being able to design and maintain complex shapes.
    Pro/E has a slight advantage, notbaly in adjusting imported data and
    the venerable "variable section sweep" feature. Both are at least a
    generation behind UG for this type of work. Pro/E & SW let you play
    doctor. UG lets you play God.
     
    That70sTick, Nov 9, 2005
    #4
  5. Paul

    jmather Guest

    jmather, Nov 10, 2005
    #5

  6. In particular, look at Curvy Stuff 201, where Ed goes through the steps to
    model a bottle with handle. If you like what you see there, then I suggest
    you download all of the Curvy Stuff tutorials and work through them in
    order. If at all possible, go to SolidWorks World and take in the Ed Eaton
    and Mark Biasotti sessions.

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, Nov 14, 2005
    #6
  7. Paul

    neil Guest

    I am going to be outrageous here and suggest that what Ed Eaton does is
    compensate well for the limitations of SW tools by intelligent 'hacks'.
    To my mind SW still doesn't have a really articulate way of forming complex
    surfaces.
    Sure you can cut it around and patch all over the place but manhandling the
    underlying geometry is stiff and awkward and there is inevitably the odd
    transitional bump between surfaces at the end of it...
    If you do a lot of surfacing that has a need for sweet tangencies, creases
    and the like SW may not have enough everyday power for you - although it is
    slowly improving with each release. If you want to stay with SW an add on in
    the form of Shapeworks or Surfaceworks may be a good compromise to improve
    its workability.
     
    neil, Nov 14, 2005
    #7
  8. Paul

    John Layne Guest

    Hi Neil,

    Interesting comments, for 99% of what I do SolidWorks works very well.
    Surfacing with SolidWorks is somewhat clunky (or maybe that is just my
    ability or lack there of).

    I'm wondering what you use for surfacing?

    Do you surface in another package and then bring surface models back
    into SolidWorks for detailing etc?

    The thought of surfacing in another package sounds tempting if it's more
    user friendly but loosing the parametric data by having a dumb solid in
    the tree is concerning.

    ShapeWorks looks good - I downloaded a trial some years ago. My thoughts
    at the time was it was a little over priced and seemed to lack
    parametric links to the rest of model. Note this was some time ago it
    may have changed and my memory of its usefulness may be a little blurred.

    Surfaceworks seems powerful but clunkier than general surfacing in
    SolidWorks.

    I would be grateful if someone using either SurfaceWorks or ShapeWorks
    could post a review of their experiences.



    Regards
    John Layne
    www.solidengineering.co.nz
     
    John Layne, Nov 14, 2005
    #8
  9. Paul

    cadguru Guest

    I used Surfaceworks for 3 years (1999-2002) to accomplish what was required
    in electronics packaging/consumer product design It is a very powerful tool
    for creating "associative" curves, points, surfaces etc. It is very
    interactive in that you can pull on a point curve etc. and have the surface
    follow live. This is great for ID.

    for US$999 standalone you can't beat the power (better than rhino for
    geometry creation), however I feel the additional US$2K for the SolidWorks
    connection is overpriced.

    The interface is a little overwhelming at first, but once you understand 4
    basic concepts it is an easy tool to use. The only thing I would use it for
    at this time would be to create "developable" sheetmetal patterns. Used in
    the metal ship/boat industry. (and some architectural Design)

    I stopped using Surfaceworks when I could generate the same geometry with
    SolidWorks alone. This was a more lengthy process to create the same
    associative surface models however the backend gains of having a production
    ready solid were greater than the losses.

    If you would like more info let me know, and I'll elaborate further.

    ps. IMHO Shapeworks is not a production tool and creates geometries that
    are less than desirable.

    Regards,

    Cadguru
     
    cadguru, Nov 14, 2005
    #9
  10. Paul

    matt Guest

    Thanks for posting that, whoever you are. I thought I was the only one
    who believed that. SurfaceWorks certainly is under rated by most people
    who aren't familiar with it. ShapeWorks is certainly over rated by most
    people who aren't familiar with it. If I had easy access to it, I'm
    sure I would use SurfaceWorks for design even now. You just can't
    replace the ability to push and pull points on a grid and watch a whole
    face update live in front of you. I think the concepts of magnets,
    rings, and snakes are extremely intuitive after the first hour of
    working with it.

    As for the earlier comments from another poster about "intelligent
    hacks", well, I don't think that poster could be more wrong. Until
    product design and engineering is done by a computer without human
    intervention, there will always be the need for operators to possess
    "skill" and use "techniques", which are primarily what Ed shows. The
    lack of a "do my work for me" button in SolidWorks is what allows me to
    still make a living. If it were as easy as pushing a button, anyone
    could do it.

    matt
     
    matt, Nov 14, 2005
    #10
  11. Paul

    cadguru Guest

    Call it what you like,

    I make a good living at "hacking" up products on a daily basis.

    Cadguru

    Thanks for your support Matt.
     
    cadguru, Nov 14, 2005
    #11
  12. Paul

    neil Guest

    ok so elaborate further...and what makes Shapeworks unsatisfactory?
     
    neil, Nov 15, 2005
    #12
  13. Paul

    neil Guest

    It has nothing to do with skill or application matt, it's about making do
    with the available tools. Ed does surgery on his models to arrive at an
    acceptable result. Look at the patchwork quilts on some of his models - it
    is apparent it is a time consuming and compromised process.
    In comparison take a look at Alias Studio Tools and try telling me that
    isn't a much more powerful program. Try producing something like an auto
    body in SW - very difficult to get something that you have control over...
     
    neil, Nov 15, 2005
    #13
  14. Paul

    matt Guest

    Very much the contrary, it has everything to do with skill. I have been
    asked to remodel in SolidWorks models originally created in Alias,
    Catia, Pro/E and UG, all of which are more sophisticated than SolidWorks
    in surfacing, but the models I received were pretty poor. The models
    finished in SolidWorks were improvements on the originals. The tools
    are only as good as the hands they are in.
    And what isn't?
    Alias is more powerful in many respects, but the last time I tried to do
    much in solids in Alias, I switched back to SW in a hurry. For what I
    do, the benefit I get in surfacing doesn't pay for the hassle in the
    engineering type work.

    Plus, Alias has a unique way of looking at model history which leaves
    some aspects of what you do less flexible than you might hope.
    Try to model a functional latch in Alias with sheet metal, cast parts,
    get CG info, do a quick stress analysis and then do drawings. Choose
    your tools and then get good at them.

    Matt
     
    matt, Nov 15, 2005
    #14
  15. Paul

    neil Guest

    What pretentious self satisfied rot matt.
    SW has real limitations for complex surfacing and you know it.
    How do you produce something with C2 continuities throughout or variable
    creases - not easy is it? Can you pull the shapes around like putty and not
    'break' relations and conditions?
    Obviously the models you recreated were fairly simple...I guess any
    improvement can be made on something that is pretty poor to begin
    with....and nothing in this thread asked if Alias could do sheetmetal...what
    relevance is that?
    Shapeworks and Surfaceworks were raised as possible enhancements to SW
    native tools and even you agreed the later has worth....
    Are you really telling me that Catia, Pro/E and UG are a waste of time and
    that SW is all we really need??
     
    neil, Nov 15, 2005
    #15
  16. Paul

    cadguru Guest

    SurfaceWorks is a ground up geometry creation tool that allows the user to
    maintain associativity and design intent.

    Shapeworks is more of a back end geometry modification tool. (not that this
    isn't sometimes the most cost effective way to reach a goal)

    I usually approach a product design with an underlying skeleton of
    geometries. Then build up from there. This approach gives me the most
    robust model while capturing design intent and facilitating modification.

    Wether I use SolidWorks or Alias depends on the goals for a given project.
    For instance, I recently had to generate a series of handbags with different
    textures, textiles, and shapes. On one hand I could create the geometry
    faster in Alias (or Rhino or Surfaceworks) but on the other hand I could get
    a functioning parametric model in Solidworks without too much added effort.

    In this case I used Solidworks to build surface models then thickened the
    fabrics into solid sheets. This allowed me to create stitching, pockets,
    edge piping, etc, while still being able to Open and close the bags as well
    as unfold and fold the bi-folds.

    If I had used Alias I would have had to remodel the bags to show them
    opened. (not a big deal after copying the geometry and recreating some
    curves)

    Either way I would get the Job done, I just needed to decide what was best
    for me at the time.

    In another case (and most cases for that matter) I had to create an assembly
    of plastic parts including battery door with snap and overmolded parts.
    This was definitely going to require 3D solid Models without surface errors.
    In this case SolidWorks was the obvious choice, because even though the up
    front modelling takes a bit more time and setup the data is robust,
    parametric and immediately manufacturable.

    If we use alias to create surface models for ID we then import those
    surfaces and make 3D solids within Solidworks. Due to the difficulties in
    maintaining moldability in Alias we rebuild the surfaces inside Solidworks
    to be able to control draft, tangency, curvature continuity etc. Going to
    manufacture with Alias models directly, proves itself time and time again to
    be a costly venture.

    I agree that surfacing in Alias, Surfaceworks, Rhino, etc. is faster and
    easier than SolidWorks. However with the goal of product development in
    mind, Solidworks is a much better choice.

    For Concept and Mockup Alias is faster and gives you more flexibility.
    However I do not feel that it is fast enough nor flexibile enough to build
    first article ID models. In order to free our minds to create ID models we
    build with our hands using pencil, pen, clay, foam etc. then we go to CAD.
    Alias, Solidworks, Whatever.

    So with all this in mind, SolidWorks is usually the better choice for us.

    Thanks,

    Cadguru
     
    cadguru, Nov 15, 2005
    #16
  17. Paul

    neil Guest

    Going to manufacture with Alias models directly, proves itself time and
    If you have time can an you briefly relate some detail of those experiences
    for us please.

    -some more questions -

    When you use SW are you limiting yourselves to shapes and forms you know
    will work fairly directly with your base skeleton or do you try to create as
    freely as you would do in Alias? Are you happy with the finished product
    originating in SW from an artistic sense?

    Much as I admire Ed's pursuit of fair surfaces I try not to get myself into
    geometry that generates patching and curvature comb fretting as a matter of
    course...however sometimes I am stymied by tangency issues in SW and I wish
    for improvements. Do you think tangency/continuity control is lacking or is
    there some other aspect of SW or the interface that limits or obstructs your
    ID work?

    thanks for any comment
    neil
     
    neil, Nov 15, 2005
    #17
  18. Paul

    matt Guest

    Yes, I know the potholes and techniques to acheive what I need to do.
    I wouldn't call it easy, but it's not impossible.
    They weren't what I call simple.
    I assume you're talking about the suitability of tools to do product
    design. A lot of products including bottles require drawings and have
    non-plastic components, or are created by molds, or require packaging,
    or require volume or weight information. Alias has a pretty narrow
    focus. If you use it, you probably use something else to things it
    doesn't do or doesn't do well. I chose to learn one tool that allows me
    to do a range of tasks relatively easily.
    That would be a pretty severe misreading of what I wrote. My point of
    view is that the tools are far less important than the skills of the
    person using the tools. Using Alias or Catia doesn't make anyone an
    instant product design wizard. Nor does using SolidWorks exclude anyone
    from doing good design.
     
    matt, Nov 15, 2005
    #18
  19. Paul

    cadguru Guest

    Neil,

    Thank you for your interest.

    As I stated before we try not to let the CAD system define the design. We
    do everything we can to create whatever shapes our minds can dream up before
    ever going near a CAD system.

    Once we get a design that we like, we have to decide what tools are best
    used to get the result we are looking for.

    Alias, Rhino, and some other Surface native packages, though very powerful
    for visualization are not limited (good and bad) to creating robust
    geometries. These systems by nature have freedoms that can come back and
    create difficulties during manufacturing and assembly, as well as drawing
    creation.

    We have to weigh the cost of the downstream issues against the benefit of
    speed and "agility". Sometimes we do go the route of using a surface
    modeler, however those models usually only exist as surfaces. We most
    likely do not try and create production ready drawings, assemblies, BOM etc
    from any surface models. Sometimes quick concepts require quick surface
    models to render in different colors textures etc. this works well. We do
    not try and import models from surfacers into SolidWorks.

    Normally in a production environment we are better off spending more time
    creating SolidWorks surfaces than trying to deal with the downstream
    pitfalls of a surface "only" modeler.

    We do not in any way compromise our designs with the CAD tool. There isn't
    anything we cannot create with SolidWorks. We have a vision and stick with
    that vision (Graphics Design Pictures, ID foams or Clays) throughout the
    production process.

    It is very important to build quickly through many iterations of models to
    come up with the best way to build the geometries required. You cannot be
    tied to any process. You have to be extremely flexible in how you use the
    tools that are available, and be ready to ditch your efforts and start over.
    In any project I might create 20 to 50 attempts before deciding on the
    methods that go to production. This is the only way to ensure that your
    design intent is being captured not crippled.

    It is this flexibility that is portrayed in the tutorials and demonstrations
    of Ed Eaton and Mark Bioscotti as well as many others. I do not agree with
    everything that Ed and Mark come up with but agree with their efforts 100%.
    There are no perfect tools, or perfect processes, but there are great tools
    and processes that work for a wide range of geometries.

    We do our best to capture the original style and design intent of every
    product we create. No matter what tools you use, you have to be creative.
    The tools cannot limit your designs, nor can they create for you.

    This is why we are designers.

    Please feel free to post any other questions, and I'll do my best to answer
    them in a timely fashion.

    Thank you,

    Cadguru
     
    cadguru, Nov 15, 2005
    #19
  20. Paul

    wannabe Guest

    This has been a very interesting discussion. Does your company have a web site
    or web based portfolio. I'd love to see some images of your products.
     
    wannabe, Nov 15, 2005
    #20
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