Solidworks-Blender MSN group still up

Discussion in 'SolidWorks' started by neil, Jul 19, 2005.

  1. neil

    neil Guest

    neil, Jul 19, 2005
    #1
  2. neil

    neil Guest

    hmmm...so Edward made up stuff...ok Dale I guess Santa messed up there...I
    will talk to the elves and see what I can do.
     
    neil, Jul 19, 2005
    #2
  3. neil

    neilscad Guest

    ....I see i found another member ( breeding faster than rabbits in
    spring )... who i will refer to affectionately and in short as
    Mr.Wibble :eek:)
    OK sir..it hasn't been the greatest start a group ever had...but I am
    getting there.
     
    neilscad, Jul 20, 2005
    #3
  4. neil

    neil Guest

    Hi Johnny,
    I use VRML 1.0. Make sure you run up the SW display accuracy in the options
    before you 'save as' because this directly relates to the density/accuracy
    of the mesh created. This is especially important if you have a swoopy shape
    with subtle geometry.
    In Blender if you select your imported mesh and hit F9 on your keyboard it
    will bring up the Editing panel in the buttons window and you will see in
    the Mesh one 'Auto Smooth', select that and then 'Set Solid' in the Link and
    Materials panel next to it. This will make your triangulated mesh appear
    continuous when you render. It will still look facetted in the 3d view as
    you work though.
    There is quite a bit to know about using Blender and some people find the
    interface a bit difficult. Because Blender advances so quickly the
    documentation is slightly behind but it still covers most of it very well. I
    hope to get useful info on the MSN group soon rather than just the promo
    images. Don't be too discouraged if your early experiments don't produce the
    results you want....rendering is a bit of an art form...practice helps. The
    difference is using Blender rather than Photoworks is that it is not an
    integrated product - you are leaving CAD and moving into the CG world.
    HTH
    neil
     
    neil, Jul 20, 2005
    #4
  5. neil

    neil Guest

    You usually only need to increase the accuracy until it is acceptably round
    to the eye in SW. Blender will usually make good sense of it for the render.
    Tubes should appear quite smooth without a high setting. Perhaps it is the
    STL format that is the problem. I have never used it myself. For some of the
    swoopy stuff visible render irregularities between adjacent faces will show
    up in some places unless you set the mesh very fine. I am not sure if this
    is due to the way SW makes VRML or the way Blender smoothes but a more
    accurate mesh will help. Once you have saved out your VRML file you can
    reset your SW display setting to your regular one.
    neil
     
    neil, Jul 20, 2005
    #5
  6. neil

    neil Guest

    That's right, if you see the SW 'save as' VRML options you will see a
    message to that effect.
    See this too in the first photo of the new 'getting around the mesh' album -
    not complete yet - I want to talk a bit about SW multi bodies and assemblies
    too.
    cheers
    neil.
     
    neil, Jul 25, 2005
    #6
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