Sluggish Mating Process ??

Discussion in 'SolidWorks' started by JAKE, Jun 10, 2004.

  1. JAKE

    JAKE Guest

    I have a structural assembly made mostly from the structural section of
    toolbox. Thee are approx. 150 peices in the project. The rotation and
    everything else is fine, but when I mate parts, it can take up to 15 seconds
    to actually move into place. I have never had this problen with any other
    project. It is the same deal on my home and work computer. I have checked
    all settings, drivers, etc. Could it be something with just this particular
    project?? Is it because the structural came from Toolbox??? Thanks for any
    help :) JAKE BARRON
     
    JAKE, Jun 10, 2004
    #1
  2. JAKE

    Ray Reynolds Guest

    Not knowing the specifics of your hardware and such, it's hard to make a
    call. Sluggist Mate performance usualy happens when you have a lot of
    in-context features and references. If you can reduce or delte them, you
    should see an increase in speed.
     
    Ray Reynolds, Jun 11, 2004
    #2
  3. Also by using sub assemblies (not flexible ones you can eliminate many of
    the mates that have to be figured out every time you add a mate.

    Try this select everything in the tree that you have already fully mated.
    RMB>Form New Sub-assembly here. Now everything that you aren't working on
    is in a temporary sub-assembly you can then continue to add mates and when
    you are done you can disolve the temporary sub-assembly to have everything
    back on the main level.

    Corey
     
    Corey Scheich, Jun 11, 2004
    #3
  4. JAKE

    Scott Guest

    How many top level mates do you have?


     
    Scott, Jun 11, 2004
    #4
  5. JAKE

    Seth Renigar Guest

    Corey,

    This is a great idea. I have never thought about using temporary
    sub-assemblies to "speed-up" mating. Slow mating has always been a
    pet-peeve of mine in larger assemblies. The more mates you create, the
    slower it is to create mates. By putting a bunch of your parts (and their
    mates) into a separate temporary sub-assembly, this should act as though
    there are much fewer mates in the top level assembly. This should
    drastically speed mating up.

    Definitely one to remember...
     
    Seth Renigar, Jun 11, 2004
    #5
  6. On the other hand, one of those things that I can't really put a finger on
    is that I think I crash more after creating subs like that. Makes me
    nervous to think about introducing more issues.

    Another issue is that when you create a sub like that, and haven't put in
    all mates with that in mind, some of the stuff goes nuts. Just happened to
    me the other day - parts flipped over, around, inside out, etc. Also, any
    patterns get left behind.

    However, I definitely see the advantage as you point out.

    WT
     
    Wayne Tiffany, Jun 11, 2004
    #6
  7. JAKE

    cadishaq Guest

    sluggish mating... improper heating at your pad?

    Respect
     
    cadishaq, Jun 12, 2004
    #7
  8. JAKE

    Joe Guest

    Here's a possible way to troubleshoot if it acts this sluggish when
    you do a ctrl Q:

    Suppress all the mates and ctrl Q. If it doesn't take too long than
    it's probably a mate or mates. Next, resolve your mates in small
    groups and rebuild. If at some point the rebuild time jumps
    drastically you can then narrow your problem down to that group and
    probably a single mate within that group. At that point either
    redefine or replace the offending mate.

    I had an assembly that had one mate that would increase the rebuild
    time ten-fold. It was a distance mate between a face and point. I
    eventually had to figure out a new way to mate it, for some reason a
    mate to that point really confused SW.

    Just an idea,
    Joe
     
    Joe, Jun 12, 2004
    #8
  9. You could also analyze your mates with our cadDoc tool
    (http://www.dynabits.com/caddoc/index.htm) which will display your assembly
    structure as a graph.
    Then look for circular mates such as part A mated with B, B mated with C and
    C mated with A. Such closed kinematic loops are harder to solve than tree
    structure.
     
    Philippe Guglielmetti, Jun 13, 2004
    #9
Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments (here). After that, you can post your question and our members will help you out.