show decals in drawing

Discussion in 'Pro/Engineer & Creo Elements/Pro' started by sbarrett, Oct 20, 2005.

  1. sbarrett

    sbarrett Guest

    I have placed an overlay on my part using the decal feature. I would
    now like to see that image on the drawing. Is there any way to do
    this? I basically want to be able to see this image in my isometric
    views. Normally I create a dxf from Illustrator and then add that to
    the front view of my drawing, but this does not allow me to view the
    text and graphics in the ISO view. Thanks in advance for the help.

    Scott
     
    sbarrett, Oct 20, 2005
    #1
  2. Scott,
    I don't know of anyway to do that. A decal does not have any geometry. And
    drawing views are not renderings. You should be able to show a cosmetic
    outline (if you make one) of the decal but not the actual image. I usually
    just need to show the outline for placement. So I'll make a part to
    represent the decal. That way I can explode it if necessary. I rely on
    renderings for the nice stuff. You can make an image (.bmp) and insert it
    into the drawing if you want.

    'insert', 'object', 'create from file', then browse and find it.

    Dave
     
    Dave Ignaczak, Oct 21, 2005
    #2
  3. sbarrett

    David Janes Guest


    Point well taken about raster-based graphics (the output of most paint-type
    programs which produce bitmaps) of which decals are but one. As far as I can tell,
    drawing mode is entirely vector-based graphics (instructions to draw lines and
    arcs, point to point). I haven't ever heard of anyone successfully doing any OLE
    graphic input into Pro/e drawing mode. But, isn't there a way to take the raster
    image and outline "edges" of lighter/darker areas. I wish I knew more about
    graphics in general, but isn't there something that does raster/vector conversion.
    Isn't this what POV Raytrace does? Maybe that's what processing through DXF did?
    I know that if you google raster/vector conversion, there's a lot of places that
    do it.
    But that is what you need: a bitmapped object converted to a line drawing.
     
    David Janes, Oct 22, 2005
    #3
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