SheetMetal - Sample Model for Drawn Corners.

Discussion in 'SolidWorks' started by Sean-Michael Adams, Apr 25, 2005.

  1. Howdy folks,

    I have had this method of making a drawn part with "unfoldable" corners
    in my back pocket for a while. This is a pretty clean work-around, so
    don't be to quick to think that we have discovered some hidden modeling
    technique.

    While I have used this method many times, I though that due to the wave
    of senseless spam and OT posts in this newsgroup lately, it might be
    nice to share something that relates to . . . um . . . SolidWorks.

    This is a pretty clean method that could be used for any of you folks
    out there who might need to make a drawn corner or those of you in
    tooling and fabrication who absolutely need some sort of unfolded draw.

    http://www.sheetmetaldesign.com/Cad-SolidWorks/Example19-DrawnCorners.zip

    I also have a How-To Tutorial in the works for this part and will post
    it once it's done.

    In any case, let's help ourselves get back on topic and leave all the
    lame spammers and OT addicts in the dust.

    Later,

    SMA
     
    Sean-Michael Adams, Apr 25, 2005
    #1
  2. Sean,

    Pretty clever.

    How close are the allowances for bends to the allowances for forming ?

    Regards

    Mark
     
    Mark Mossberg, Apr 25, 2005
    #2
  3. Hi Mark -

    The "Straight Aways" are as good as it gets, as the longer edges tend
    to act like "regular" formed edges. The corners, while not accruate,
    are a pretty good starting place and since the actual configuration of
    any flat for a draw is a negotiable thing based on thickness, draw
    height, curvature, inner vs outer shell and tooling factors, this is a
    reasonable starting point.

    Any draw tooling that I have been involved with generally needs a
    couple iterations of the flat blank before anyone will commit to a
    "hard tooled" development. Generally, the draw tool will be made and
    the flat blank will be developed with laser blanks until the desired
    shape is attained. It is not uncommon for this to take a couple (read
    as a few, if hacks are involved) iterations for a drawn corner to be
    developed. Generally, one can radially scribe out lines on a 15 degree
    (or whatever is needed) radial grid and chart out the points on the
    drawn piece - after that the next blank is developed with "reverse
    compensation", charted, formed and compensated again. Eventually one
    homes in on a smooth development. Essentially, when material is added
    or taken away, the draw dynamics change and the part acts differently.

    The model I posted has a "dreaded" internal draw which is near
    impossible (as I drew it) to make it one hit. These are a problem as
    all of the material is in tension, unlike an external draw where the
    material bunches radially and elongates along the height. These two
    forces work together to balance each other out, allowing a reasonable
    chance at success. In any case, the part that one needs to make will
    invariably involve some development. A large arc (based on thickness)
    will form almost picture perfect as if it were linear, while a "sharp"
    radius will have radical distortion. The height of the draw will also
    influence its final state, a shallow draw will behave more like a
    "standard" form while a deep draw will not.

    I wonder if this is what prohibits SW from making a sheet metal feature
    that addresses the drawn corner or curved flange. Fear of putting out
    "bad" geometry, where no good solution is really possible a priori. I
    think that there must be some element of FEA that could get one pretty
    close and reduce the number of iterations in development (maybe there
    is a perfect tool out there). People who develop this stuff usually
    know better, not to say that some folks out there have a major ammount
    of experience and can make a very strong estimation for the first hit
    and be very close.

    I know that round blanks for fully drawn shells have a bit of
    mathematics behind them based on number of hits (reductions), shell
    geometry and so on, but most of this stuff usually comes down to finer
    & finer iterations until the part works. Some of this can be
    translated to the corners here as imperfect 1/4 "shells", but we are no
    where near "1st pass certainty".

    Later,

    SMA
     
    Sean-Michael Adams, Apr 28, 2005
    #3
  4. Sean-Michael Adams

    solid steve Guest

    solid steve, Apr 28, 2005
    #4
  5. Hi Steve,

    Have you used this one? How good of a job does it do? Do you like it?

    I appreciate that they call this "predictive" - this shows that they
    understand the problem and are helping people get closer in less time,
    not giving them a perfect blank "magically".

    Their quote: "Consistently reduces material costs and number of trials
    in the blank die tryout stage". Leads me to believe that they know
    that development of this type is iterative.

    . . . "Legalistically speaking, I think that they probably mean _draw_
    die tryout stage - if someone has a blank die already made, it's too
    late in the process & someone got some 'splainin (and inserting) to
    do", said Mr Adams, dressed in his finest Philadelphia Lawyers outfit
    (grin).

    Looks like cool stuff that could make life easier.

    Testimonies anyone?

    Later,

    Sean
     
    Sean-Michael Adams, Apr 28, 2005
    #5
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