It would appear with SW2005 (at least) and SP1.1 & 3.0 (at least) that sheet metal and textures don't play well together. If you have a formed piece of diamond plate in which you applied the texture to only one side of the material , as is in real life, then when you unfold it, the texture gets screwy. If you apply the texture to the body, it appears to work ok. Here is a simple test procedure. Create a sheet metal part with one bend. Apply a texture to the outside 3 faces (leg 1, bend, leg 2). Looks fine. Then flatten it and reform it. The texture comes back on only one of the faces and it appears to be the first one selected when applying the texture. I think at least part of the issue is that a sheet metal part changes between the flat and formed version in that the formed state has 3 faces, and the flat becomes one face instead of the 3. We see similar results on another machine with a different SP, but also a different graphics card. Anyone else seeing the same stuff? WT