Set weight of part?

Discussion in 'SolidWorks' started by Muggs, Jan 7, 2004.

  1. Muggs

    Muggs Guest

    Hello All,

    Is there any way to set the weight of a part, to be used in mass props of an
    assembly?
    I drew up a right angle gearbox, and would like to set the weight at 4 lbs.

    TIA,
    Muggs
     
    Muggs, Jan 7, 2004
    #1
  2. Muggs

    Muggs Guest

    Good idea, Thanks Dale!

    Muggs
     
    Muggs, Jan 7, 2004
    #2
  3. Same here.

    WT
     
    Wayne Tiffany, Jan 7, 2004
    #3
  4. My collegue once made a 1" cube weigh 300lb because he didn't want to draw a
    whole engine. Geee what kind of material is 300lb/1in^3. Kryptonite?
    MyMaterialonite? =^)
     
    Corey Scheich, Jan 7, 2004
    #4
  5. Muggs

    kenneth b Guest

    there was a tv advertisment a while back for some science show describing
    the density of a 1" cube at around a million pounds, material was from a
    star (best as i can remember).
     
    kenneth b, Jan 7, 2004
    #5
  6. Muggs

    TheTick Guest

    mass=density*volume
    density=mass/volume

    Get volume, set density accordingly.
     
    TheTick, Jan 7, 2004
    #6
  7. Muggs

    kenneth b Guest

    not sure ... it may have been as much as 10~15 years ago when this ad aired
    (PBS only, can't remember). i do remember being baffled as to how something
    could be that dense. it might have just been speculation (from the
    astronomers).
     
    kenneth b, Jan 7, 2004
    #7
  8. Black hole material?

    WT
     
    Wayne Tiffany, Jan 7, 2004
    #8
  9. Muggs

    Art Woodbury Guest

    There's another trick if the center of gravity needs to be independently
    located, as in a model of a purchased part (like a motor/gearbox) where
    the external features are modeled to show appearance and fit, but none
    of the internal parts are created.

    Make the part with a density close to zero. Make a tiny sphere or cube
    and give it a high density to match the weight of the real part. Put
    them both into an assembly and mate the high density part so it's at the
    desired location of the center of gravity. Save the assembly as a
    2-body part, which now has the correct weight AND C.G. location.

    Art W.
     
    Art Woodbury, Jan 7, 2004
    #9
  10. Muggs

    Art Woodbury Guest

    I should have mentioned that a part made this way still doesn't really
    duplicate the "real" part. With all the mass concentrated at a point,
    such things as radii of gyration and moments of inertia will be totally
    bogus.

    AW
     
    Art Woodbury, Jan 7, 2004
    #10
  11. Muggs

    Michael Guest

    Cute trick! I'll remember that one.
     
    Michael, Jan 7, 2004
    #11
  12. if you find out the volum of the part. you can reverse from that using
    4 lbs to figure out what to set the dencity to.

    hope this helps.
     
    Sean Phillips, Jan 7, 2004
    #12
  13. Muggs

    Sporkman Guest

    Would be way, way, WAY heavier than than a million pounds per cubic
    inch. Just for grins . . . the density is theoretically "infinite", but
    it's actually not even describable in those terms. Since light cannot
    escape the gravity well Relativity breaks down at the "event horizon" of
    a black hole and there becomes no meaning to the concept of "infinite".
    One would need a workable theory of quantum gravity in order to quantify
    the density, and we don't have one . . . yet (I'm workin' on it 8^P ).
    SolidWorks is just the means to the end.

    'Sporky'
    "On the foreskin of technology"
     
    Sporkman, Jan 8, 2004
    #13
  14. Muggs

    Smiley Guest

    Let me add something to the theoretical "wish list" of stuff for
    Solidworks (and other CAD packages).

    An object called "simple representation" which is drawn using any
    combination of points, lines, solids, or 3-d faces, which can be
    assigned a weight and moments of inertia.

    This way we can use objects from 3-D model services (normally as
    meshes) or even 2-D drawings from manufacturers in our designs without
    all the hassle of re-creating them 3d in solidworks.

    Joe
     
    Smiley, Jan 9, 2004
    #14
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