rubber boot

Discussion in 'SolidWorks' started by Rudy Kube, Oct 24, 2003.

  1. Rudy Kube

    Rudy Kube Guest

    Hi; I model injected plastic cases and more and more we are making
    protective rubber boots for them to fit in. Its a pain putting all the
    radii, drafts and angles on the inside of the boot to fit the cases. Is it
    possible to put a block around the case model and then subtract the case
    leaving a hollow with it's shape? Sure would make it easier. Or is there a
    way I could do it with muti-bodies?
    Rudy
     
    Rudy Kube, Oct 24, 2003
    #1
  2. Rudy Kube

    Habib Guest

    Hello towards you Rudy -

    Perhaps what is your need is to make one CAVITY.

    This is the feature to be used. But a assembly will have to be made by you
    to get these to work.

    The tutor can give the help - see there to get the details.

    Know too this is for the molding but can be useful now to you.

    Sincerefully,

    Habib
     
    Habib, Oct 24, 2003
    #2
  3. Insert/Part should give you a body to combine/subtract from your boot.

    Otherwise, as Habib said, you can also do this with the cavity feature
    via a incontext assembly relationship.

    ...
     
    Paul Salvador, Oct 25, 2003
    #3
  4. Rudy Kube

    Rudy Kube Guest

    Insert/Part is the way to go. Makes a beautiful cavity when subtracted. I
    also tried putting a multibody cube around the part and subtracting it from
    that. That worked too. Thanks it cut my time dramatically.
    Rudy
     
    Rudy Kube, Oct 25, 2003
    #4
Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments (here). After that, you can post your question and our members will help you out.