rotate slower in SW2007

Discussion in 'SolidWorks' started by Lee Bazalgette - factorydesign, Oct 2, 2006.

  1. hi, have just started playing with SW2007 - anyone else finding the rotate
    with middle wheel pauses before actually starting to rotate?

    Have ATI V5100 video card, SW2007 SP1, Pentium Extreme and 2GB RAM - this
    machin shouldnt' be slow. Or is this another instance when you have to
    upgrade your computer to upgrade Solidworks and have it run as it was
    running 10 minutes ago?

    Thanks

    Lee
     
    Lee Bazalgette - factorydesign, Oct 2, 2006
    #1
  2. Lee Bazalgette - factorydesign

    WT Guest

    Notice that there is a change in how SW2007 rotates with the middle
    button. In SW2006, you would MMB click and release on the corner you
    wish to use as the center of rotation to select it. Then you would MMB
    click and hold again to actually rotate. Now with SW2007 you MMB click
    and hold and rotate all on the first click. This could be the
    difference that you are seeing - I'm not seeing any slowdown at all.

    Also keep in mind that if you have a large file open, and you are
    having trouble rotating, etc. without it jerking and having to wait for
    it, that having the shaded view with edges is slower than without the
    edges turned on.

    WT
     
    WT, Oct 2, 2006
    #2
  3. yeah, I susses the difference, and to be honest I think it's a much better
    way to rotate about a slected entity. But I definately get a pause before
    rotating - but then it is an imported file made up of lots of surfaces, so
    maybe that's the issue.
     
    Lee Bazalgette - factorydesign, Oct 2, 2006
    #3
  4. Lee Bazalgette - factorydesign

    WT Guest

    You know, after I wrote that, I started playing with it a bit more and
    I am finding that it's not a consistent action. Sometimes it works
    just fine - other times it just rotates about some other center. I
    also found that sometimes I can click and rotate about a point that is
    just clicked on a face, but it's not the rotate normal to an axis
    perpendicular to that face as you would expect, it's as if I had picked
    a vertex there. Hmmm, strange indeed - bears watching to figure out.

    WT
     
    WT, Oct 2, 2006
    #4
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