Random array?

Discussion in 'SolidWorks' started by Mike, Jun 19, 2006.

  1. Mike

    Mike Guest

    I was looking for some advice please:

    I have a container where I have modeled a simple cylinder and need to
    array it 500 times. However, i don't want it to appear uniform because
    I want it to look like someone just dropped these 500 plugs in there to
    appear realistic. What is the best function to use? I have been using
    Solidworks for 2 years and taken several classes, however this was
    never covered, nor is it in the tutorials. Thanks in advance!
     
    Mike, Jun 19, 2006
    #1
  2. Make a sketch with 500 random points and use a "Sketch" driven pattern

    Mike
     
    Michael Eckstein, Jun 19, 2006
    #2
  3. Mike

    Mike Guest

    I apologize, I was not totally clear. I have a clear container. I
    have to model it showing 500 earplugs. The earplugs are simple
    cylinders. I was looking for for a end result of something looking
    like i dropped the 500 ear plugs into the container. They would be on
    different axis, rotations, etc (just like in real life).
     
    Mike, Jun 19, 2006
    #3
  4. Mike

    pete Guest

    How about taking some photos and wrapping it around the cylinder using
    photoworks?
    Just a thought :)
     
    pete, Jun 19, 2006
    #4
  5. Mike

    Mike Guest

    Maybe, the photoworks sounds like the quickest solution, especially to
    avoid memeory issues...

    I could still rotate it and have the same effect..

    I apprecate the help everyone!
     
    Mike, Jun 19, 2006
    #5
  6. Mike

    neil Guest

    Not that is that helpful to you but I thought I would mention in passing
    that Blender has the ability to import collision physics to an animation so
    you could show the plugs falling into a container and settling in a
    realistic way or just render the final frame.Somewhere I used to have a
    short .avi showing a bowl being filled with chairs but I can't find it
    unfortunately... :eek:)
     
    neil, Jun 19, 2006
    #6
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