PWX-2 Quirks

Discussion in 'SolidWorks' started by CoreyK, Oct 3, 2003.

  1. CoreyK

    CoreyK Guest

    I have been experiencing many annoying quirks when using PWX-2.
    Basically the program doesn't seem to save the user's input after a
    session is closed. For example, why can't it seem to keep track of
    the floor height? I set the orientation and size of the room, but
    the floor height randomly jumps to a default value - sometimes it
    takes several renderings and it almost always happens after closing
    and reopening the file. I have started to record the floor height in
    the document summary info section because this is such an annoyance.

    The program also doesn't seem to keep track of the file locations of
    custom materials and decals. When creating a custom material, even if
    it is saved in the default location C:\Program
    Files\SolidWorks\data\PhotoWorks\custom\Materials, the user is told
    that the material file cannot be found. Is everyone browsing to these
    files when opening documents? Also, if you select no when asked if
    you want to browse for a replacement file and check "do not prompt
    again for this file" you will still be prompted the next time the file
    is opened. You have to detach the material from the model to prevent
    being asked to find it. This checkbox doesn't seem to work.

    SWX2003 SP3.1
    Win2000 SP4.0
    1GB RAM
    nVidia Quadro FX1000
     
    CoreyK, Oct 3, 2003
    #1
  2. CoreyK

    Arthur Y-S Guest

    Not that you should have to but to save the headache i just created a room,
    4 walls out of planes. Creates mates to the models, apply the materials and
    go. It aint a perfect world...
     
    Arthur Y-S, Oct 3, 2003
    #2
  3. I work around the problem bij saving my favourite setting for photoworks in
    the assembly templates (*.asmdot).
    So open your standard assembly make changes and than save as (*.asmdot).

    Hope this solves ypour problems,

    regards Bram
     
    B. van Welzenis, Oct 6, 2003
    #3
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