PW2 panorama images..

Discussion in 'SolidWorks' started by Paul Salvador, Apr 15, 2004.

  1. Paul Salvador, Apr 15, 2004
    #1
  2. Mike J. Wilson, Apr 15, 2004
    #2
  3. Paul Salvador

    Devin Guest

    Do one, Do one!

    I am jealous now. Let me see!
     
    Devin, Apr 15, 2004
    #3
  4. Paul, thanks for pointing us to this, these are wonderful, and many of
    them right in my own backyard.

    Now, I can't wait still PW get HDRI....
     
    Mark Biasotti, Apr 15, 2004
    #4
  5. Thanks Paul - I was getting tired of making my own, and they were nowhere
    near this good.

    However (isn't there always a however?)...
    Here's what happened after I split the image into an upper hemisphere
    picture and a lower hemisphere picture and tried to use them on a spherical
    environment in SP2.1. I hope things have been fixed in sp3 (I can't use it
    because of current jobs). I reported this stuff so verylongago...

    Tip1- get your scene alignment first in another part/asm, then save it
    before bringing into the model you want to finally render. Make the top and
    bottom visible so you can see the alignment, because the images are tough to
    align

    Bug1: You cannot use immediate rendering in the preview window to align the
    top material to the bottom material. It is still, after almost two years,
    rotated 90deg, but now it rotates the POLE 90deg! instead of just the
    rotating the image incorrectly around the equator. You can use the render
    button in the preview window to get a decent preview, but it is just a best
    practice to render to the screen because it takes about as long and that way
    you will be absolutely sure.
    CORRECTION - I just tried it while in the scene dialog and, though it has
    worked well up to this point, now the environment preview on the screen
    turned into my default material! The preview window was still OK. When I
    closed out of the scene dialog, though, the screen rendering worked OK
    again. So much for best practices

    Bug2: About 50% of the time, when applying or tweaking a material to the
    bottom, the bottom turns irrevocably black. This also happens when opening
    a saved scene after doing a couple of test renders/environment checks. I
    can't pin down the sequence, so this one is not likely to get fixed anytime
    soon. Just delete the scene, close out of the SWx session, reopen the file,
    and replace the scene, and you will get the bottom image back.

    I give my environments a length and width of 200 to get past the
    scratchy-indirect-illumination shadow bug. Note: The height and floor
    offset, though active, do not (seem to) do anything with a spherical
    environment.

    Bug3: The mapping of the top and bottom images are all f***ed up - I at
    least can't find the pattern. Here are the numbers I had to use, but I
    started with an existing spherical environment I made last year. When I
    start with one of the stock spherical scenes, I had to use 1meter as the Map
    height and I ran into the "bottom-going-black-bug".

    Top image (all dims in inches):
    Offset - latitude 0, longitude 1. BTW - the latitude and longitude are the
    exact opposite of what they are on the earth. In PWx scenes, Longitude
    moves the image up towards the pole, latitude rotates around the equator!
    Mapping to a spherical nmodel uses earth-type latitude and longitude
    Map width-173.228, no mirror
    Map height-87.5, no mirror. Note - this seems to be independent of the room
    length/width
    Axis direction1-180°
    Axis direction2-0 °

    Bottom image
    Offset - latitude 86.6, longitude 0.
    Map width-173.228, click Mirror
    Map height-87.5, click Mirror. Note - this seems to be independent of the
    room length/width
    Axis direction1-180°
    Axis direction2-0 °

    Anyone else care to share their numbers? I am hoping we can find a pattern
    that we can document
     
    Edward T Eaton, Apr 16, 2004
    #5
  6. FYI- We tried to render the scene in SP3. Disaster.
    The bottom material is automatically lost and renders black (instead of only
    50% of the time), and we can't get the upper material to map correctly (the
    North pole is always at the equator no matter what we do)
    Interesting change in behavior in the preview window - it works more
    consistently (the automatic preview matches the manual render preview in
    that window) but neither preview matches the rendering to screen at all.
    The preview still has that 90° rotation of the scene's pole relative to the
    screen rendering.
    Also, we can't seem to 'defer' rendering in the preview box in SP3 any more.

    So, I will be very curious to see if anyone can get any consistent success
    at all with using these on a spherical environment. Maybe by pooling our
    results we can figure out a consistent way to navigate through this.
    Otherwise, I will have to go back to my old PWx technique of mapping a decal
    to a sphere and using the show/hide trick to create spherical environments.
     
    Edward T Eaton, Apr 16, 2004
    #6
  7. Paul Salvador

    mikemcdermid Guest

    if pw2 gets hdri it will be dammned to a life of never finishing a render
     
    mikemcdermid, Apr 16, 2004
    #7
  8. You nailed it!! Thanks!!

    It's been a major fubar using PW2 and I honestly do not know the
    pattern... sometimes I think I know it and then all consistency bets are
    off. But I agree, it is independent of the scene or room or objects
    used.
    And, I do not understand the logic with most of the PW2 gui layout,
    which I think should be totally redone because, imho, it has always been
    a fubar.

    The other day, on a part which was chrome, I keep getting a black
    reflection (it always rendered fine) with a smidgen of the
    sphere/scene... somehow, my image on the sphere got all scrambled??
    I've seen this happen before but like the past, there was no rule for
    how/why/where/...
    No matter what I did, I could not unscramble it... so, I removed the
    scene and the p2m and reapplied a new scene and p2m and it seems to be
    ok now?

    Currently, I've been having so many problems and crashes with SW2004 sp3
    that, I'm hoping, if I uninstall and reinstall, most of them will go
    away?

    ..
     
    Paul Salvador, Apr 17, 2004
    #8
  9. Paul Salvador, Apr 17, 2004
    #9
  10. You can't make me do it, I won't, I'll resist!? ;^)

    I thought you had SW2003 and PW2,.. you should be able in add the images
    or map the 6 sided HDR images to a room and get the same/similar
    results? Nothing really changed in SW2004.

    ...
     
    Paul Salvador, Apr 17, 2004
    #10
  11. Ed and Paul,
    Here are my notes for getting it to work the first time on
    my system. Let me know if this works for everyone else or
    if what I am seeing is incorrect (it looks good to me, but
    I'm not an expert on Earth geography, I just know I don't
    want to experience any "Pole Shifts" doh!).

    *) Using SW2004 SP3.

    *) Start a new part.

    *) Make sure "Preview Window" is enabled.

    *) If the Preview Window render option is set to "OpenGL"
    the preview is totally messed up. Major bug.

    *) You MUST use "Ray Trace" Rendering period.
    NOTE: If you zoom or rotate in the Preview Window, it
    temporarily switches to "OpenGL" mode and you see an
    incorrect image until you are done rotating or zooming.

    *) The environment bitmap image I'm using has a width ratio
    that is exactly double the height. In this case it is
    1280 pixels wide by 640 pixels high.

    *) I create a material using this image.

    *) I start off using "Sphere Sky Environment". I tried
    "Checker" and "Neon" but had HUGE problems. Maybe
    it's different for other users?

    *) Hit the "Room" tab

    *) I disable "Resize Automatically"

    *) I change "Length" and "Width" to say "500" for now.

    *) "Height" and "Floor" is set to "0" (no reason, just anal).

    *) I HAVE TO switch the "Align With" option to "Model X-Y
    Plane". Any other setting is screwed up!

    *) Make sure "Link all Walls" is disabled.

    *) Enable the "Visible" settings for "Top" and "Bottom" walls
    so you can see it in the Preview Window.

    *) I apply my bitmap to my room Top wall and Bottom wall.
    Note: I don't even mess with the Texture settings! And I
    especially don't mess with Texas ;^)

    *) You are DONE! The preview look great at this time.

    Some other notes:

    When you actually look at "Map Width" in the Texture area,
    it's always set 1/2 your room size.

    BUT!!

    If you change your room size, the Map Width doesn't update
    until you select another "Align with" option (e.g. "Model
    X-Z Plane") then switch it back to "Model X-Y Plane" again.
    You DON'T have to hit "Apply" top see changes.

    It will automatically adjust the Map Width for you.

    What do y'all think?

    Mike Wilson
     
    Mike J. Wilson, Apr 17, 2004
    #11
  12. Mike J. Wilson, Apr 18, 2004
    #12
  13. I think PhotoWorks has a seriously crippled user interface! What you, Paul,
    Ed, and others are willing to put up with to get your beautiful pictures is
    unbelievable to me.


    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, Apr 18, 2004
    #13
  14. Any chance that you would share your SP and the mapping numbers?
     
    Edward T Eaton, Apr 19, 2004
    #14
  15. I'm not sure I understand. Did my instructions not show up
    on your server? That happens sometimes with my NG provider.
    The first note shows my SP.

    I didn't input any mapping numbers. The rendering I posted
    was made almost entirely from my post. The only thing I
    left out was where to download the model and what settings
    I used for lighting.

    If you mean Offset Latitude/Longitude and Axis Direction1
    and 2, they are all set to "0" (the defaults). I'm sure if
    I try to adjust them I will run into yet more bugs.

    Mike Wilson
     
    Mike J. Wilson, Apr 19, 2004
    #15
  16. Paul Salvador

    Devin Guest

    Nope, I am way behind. I have 99, 2000, 2001, and 2002. That's all folks.!
    Damn it!
     
    Devin, Apr 19, 2004
    #16
  17. Paul Salvador

    Devin Guest

    BTW Paul, I'm going to be up in Yosemite again in a couple weeks. Do you
    think they will open up the Tioga Pass soon?
     
    Devin, Apr 19, 2004
    #17
  18. Mike J. Wilson, Apr 19, 2004
    #18
  19. Hey Mike,

    Yeah, I tried it on a few parts and it works, thanks!
    but... as you have seen it's very temperamental and preview is not much
    help in most cases as is the interactive render mode, they give false
    feedback. but.. your example seems to work in the preview, and yeah,
    when you rotate in the preview, that's were it goes wacko.

    Anyhow, thanks!

    SW Corp has to overhaul this, it's ridiculous!!

    ...
     
    Paul Salvador, Apr 19, 2004
    #19
  20. Kewl. and, nice model!

    ...
     
    Paul Salvador, Apr 19, 2004
    #20
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