PW: Caustics and Applying materials

Discussion in 'SolidWorks' started by modelsin3d, May 20, 2005.

  1. modelsin3d

    modelsin3d Guest

    Not sure how many of you have used the caustic settings, but I just
    started getting into using it.

    My questions is if you turn it on at the Part level, does that carry
    across to the Assembly?

    My other question is applying materials. I peronally do it at the part
    level. (ie make changes and adjustments) but you can also see the
    materials at the assembly level and make changes. Is that one and the
    same? Should you edit the part and then make the changes?

    Lastly, with caustics you have the ability to adjust Energy, C Photons,
    and G Photons. What or how does that begin to translate into
    renderings. I definately see changes, but I guess I am looking for an
    explination of what they are.

    Thanks
     
    modelsin3d, May 20, 2005
    #1
  2. modelsin3d

    Rock Guy Guest

    I don't know much about caustics so I'm no help there but I can answer
    the material question.

    Yes, the materials you see in the Photoworks assembly file property
    manager match what has been applied in spedific part files. If you
    edit the material in the assembly then its the same as opening the part
    and editing the material there. This works both ways. If you edit the
    material in the part file it carries over to the assembly. I also
    apply most of my materials at the part level. I seem to have better
    luck with material mapping if I do this.
     
    Rock Guy, May 20, 2005
    #2
  3. modelsin3d

    matt Guest

    wrote in @g47g2000cwa.googlegroups.com:

    Well, if you don't get any other response, mine might be useful. I'm not
    too confident of my caustics knowledge, so hopefully someone else will
    chime in.

    The caustics settings, as I understand them relate to the lights, so the
    part settings don't travel to the assembly. I think it has to be set up in
    the assembly.

    Personally, I prefer to assign materials at the part level. When I get
    something that someone else has Photoworxed, it can be extremely
    frustrating to go through the PW assembly tree to figure out what part got
    what material, especially if the person just used features or faces to
    assign materials instead of parts, and didn't group the parts together into
    the same material folder.

    "C" photons are "caustic" photons, "G" is for "global illumination", I'm
    guessing. The "radius" setting is for the size of the spot of light a
    photon makes when it hits a surface, and the energy obviously has something
    to do with the brightness. You want to have small radius, large numbers of
    photons, and adjust the energy to suit. As you might imagine, though,
    these settings are made to the extreme peril of render speed.

    And then there's the idea that caustics are only meaningful in transparent
    materials.

    You might consider getting the new Photoworks book from your reseller. It
    actually has some decent things in it toward the end. It seems to have
    been written by two different people, one plodding and pedantic about the
    simplest things, and the other more concerned about conveying useful
    information at a higher level. Solidworks training stuff is good at
    telling you "what" to do to finish the exercise, but it's not so good at
    telling you "why" you did that instead of this.

    Anyway, check it out.

    If you learn something, please pass it on. I don't think there's much
    depth of knowledge on this topic among SW users.

    Matt
     
    matt, May 20, 2005
    #3
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