PRO/MECHANICA

Discussion in 'Pro/Engineer & Creo Elements/Pro' started by rec . music . makers . percussion . hand-drum, Jul 5, 2006.

  1. hI
    I've only had some simple tutorials at uni for pro/mechanica, and I'd
    like to use it on a beam
    The beam I'm designing has a funny shape, otherwise I'd stick with
    simple hand calc's.
    To check whether I'm going down the right path, I started with a hand
    calc of a square beam, simply supported.(Not cantilevered)
    However, when i try and use mechanica, I dont get anywhere near the
    same results.
    I suspect that I'm not using the right constraints. however I havent
    much expereince in picking them.
    Can anyone give me some pointers on picking the right constraints on a
    beam? I'm just wasting time at the moment

    Cheers
    Craig
     
    rec . music . makers . percussion . hand-drum, Jul 5, 2006
    #1
  2. rec . music . makers . percussion . hand-drum

    John Wade Guest

    rather than consider a square beam, why not use the section properties
    for the beam, which are available in the model analysis - x sec
    analysis tool? then your 'by hand' calc shouls be pretty well bang on
    and you'll know if your mechanica model is predicting accurately
     
    John Wade, Jul 5, 2006
    #2
  3. Thanks John
    However, eventually i need to put the actual shape in pro/mechanica, it
    is a thin extruded section with some funny details. I would like to
    'benchmark" what i'm doing, so that I can be confident of the results
    when i am doing the complicated shape. so i would like to do a simple
    beam with the same constrints and loads, but preferably 3d

    Cheers
    Craig
     
    rec . music . makers . percussion . hand-drum, Jul 5, 2006
    #3
  4. rec . music . makers . percussion . hand-drum

    David Janes Guest

    The Zen of constraints say:
    "You don't pick them; they pick you." So, you must ask yourself (perchance to tell
    us, your spirit guides): 'what constrains my beam (really)' ~ if you can answer
    that, Sensai Dave says, 'You'll know the chosen when you see them: Physics 101.'
    (Or, are you having, as yet unrevealed, procedural problem [what button to push to
    do suchandsuch]!?!) We wait to be enlightened.
     
    David Janes, Jul 6, 2006
    #4
  5. thank you for your words of wisdom Sensei Dave. I have in fact worked
    out the correct constraints for pins, ie allowing the z axis free to
    rotate. Results line up with expected hand calcs. I now feel free to
    move onto more esoteric shapes than simple beams, using sketcher to
    draw them

    Cheers
    Craig
     
    rec . music . makers . percussion . hand-drum, Jul 6, 2006
    #5
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