poor decal rendering in SW2006

Discussion in 'SolidWorks' started by jmeenan, Dec 3, 2005.

  1. jmeenan

    jmeenan Guest

    BlankI have been attempting to render a decal that was originally a high
    quality scanned greyscale bitmap. no matter what resolution I use, the
    result is always poor and blurry. I have searched for a solution elsewhere,
    with proposed solutions ranging from changing the anti-alias settings to
    modifying hlr/hlv resolution, but still crappy decals! any ideas?

    thanks

    Jim
     
    jmeenan, Dec 3, 2005
    #1
  2. jmeenan

    JR Guest

    Hi Jim,

    I made simular experiences a while ago and I found out that the auto masking
    function within PW
    creats blury, fuzzy edges and aliased contours. My workaround was to creat
    corresponding masks
    in an external graphic-software (Photoshop) eg. by inverting the image or by
    precisely selecting a
    color-chanel and merging it to the desired transparency.

    Hope this helps with your problem.

    Success

    Jochen
     
    JR, Dec 3, 2005
    #2
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