You know when you make a change to something before a sketch and the sketch completely flips to its mirrored position? Or maybe an extrude or a cut just changes directions? I just ran into this and was able to figure out what's going on. The change I made was to change the value of a sketch fillet. It didn't cause any sketch errors, change the number of edges, vertices or faces, it was just a size change. A plane was defined based on this face (3 pt plane), and it lost one of its references. When I reselected the reference, the sketch that was on it flipped position. Obviously a plane normal problem, but SW gives you no control over the plane normal. It turns out that the solution was to go back into the feature and reselect the vertices in the original order. So with a 3 pt plane, the order in which you pick the vertices determines the plane normal direction, and if you reselect the vertices without paying attention, you may flip your plane and everything dependent on it. This would be a good thing if there was some way for users to know about the functionality. Maybe a reorder button in the dialog like in the loft section dialog? Maybe something in the help that says that's how it works? Maybe an indicator and a switch to help the user understand the significance of and how to control plane normals? Anyway, I know I sometimes lose a lot of work when I'm not willing to stop and figure out why things like that happen. Just thought I'd pass on that info. matt