PhotoWorks & Photo Real Contest Winners Posted

Discussion in 'SolidWorks' started by Rob Rodriguez, Oct 30, 2006.

  1. The PhotoWorks Rendering Contest and Photo Real Challenge votes have been
    posted and winners selected.

    Congratulations to Fernando Mota for winning the October PhotoWorks
    Rendering Contest. You can see Fernando's winning entry at
    www.robrodriguez.com. For the November contest we have a model of the
    SolidWorks Chopper.

    Congratulations to Marc Gibeault for winning the Photo Real Challenge. Marc
    used V-ray and 3DStudio to create the most realistic image of the stapler
    model. I've also posted the information with each rendering for those of
    you that want to compare the images in relation to software, machine specs
    and rendering times.
     
    Rob Rodriguez, Oct 30, 2006
    #1
  2. Rob Rodriguez

    neilscad Guest

    Quite interesting results.
    It is revealing to see how each renderer handled the staples detail and
    the refelections.
    I am somewhat surprised at the slowness of Maxwell to get to a
    relatively noise free state.
    In a render I did with Indigo beta6 on my ageing 2.8ghz single pentium
    I got a fairly clean image in about 12hrs. I don't think any of the
    images used noise removal software post?
    I am not sure Jeff used Maxwell for that result in 2 hours though is
    that right?

    I had a go at this contest using Blender and Yafray but I was late
    sending them in and because I was busy doing multiple things I didn't
    keep a record of the time spent. The Indigo one had a normals problem I
    did not pick up until the morning..my fault oh well.
    I would say my time was about an hour and a half and render time was
    about two and a half for each of the first two so all said and done it
    was about the same as the others I guess.
    For me ordinarily it would have gone faster to set up a render by
    importing one stapler and staple clip instance into Blender and set up
    a scene as I pleased.
    I found using the file as given and trying to matching the look of your
    example fairly hard.
    I see everyones setup was a little different though so perhaps I
    worried too much about that aspect.
    If you post another open contest Rob it may be a good idea to include
    some sort of marker object for the lights and camera so that we can
    compare more favourably.
    Well done Marc.
     
    neilscad, Oct 30, 2006
    #2
  3. Rob Rodriguez

    jjs Guest

    Did not suprise me for my rendering as it was done with "multilights"
    on. This meant at the end of the 8 hours I could adjust the sliders
    for the 5 lights and spin out a jpg for whatever combination I liked.
    The downside of this is to create alot of noise that takes time to
    clear. I was also playing with alot of the fancy multilayered
    materials that are now available on the Maxwell Material site, and
    these tend to take longer to clear, compared to simpler materials that
    Jeff was probably using. I believe Jeff also used the "skydome" light
    which is very quick to clear of noise but can lead to a flatter image.
    No quite sure what you mean Neil, but as a first iteration of a
    contest and its rules , well done Marc.

    Jonathan
     
    jjs, Oct 30, 2006
    #3
  4. Rob Rodriguez

    neilscad Guest

    How long do you think it would have taken to match Jeffs noise std with
    your 5 light set up?

    I sort of understood this was a special one off contest on account of
    PW07 getting some promotion. I think Rob was doing SW a favour to show
    how useful/efficient/competitive an integrated renderer was...could be
    wrong about that...
    Perhaps the subject was not really that suited to showcasing Maxwells
    strengths.
     
    neilscad, Oct 30, 2006
    #4
  5. Rob Rodriguez

    jjs Guest

    How long have you got? :)

    Its the drawback of Maxwell - computers are just not fast enough for
    it !! I await the multicore chips etc, because the license allows 8
    cores ( I think) to be used at once.

    The set up times for a scene are just so quick that I prefer to use it
    (and my blood pressure is reduced when not using PW)and then let the
    render go over night .

    If I wanted to really optimise it I would have perhaps 3 lights at the
    most and reduced the multilayered components - and then perhaps
    20hours would have been realistic. But if I use a de-noiser software
    on the image it gives a pretty acceptable image after 10 hours. I
    don't think Maxwell is there just yet for people who want a quick
    crisp noise free render. However for those with a need for a good
    lighting in rendering that will for a brief moment make the client go
    wow! - is that a picture? - then maxwell gets that foot in the door.

    Possibly but it was fun to see, - but I think I just have to agree to
    disagree with Rob as far as PW is concerned. Rob has found he can
    handle using it. I just have given up - I just use it for quick
    'cartoon' renderings combining the renders with the visible edge
    showing - these images are great for concepts and explaination
    sheets. but I now just leave PW turned off .
     
    jjs, Oct 30, 2006
    #5
  6. Rob Rodriguez

    Rock Guy Guest

    Hi Guys,

    The Photo real contest was done for myself than anyone else. After
    Mark posted the SolidWorks competition with the camera I thought it
    would be a great idea to do something similar but have "real users" do
    the renderings. Jeff Nordhues approached me with a model and an image
    and that is what really set the contest into motion. My only
    disappointment was the lack of entries.

    I've been a Maxwell Render owner since the beta release at which time
    about the discounted seat and then received the 1plus license when 1.0
    was released. Maxwell is the first rendering Software I felt created a
    true photographic image (or had the ability) and the images at the
    Maxwell site typically left me saying, "WOW". I purchased Maxwell
    because I wanted to be able to create "WOW" images but I've been
    very disappointed with the software. I'll be the first to admit that
    I haven't taken the proper time to learn Maxwell and how it works but
    Next Limit isn't exactly making things terribly easy for Maxwell
    users. The plug-in for SolidWorks is very limited in my opinion and
    the best way to do a SolidWorks rendering is using Maxwell Studio. Of
    course using Studio requires a whole other software learning curve and
    the manual Next Limit provides with Maxwell is really no where near as
    informative as it needs to be. As I try and use Maxwell I continuously
    become frustrated by the amount of time required to achieve any sort of
    decent results.

    I had similar issues with PhotoWorks when I first started learning the
    software and similar to Next Limit the Documentation provided by
    SolidWorks for PhotoWorks was limited and the user was really left to
    learn things on their own. SolidWorks has improved this over the years
    but they still have more to do. Part of the reason for starting my
    website was to help others that wanted to learn PhotoWorks and ran into
    the same learning issues I faced. PhotoWorks had improved over time
    and I'm able to achieve good images with the software but I do feel
    like I need to achieve more realism with my renderings and I'm not
    sure the level of image I'm trying to achieve can be done using
    PhotoWorks. The nice thing about PhotoWorks is its speed and
    integration with SolidWorks. Now that I know the software I can
    quickly turn out a good quality image.

    The contest was a way to see what could be created using all types of
    rendering software in the hands of capable users. It was also a way to
    compare the effect of machine specs, set-up time and save time versus
    rendering packages. In this respect the contest was somewhat
    successful (some what because we could have had more software
    represented) and I'm interested and surprised with the results.
    Frankly, in my opinion the 20 hours of processing time for a Maxwell
    image is just too long. Jeff did complete a decent image in 2 hours,
    he also sent the same image after 40 hours that was totally noise free
    but even he agreed that was a very long time to process the image.
    Marc had the winning image and it's done in an acceptable time. Marc
    informed me the longest part of his processing time was matching the
    camera view set forth by SolidWorks and the rules. Apparently it's
    not possible to carry the view over into 3DS so he needed to recreate
    the view which took almost 2 hours.

    Maybe at some point we can run another contest and we'll have more
    participation. Of course everything I've said is my opinion only and
    I'm sure everyone has their own.

    Thanks for participating in the contest.
     
    Rock Guy, Oct 30, 2006
    #6
  7. Rob Rodriguez

    jjs Guest

    Speaking for myself - you just hit an unlucky period when alot was on,
    but then that is no real excuse as it was not too much time to set up
    and render overnight. A 20 hour render is another matter as it holds
    up my machine when I need to use it.
    Agreed - Their terminology and the quirky interface of Studio is very
    frustrating.
    Its getting better - but I have to agree - working in the plugin is
    just for tests.
    Best to start by attaching materials in the plugin and then edit or
    change them in the studio. Leave the lighting till the studio, then
    if using the sun, twirl the world around untill the Compass rose and
    sun on the model view is in the correct orientation. I often end up
    in antarctica !!

    After that just render and fiddle with the exposure in the render
    module as it is rendering and remember to hit the refresh button.

    Stick to none textured materials until you are confident in selecting
    the projector props and fiddling with them and their quirky
    terminology and seemingly non -world units,scales and orientation
    numbers.

    Agreed - I can live with 8 hous as I can set off the image over night
    and with two machines get two images. However things can only get
    better as we get faster and faster machines. As far as PW and all the
    other photorendering software - they have to concentrate on improving
    their interfaces so that it takes only 10 minutes to set up. Now that
    is the problem for them and I am not sure if this is acheivable
    without lots and lots of predefined scenes or a range of very
    sophisticated wizards . Maxwell on the otherhand only have to improve
    their documentation and quirky terminology, but essentially they have
    to just wait for for faster machines.
     
    jjs, Oct 30, 2006
    #7
  8. Rob Rodriguez

    mikemcd Guest

    whilst im not disputing maxwell is a good renderer it doesn't really do
    anything any other renderer cant achieve in far less time i'm a mental
    ray advocate and have found maxwell quirky to say the least but thats
    based on bias assured that what you know is what you stick by

    i noticed maxwell released for maya so maybe it will have its uses
    there when i tried it as a solidworks plugin substitute for photoworks
    it wasnt MY cup of tea no im not comparing photoworks to maxwell but
    for the pain in set up i wasnt interested its far easier to convert my
    model to a format maya understands and use mentalray
     
    mikemcd, Oct 31, 2006
    #8
  9. Rob Rodriguez

    mgibeault Guest

    Thanks Neil,
    I too found the most time-consuming was the camera setup, trying to
    match exactly the example rendering.
    -Marc
     
    mgibeault, Oct 31, 2006
    #9
  10. Rob Rodriguez

    Zander Guest

    My own two cents:

    I've been using maxwell in place of photoworks since 1.0 came out.
    Everyone comments a lot on the time to render although it's totally a
    non issue for me.

    For me the advantage is all about the setup time.(apart from the wow
    factor of realistic lighting (and the ability to use any geometry as an
    emitter) )

    Trust me I know that studio is not super easy to figure out, but once
    you do figure it out the workflow is incredibly fast. I can export my
    mxs file, open in studio and be rendering often time in less than 10
    minutes. I have a couple standard studios setup in maxwell so I just
    do the render with multilight on and worry about light levels after the
    render is finished.

    In this way maxwell saves me time, lots of it (I've spent half a day
    before tweaking lights and materials (oh, and the floor @#$) in
    photoworks.

    I have 4 computers in my office (2 are dual core) and I just let them
    run, with reasonable resolution (like 1600 x1200) I can get a render
    done in 2-3 hours.

    After the time savings - the other advantage is client reaction -
    'wow'.

    I think it's interesting that so many people focus on the render time -
    the whole 'keep the quality the same but make it 10x faster' is
    illogical'. 10x faster means use photoworks - I still use photoworks
    for animation for eg. In other words pick the right tool - and don't
    yell at a hammer when it doesn't do a good job turning your screw!
     
    Zander, Oct 31, 2006
    #10
  11. Forest Wanderer, Dec 6, 2006
    #11
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