Photoworks bug?

Discussion in 'SolidWorks' started by Robin Boudreault, Dec 15, 2003.

  1. I'm wresling with PW about the material and colors. Here is the setup:
    (CTRL-Q every time)

    SW2004 sp0
    No material defined in PW
    physical SW material is pure gold
    part color is blue with a face red

    PW option to use SW material, result is a grey part
    PW option to use SW material and use physical SW material, result is a gold
    part as expected
    PW option to use physical SW material, result is a gold part as expected

    Now I set a material in PW, let's say a wood one (maple).

    PW option to use no SW material, result is a black part
    PW option to use no SW material and use no physical SW material, result is a
    wood part as expected
    PW option to use physical SW material, result is a wood part. The setting
    is overrode by the PW material
    PW option to use SW material and use physical SW material, result is a black
    part.

    Did I missed something or there is a bug?

    Robin
     
    Robin Boudreault, Dec 15, 2003
    #1
  2. Robin Boudreault

    matt Guest

    Do you have a SolidWorks Material set using the new sw2004 materials? Is
    your SW material set to use advanced graphics? Is your video card real
    view capable?

    I have seen parts render black when I have a SW material set with no PW
    material.

    matt
     
    matt, Dec 15, 2003
    #2
  3. Yes, material is set to pure gold so that the parts should not be grey. SW
    material set to no advanced graphic and no part color. Video card is a
    geforce softhacked to quadro. I think graphic card is not related to this
    problem since PW is a CPU process rather than a graphic card process. I
    have both problems: the black problem you described and a general use of a
    grey color at rendering.

    I upgraded the SW2003 to 2004, could it be the problem? My var told me
    about a special way to install SW2004 to avoid bugs in PW.
     
    Robin Boudreault, Dec 15, 2003
    #3
  4. Even if I set the SW material to copper and option set to use Sw material I
    get a grey render!
     
    Robin Boudreault, Dec 15, 2003
    #4
  5. There was a bug in SP0 where PWx would not use the SW material. A quick
    test in SP1 makes it look like its fixed (defualt material is red, but
    object renders as grey like it is on the screen), but changing the part
    color shows there's problems - PWx lags behind changes, but I can't figure
    out the pattern. Change part to Blue, the PWx rendering stays grey for a
    couple fo times then goes blue. Change part to yellow, it continues to
    render as blue... etc.
    I have seen the black render, but wasn't as methodical as you to noodle out
    why it happens.

    I generally don't run into problems because I NEVER use SWx to change/set
    my PWx colors. I would like to, but I've found applying all colors via PWx
    is, for various reasons, the path of least resistenace. Using overwrite SWx
    properties has its deficiencies (especailly with trnasmissive materials -
    you ahve to set the diffuse up so the material isn't black in SWx, even
    though trnsmissive materials will not use diffuse), but it is imo more
    reliable.
     
    Edward T Eaton, Dec 15, 2003
    #5
  6. Robin Boudreault

    matt Guest

    I would guess that's the problem. You have to assign a PW material. The
    SW material won't show in PW.

    Also, I've read that that problem is fixed in SP1. Looks like you're on
    SP0. If you can upgrade, does that fix your problem?

    matt
     
    matt, Dec 15, 2003
    #6
  7. I believe it was reported as fixed, but it isn't really fixed. Do anything
    beyond a super-basic test (just try changing colors a couple of times in
    SWx, and use a non-standard default material in PWx), and the flaws will
    show. Bummer.

    BTW - have you all noticed how bugs get exponentially worse once your
    settings get away from the default? For instance, the default cone angle
    for a spotlight is 45°. If the cone edge angle varies even slightly from
    this (heck, try 44°, or 46°), the coherence and cone edge angle give
    dramatically different results in the render. The bug has already been
    reported, but the basic sensibility - that once you get away from default
    values, the bugs get worse - still seems to hold. Anyone else become aware
    of this?
     
    Edward T Eaton, Dec 16, 2003
    #7
  8. Robin Boudreault

    matt Guest

    Ed:

    I can't speak with much authority on Photoworks. If I make a rendering
    that looks good, it was probably an accident. I've got a mechanical
    engineer's eye for visual finery, what we musicians would call a "tin ear".

    My main experience with PW2 is that I tend to crash it more often than I
    save.

    What you say is likely the case, but the fix was listed in the release
    notes or somewhere.

    matt
     
    matt, Dec 16, 2003
    #8
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