Hi, Is anyone here is familiar with the allowable types of surface shading/stippling that are allowed in design and utility patent drawings? I am trying to figure out how to do this in solidworks and it is not easy. A hatch pattern on flat surfaces only similiar to ISO03W100 comes close, but when applying to an isometric with HLR the hatch doesn't respect the HLR rules in effect and bleeds into areas in which it should not be seen. I also came close with a custom pattern texture, and then rendering with contour lines, close but not close enough. I just decided that after all these years I should be able to generate this type of shading electronically. As it is I'm still drawing them by hand. I'm curious what others are doing? Thx Zander