OT- Solid edge learning curve vs SW etc..

Discussion in 'SolidWorks' started by clay, Dec 9, 2004.

  1. clay

    clay Guest

    Have a customer that has Solid edge & SolidWorks. Older data was created
    in Solidedge. Having never used it, I need to do some minor design work
    in solid edge. I have 7 years experience in SW in addition to tons in
    other surface/solid modelers. SDRC, PRo-E, CV etc... How long is it
    going to take to come up to speed (just doing basic modeling, drafting)
    in SolidEdge? I have an existing SolidEdge assembly that need minor
    revisions (holes, part redesign etc)

    Or am I going to be better off just exporting Iges files, and creating
    changes & drawings in SW?

    ca
     
    clay, Dec 9, 2004
    #1
  2. clay

    CS Guest

    If you go the export route use STEP instead of IGES if at all possible you
    might regret using IGES there tends to be alot more loss of data through
    IGES with solids.

    Corey
     
    CS, Dec 9, 2004
    #2
  3. clay

    matt Guest

    You're better off working natively if you can. SE and SW are close enough
    in basic function that you should be able to do basic modeling in SE
    immediately after maybe working through a tutorial.

    Translation is an ugly business, and although SW is getting better at
    handling imported data, there is nothing like working native.

    matt
     
    matt, Dec 10, 2004
    #3
  4. clay

    P. Guest

    Strangely enough I am in a good position to advise you on this since I
    am a CSWP and have been attempting to learn and then teach SE to
    others. I have been learing SE since September and still have a hard
    time getting used to it.

    You are going to be very frustrated. The following differences will
    quickly become apparent:

    1. Getting fully constrained profiles can be extremely frustrating
    because SE has built in intelligence that will either do things you
    don't expect or make it impossible to do things you want to do. Many
    times you have to change settings in Intellisketch in order to pick the
    correct entities for a given constraint.

    2. Troubleshooting contstraints in sketches can be very difficult
    because the only information you have on constraints are symbols that
    are placed on the sketch elements, many times one on top of the other.
    A lot of the constraint troubleshooting tools in SW are just plain
    missing.

    3. SE will force you to work one way, its way. In addition this is done
    via the SmartStep feature implemented through a Ribbon bar. A Ribbon
    Bar is somewhat a cross between a toolbar and the Property Manager. As
    you create a feature certain commands in the Ribbon Bar will become
    active or inactive. If you miss a step or an option and go on to the
    next step you will find that it is difficult or impossible to go back
    and set the missed option.

    4. Menus are not an alternative to the Ribbon Bar and Edge Bar commands
    for creating features.

    5. Some things that you do in a single command are broken into two
    commands in SE. For instance to create a section view you must first
    create a cutting plane and then use another command to create. The same
    two step system is used for creating a symmetry plane for automatic
    symmetric constraints.

    6. Because menus do not play an important role in duplicating commands
    for features or sketch entities you must rely on a series of icons,
    many of which are not obvious in their meaning or are hidden in
    flyouts. To definitively know what an icon does you must look at an
    ennuciator on the screen that gives the function. This ennuciator is
    activated by placing the cursor over the icon. In addition many icons
    won't appear unless SE thinks you need them.

    7. The help is very sketchy and it is difficult to find information or
    even enough information to create certain features. And of course SE
    uses a lot of terms differently than SW making it harder to find what
    you want.

    8. Doing the tutorials is probably the best way to learn how to use
    it. If you can get a hold of the training manuals they will also be a
    big help if you can get through them. Since SE is so dependent on the
    order in which you do things and the tutorials demonstrate (but don't
    necessarily explain it) you will get up to speed quicker.

    9. I have found that Feature Works does a fair job of converting SE
    parts to SW feature based parts. You milage will vary here.

    10. Setting defaults for a part or drawing and getting them to stay
    that way can be difficult because the menus for doing this are several
    and varied in location.

    11. Assemblies will be another experience for you because mates are
    done purely through an iconic interface and results can be very much
    order sensitive.

    12. Picking what is mated to will be new experience for you because
    many times you have to pick the object and then the face, two steps
    where SW has one.

    13. Transfer geometry with Parasolid, not IGES please.

    14. If you get SE make sure it is a stable service pack. You think SW
    has problems.......

    In summary, I have been trying to learn SE for four months. I can
    build most things that I can do in SW but I find the user interface to
    be clunky, quirky and unforgiving. It is SE way or the highway.
     
    P., Dec 11, 2004
    #4
  5. clay

    Sporkman Guest

    This is very interesting, Paul, and I appreciate you taking time to
    write it all down. If it were someone whose expertise and intelligence
    I didn't recognize I'd be tempted to wonder if they were just prejudiced
    to SolidWorks and not necessarily giving Solid Edge a chance. But
    knowing you I would presume that you've analyzed the problems you
    mention carefully and that you've tried to be impartial. There was a
    time when I had to choose between going independent with Solid Edge and
    going independent with SolidWorks. Obviously, I chose SolidWorks, and
    whereas there has been more than a little frustration along the way I'm
    fairly satisfied (and gratified) that I made the right choice.

    Now if we could just get them to provide a little more value for the
    yearly maintenance fee.

    Best regards to you (and all),
    'Sporky'
     
    Sporkman, Dec 12, 2004
    #5
  6. clay

    ken Guest

    I wouldn't be to sure about the impartiality. Solid Edge has their own
    user certification and he doesn't have it, and it is apparent that he
    doesn't know it very well, nor is he using the current version.
     
    ken, Dec 12, 2004
    #6
  7. clay

    ken Guest

    See below.
    Placing constraints manually does not typically require the use of the
    intellisketch options unless you have turned off a "keypoint" locator
    such as "endpoint". I can only think of one scenario I have
    encountered where Intellisketch needs to be changed: Ane intersection
    is desired between two lines and the midpoints of one or both lines are
    also at the intersection. In this case, the midpoint is found first if
    the instersection filter is turned on. In this case, the midpoint
    filter will need to be turned off. The beauty of Intellisketch is that
    when drawing the sketch it is placing most if not all of the geometric
    constraints needed to constrain the sketch and it does this using
    alignment indicators and tooltips so there is constant feedback as to
    what it is doing.
    Constraint troubleshooting is not difficult at all because you can look
    at the sketch entities and instantly see what constraints an element
    has on it (such as a horizontal line, it will have the Horizontal
    constraint located at its middle). Since there are different symbols
    that mean different things, it isn't a problem when a couple overlap
    because they were designed to still be distinctive when they do (such
    as a Endpoint Connect and a Tangent at the same intersection. The
    Connect symblol (a box) is clearly seen inside the Tangent rlationship
    (a circle). If there is a question of what the parents of a constraint
    are, the constraint can be selected and it's parents will highlight.
    This is incorrect. The reason that the smartstep ribbon bar is there
    is to provide instant feedback as to what step of a feature you are in,
    and if you did miss something, you can click on the button representing
    the step missed and define the input. It is so flexible (and the norm
    is to apparently start over in other products) that the training even
    stresses resisting the urge to delete a feature if you put in incorrect
    parameters, but rather use smartstep and revise the parameters and then
    complete the feature.
    True. Menus contain lesser used commands as they require more
    navigation to use, but all menu options are available as buttons :)
    True on the cutting plane/section view, untrue on the Symmetry
    constraint. The Set Symmetry Axis is used to respecify a different
    axis if needed. If one has not been defined in the sketch, the
    Symmetry constraint will allow setting the symmetry constraint. The
    Symmetry constraint is only usefull if both sides of a symmetric sketch
    has been defined. If you don't want to go through all the work of
    drawing both pairs of sketch entities, one can use the Mirror command
    with the Copy option set to complete the second half of the sketch and
    build the symmetry relationships all with one command.
    It is true that toolbar buttons are the heart of Solid Edge (and every
    other application designed from about the mid 80's forward). As far as
    the icons that don't appear "unless Solid Edge thinks you need them", I
    would like to see you put a Cutout in air. Solid Edge blanks out the
    icons and menus that are not applicable for a certain operation or
    state of a model to reduce command clutter, such as disabling all the
    material removal features when there is no solid present in the file to
    remove material from.
    And I thought the Help was rather good :)
    Order sensitive? You will have to explain that one in detail since the
    3D constraint manager is the same one that Solid Works uses and solves
    the constraints in parallel.
    Solid Edge has a option for this. Turning on Reduced Steps will allow
    picking just the face. The reason for the options is that if an
    assembly is loaded with Lightweight parts, the act of selecting the
    part first loads it fully into memory (Active/Inactive parts).
    Yes, if you think Solid Works has problems, it is not alone but it also
    is not any better than Solid Edge when it comes to stability. I also
    wait to move my users to a new version till about the second service
    pack.
    And I could say the same about Solid Work, Inventor, Pro/E, UG, Catia,
    Ideas. They all have their peculiar workflow and it is all foreign if
    it isn't what you are leaving behind (or haven't left it behind).
     
    ken, Dec 12, 2004
    #7
  8. clay

    MM Guest

    Ken,

    Not really bud,,, I've used Ideas, Pro-E, UG, even a bit of Catia 4. All
    have very explicit, cast in concrete, proceedures that you must follow.

    Solidworks is totally the opposite. You can litterally work any way you
    want. In fact, It's so open and unconstrained, you can do things you really
    shouldn't. This can be hard on newbies, but most people learn the do's and
    dont's pretty quick. Once this is accompished, what you're left with are
    allot of options. No other system like it, not even close.


    Regards

    Mark
     
    MM, Dec 13, 2004
    #8
  9. clay

    ken Guest

    Right...
     
    ken, Dec 13, 2004
    #9
  10. clay

    P. Guest

    Thanks Ken. I appreciate the appreciation.

    I'll have to say that if SE is so difficult to learn that it takes the
    paid training and certification to use it that there is something
    wrong. I was certified in SW without formal training. So I ain't dumb.
    I 've used Pro/E, Anvil and CADAM extensively and if SE requires the
    training and experience necessary to use those programs there is a
    problem.
     
    P., Dec 13, 2004
    #10
  11. clay

    Jeff Howard Guest

    I 've used Pro/E, Anvil and CADAM extensively and if SE requires the
    If you think those are bad try Mechanical Desktop. 8~)
    You really aught to take Pro/E out of the category. Nothing hard about it
    these days unless you're trying to pick it up starting with zero 3D
    experience.
     
    Jeff Howard, Dec 13, 2004
    #11
  12. clay

    MM Guest

    Paul,

    Gotta agree there. I was doing productive modeling in SW in a couple of
    hours, comming straight from Pro. People that have never used it have a very
    difficult time believing this, but it's true.

    Regards

    Mark
     
    MM, Dec 13, 2004
    #12
  13. clay

    Guest Guest

    I'd second this. It was very easy to learn SW coming from ProE. I
    learned ProE very quickly as well. My father taught it to me as a kid.

    Regards,
     
    Guest, Dec 13, 2004
    #13
  14. clay

    Ken Guest

    Sorry. Didn't mean it to come across that way. Just trying to say that you
    obviously know Solid Works very well and have the certification to prove it.
    Since you have only been at Solid Edge for 4 months, and I assume that is
    part time as you are still using Solid Works, and you don't have Solid Edge
    certification yet as you do not know it quite so well. I can judge from
    some of your comments about SE that you are not using V16, and you are still
    biased by your SolidWorks background.

    Learning another CAD system is like learning a different language. For
    instance, you know English, you think English, and it comes without any
    effort whatsoever. Now you decide to learn French. You start out comparing
    every word to it's English equivalent and think English when trying to build
    Sentences. Eventually it becomes easier, but without complete immersion,
    you are still thinking English when trying to speak French.

    Any ways, I'm sorry that it came across that way.

    Ken
     
    Ken, Dec 14, 2004
    #14
  15. clay

    P. Guest

    Clay's original question was how long will it take him to get up to speed in
    SE to do some minor modeling work. If Clay works through the tutorials he
    should acquire basic skills in relatively short order. But he is going to
    miss a few features that SW has always had and that we take for granted.

    Just this evening I tried to put a BOM in a drawing. Seems simple enough.
    But there was nothing in help on how to do this nor in the tutorials. I can
    tell you how to get a BOM from an assembly into a text file, but not into
    the drawing. SE14 is only two releases back. Either they have covered a lot
    of ground since then or there is another skill that I just plain couldn't
    find in help or the tutorials.
    Node news is good news.
     
    P., Dec 14, 2004
    #15
  16. clay

    Ken Guest

    It is actually in Help and it is simple enough that there is no need for a
    tutorial.
    Check for the topic in help as "Parts Lists" or "Parts List Command".
    Another terminology issue :)



    Ken
     
    Ken, Dec 14, 2004
    #16
  17. clay

    P. Guest

    Further confused by the help using the term BOM for a Bill of Materials
    that is saved to a file from an assembly and not having a cross
    reference for the two terms. This part of the country almost
    exclusively uses the term BOM (except I would guess in SE shops).

    SE is full of these simple assumptions that can take hours to figure
    out.
     
    P., Dec 15, 2004
    #17
  18. clay

    Ken Guest

    SE is not the only app. that uses the term "Parts List". Inventor and UG NX
    also use the term. I'm sorry you spent so many hours looking for it and
    never found it.

    I would be looking for the Parts List command in Solid Works and wouldn't
    ever find it, but wouldn't be a problem in Inventor or NX.

    It's just a matter of where your origins are.

    Kind of like calling a sugary carbonated drink "Pop" in the North, and
    "Soda" in the South.

    Ken
     
    Ken, Dec 15, 2004
    #18
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