OT Blender and Indigo

Discussion in 'SolidWorks' started by neil, Jul 20, 2006.

  1. neil

    neil Guest

    As general interest for rendering folks here is a link to an image recent
    done with a test version of Indigo - similar stuff to Maxwell but free.
    Development is coming along well.
    http://img140.imageshack.us/img140/3240/default10tw5.jpg
    Blender 2.42 and Yafray 0.9 have been released over the last week and
    development continues at a fair clip.
    http://www.blender3d.org/cms/Home.2.0.html
    I expect that a few more renderers will have better integration for 2.43 and
    more compositing and node tools are in the works too.
    Guess I will have to put some decent effort into making a few non
    participating entries for Robs contest. Yeah I promise better materials....
    :eek:)
    Maybe we should have mini animation contests too?
    BTW Pleasing to see PW 07 has some real improvements.
    later :eek:)
     
    neil, Jul 20, 2006
    #1
  2. neil

    jjs Guest


    neil - thanks for the update . Maxwell is getting much better now and
    the render times have improved alot with the latest release. However
    its Achilles heal is still the rendering of decals, plus the fiddly
    nature of applying textures using the SW plugin and Maxwell Studio.
    Its not very intuative for the non Computer Graphics experts ;-) ( of
    whom I am one)

    How is this acheived with the Indigo/Blender combo?

    Jonathan
     
    jjs, Jul 21, 2006
    #2
  3. neil

    neil Guest

    Hi Jonathon
    Well getting decals done in Indigo is fiddly too.
    Basically you map to UV coordinates in Blender and then use a Python script
    to produce an XML file and image. These then are used in Indigo with manual
    mods to the XML if needed.
    At the moment you need to be a bit of a wild-eyed experimenter to use it :eek:)
    so its even less practical for the non geek inclined... and of course
    Blender is criticised for being difficult to learn anyway....and you need to
    export as VMRL from SW in the first place.Yeah so a bit messy really.

    It is a pity Maxwell doesn't have the integration with SW it could. I heard
    that some of the necessary data can't be linked? I wonder if this is SW
    being obstructive...

    I will post some Indigo progress again in a while for general interest.
    later -
    neil

    BTW Indigo has supported networked processing for a while and in the latest
    test version has multithreaded support as well. You really need some decent
    pc hp to get things done like this in a reasonable amount of time but the
    results can be quite realistic :eek:) and I guess that's what we are all
    chasing.
    ....and you guessed it Indigo is developed by a Kiwi.
     
    neil, Jul 21, 2006
    #3
  4. neil

    Rock Guy Guest

    Great image Neil. It would be cool to see more. It's always nice to
    know what else is out there.

    I've thought of doing some Maxwell renderings of the PW contest models
    but I just haven't had time to learn how to use Maxwell.
     
    Rock Guy, Jul 21, 2006
    #4
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