OMG are you kidding me?

Discussion in 'SolidWorks' started by Muggs, Oct 19, 2006.

  1. Muggs

    Muggs Guest

    Hello All,

    Well with all of the hub-bub about PhotoWorks in 2007, I thought that I
    would give it a try, and have spent most of the day (on and off for any
    clients that are listening) and I must say that it is worlds better than in
    06.

    But you've got to be kidding me right! Does anyone actually use this for
    real? On real jobs, that they're getting paid for???

    Click, Wait.... Click, Wait... render..... oops! Click, wait...
    Changing a couple of things to the material might literally take you 10
    mins.

    I can't take it. Now... where's my Flamingo?

    Muggs
     
    Muggs, Oct 19, 2006
    #1
  2. Muggs

    Zander Guest

    Heh! Well, I use it in conjunction with animator and a smoking fast
    computer - and yes - money is involved! It's very good for this -
    nice and fast - I made a 25sec anim in about 45 min. with gi turned on
    and high aa. I do not use it for stills anymore however. I actually
    cranked everything up on a sample scene when I installed 2007 -
    including shadow quality to max - just to see what happened and after
    leaving overnight the progress bar had not moved past the first
    square......

    Zander
     
    Zander, Oct 19, 2006
    #2
  3. Muggs

    Gil Alsberg Guest

    Zander,
    Your post is intriguing me! I'm facing major problems with photoworks and
    animator 2006 sp5 (you can see my previous post).
    What are you actually rendering that goes so fast? what kind of scene? how
    many objects? which materials? how many lights? which photoworks settings?
    and finally the million dollar question - what are your computer specs?
    Forgive me for all those nosey questions, but I'm considering buying a new
    workstation because mine doesn't deliver the job, and would appreciate any
    advice so I would not waste my money on something unsuitable.

    Thanks,
    Gil
     
    Gil Alsberg, Oct 19, 2006
    #3
  4. Muggs

    Zander Guest

    Hi Gil,

    The animation I mentioned was a collapsing assembly of about maybe 25
    parts, some multibody. 2 lights with an hdri skydome (not visible -
    just for illumination). GI turned on and aa set at high - I don't
    remember the gi setting but it was probably just shy of max.

    The main thing is the computer though. I have a new conroe e6400 asus
    p5b deluxe wifi mobo, 2 gb of ocz platinum ddr2 800mhz. Raid 0 c
    drive, raid 1 storage and raid 5 network storage. older fx1400 quadro
    card.

    While I havn't done any scientific measurements I have one other
    program that provides a 'benchmark' number and since I have 4 machines
    here I've been able to at least compare that number. Here is what I
    get:

    e6400 @ 3.2 ghz: benchmark: 45
    x2 3800 @ 2.5 ghz: benchmark: 30
    p4 2.4 @ 3.0 ghz: benchmark: 11
    dell m70 benchmark: 11

    I think you mentioned your rendering on a p4 2.6 right? That's about a
    3 year old machine and probably just a little slower than my p4. As a
    very rough measure my new conroe is about 4 times faster than the p4.
    So if you take your render time and divide by 4 you should get an idea
    of the time savings involved. The conroe pc I mentioned cost me
    exactly 1270$ cdn. which is one of the cheapest computers I ever
    purchased (I already had the fx1400 in my x2 so part of the 1270 was a
    70$ nvidia card which I swapped into the x2 machine.)

    Zander
     
    Zander, Oct 19, 2006
    #4
  5. Muggs

    matt Guest

    Muggs wrote:
    ....

    You can turn off that annoying preview if you want, so that you can make
    changes without having to wait for the preview to display. I always
    forget what I'm doing by the time the preview renders. It is turned off
    using a button on the PW toolbar. It took me 20 minutes to find it
    because it used to be in the Options dialog somewhere. They put it right
    in front of my face, and now I can never find it.
     
    matt, Oct 19, 2006
    #5
  6. Muggs

    Gil Alsberg Guest

    Hi Zander,
    Thanks for the details. your computer sounds impressive and I'll try to get
    a similar system (still need an OK signal from my boss). one problem that
    you don't have and we do, is that my quadro card is AGP8, and the new mobos
    have PCI-E so I guess we will have to buy a new GC too. so this will add
    another 600-700 $.

    Cheers,
    Gil
     
    Gil Alsberg, Oct 19, 2006
    #6
  7. Muggs

    Diego Guest

    Zander, did you build your system, or buy a package? Just wondering
    because I'm in the market for a new box. I just read the review of the
    E6400 on hardware.info and it looks great for the money.

    thanks, Diego
     
    Diego, Oct 19, 2006
    #7
  8. Muggs

    Zander Guest

    I ordered the components from my local computer store. Normally they
    build the system for you but in this case I put it together - either
    way it's all about knowing which components will work together well.

    I also achieved a 50% overclock on this system quite easily using a
    zalman cnsp9500led with as5. But it was difficult learning how to set
    the bios - required a bit or reading and research. I tested the
    overclock stability extensively and it's totally stable. (I ran p95 x
    2 for over 24hours amongst other torture tests)

    Zander
     
    Zander, Oct 19, 2006
    #8
  9. Muggs

    neilscad Guest

    I made a 25sec anim in about 45 min. with gi turned on

    I am sorry but I fing this very hard to believe.
    I aim to spend no longer than 4 min rendering each frame on an
    animation as a trade off between quality and practicality - equivalent
    I guess to 1min on your pc - for PAL size.
    25s x 24fps x 1min = 600min = 10hrs....it must have been 15 fps at 320x
    240 or something surely?
     
    neilscad, Oct 19, 2006
    #9
  10. That button is in the preview box itself - set the render option to
    'defered' and you no longer have to wait each time....

    I have found, however, that when tuning the plug-in on it takes ages to load
    and get ready in SW2007 SP1
     
    Lee Bazalgette - factorydesign, Oct 20, 2006
    #10
  11. Muggs

    Muggs Guest

    Ditto. I thought that it was just me.
    Thanks for the tips guys.

    Muggs
     
    Muggs, Oct 20, 2006
    #11
  12. Muggs

    ed1701 Guest

    I turned the preview box off years ago and never looked back. When I
    want to see what the rendering or material or whatever will look like,
    I do a test render to the screen - it takes just as long (especially if
    you split viewports making your own, small, personal preview window)
    and takes away any guesswork.

    Guesswork? For instance, unless things have changed lately, the
    preview window doesn't show the effects of indirect illumination (huge
    difference on brightness of materials) making it essentially useless
    except for scaling textures and surface finishes.

    Three tips
    - you can render to the screen while in the material editing dialog so
    you can see changes right away without closing anything.
    - though I rarely use it, 'render selection' can allow you to focus
    your test render on just one component, face, feature or whatever and
    not have to wait on processing everything else.
    - Last, if you have an image editing package I recommend running it at
    the same time you are doing your test renders - after each
    (significant) render to the screen I print screen and paste it into a
    layer in the image editor so I can log, track and compare my changes as
    I make them. When making small changes, it helps to see what effect
    they really have.

    Ed

    BTW - good call by matt on guessing it was the preview window. I
    wouldn't have guessed it because, as I said, I abandoned it years ago
    for its inefficiency. He smart.
     
    ed1701, Oct 20, 2006
    #12
  13. Muggs

    mbiasotti Guest

    Yes, things have changed in 2007 and now the preview window shows all
    the attitubes of the final rendering and you can selectively filter
    them on and off from the preview and they including Indirect, Global
    and antialiasing.

    Give preview another chance.

    Regards

    Mark
     
    mbiasotti, Oct 20, 2006
    #13
  14. Muggs

    ed1701 Guest

    the attitubes of the final rendering and you can selectively filter
    Cool, I (and others, I am sure) are happy that indirect illumination is
    finally part of the preview window.

    So, to be fair, I decided to give 'preview another chance'.

    And, to be fair, here are the issues that came up in my first two
    minutes
    (I always do the pepsi-challenge when anyone suggests another way of
    doing stuff because I want to see anything that will make me more
    productive)
    ....

    First, if you took the preview window off of your toolbar (like I did
    based on past experience) and then put it back on because of mark's
    post, like I did (sp1), it is grayed out until you choose to edit a
    material. When I closed and reopened the assembly it was still gray in
    the toolbar, so it is seems in my brief test that it is not something
    you can turn off, until you take a 'hit' by editing something like
    Muggs did.

    I like the old days when it was an option that you could turn on or off
    at any time, without having to get into a special mode that will allow
    access to turn it on or off.

    Second, when I finally was able to enable the preview window when,
    editing a material, AND that preview window has 'deferred' checked, I
    still have to stop and wait for a render at the beginning of the edit
    of material (it appears to only 'defer' after editing the material
    has started - probably an oversight, but still a hit on productivity)

    That was my first try - just to be sure, I closed and re-opened SWx
    and PWx 2007 to try again.

    I just went back and triple checked that the rendering to the window
    was deferred (big black check next to 'deferred') but I lost a minute
    to the preview rendering anyway when editing a material from the
    assembly level.

    Also, if I rotate the image in the 'deferred' preview box, it doesn't
    give me the open GL preview - SWx stops again and renders anyway
    (giving me plenty of time to type right now - again, it looks to me
    that the rendering ought to be deferred based on that big black check
    mark)

    So, the preview window is still lacking, imo


    Mark, I am always open to evaluating my methodology, so I really
    appreciate the suggestion.

    After a simple test I don't see how the preview window beats
    splitting the viewport and getting the test rendering I want - only
    when I want - by pressing a single button. No bugs, no inconsistency
    - only efficiency

    Mark, I like you and respect you and admire what you bring to SWx.
    That is for the record and can be searched for via this post and
    referred to for perpetuity, so you know I believe it - I want that out
    in public - you are a great guy.
    I especially like seeing your fingerprints (or what I interpret as your
    fingerprints) all over PWx 2007 - have we ever seen so much done with
    so much vision in so little time?

    So there are bugs. No surprise there, and no fault is assigned. I do
    not author anything as complicated as a CAD package, and am constantly
    humbled by the challenge you guys face there at SWx (everyone, it's a
    tough gig).

    But guys like Muggs need to know that there are ways to edit PWx stuff
    that doesn't require a stall when editing a material.

    Muggs, imo, turn off that preview window until it works.

    Mark, I send all my files to you tomorrow.
    Ed
     
    ed1701, Oct 23, 2006
    #14
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