nutbin format, AMS and the ADE

Discussion in 'Cadence' started by wegman.jake, Oct 19, 2006.

  1. wegman.jake

    wegman.jake Guest

    So I have a method for saving simulation data in a raw file using the
    AMS plug-in within the hierarchy editor:

    AMS -> Options -> Simulator -> Analog Solver

    and then under include simulation control file, I type the path to a
    file that contains the following commands:

    saveNodes options save=all rawfmt=nutbin rawfile="foobar.raw"

    The data from simulation is then saved in nutbin format in the file I
    request so that I can use my preferred waveform viewer.

    My question is: how do I set this up using ADE? There seems to be no
    obvious place to put this request and searching for nutbin within the
    ADE documentation comes up empty.

    Thanks,
    Jake
     
    wegman.jake, Oct 19, 2006
    #1
  2. Unless Cadence people claim anything else, I will say that ADE works
    only with psfbin in its default configuration. This can probably be
    changed by setting a skill environment variable in .cdsinit, but I
    suggest to check the documentation for analog design environment. Trust
    me, most of the .cdsinit/.cdsenv variables are described here (Unless
    somebody from Cadence claim anything else.)

    For you to be able to work right away, put that file that you include
    in simulation control in AMS plug-in in the Model Include dialog
    explained in another thread. It is in the ADE > Setup menu. I use such
    a Model Include file for stuff that I like to do on command line. (Like
    editing pwl sources with my favourite editor vim) There is even an
    "edit file" button in the dialog in newer versions of ADE.

    For your information, I would like to go away from the GUI for the
    simple reason that it limits my flexibility when it comes to setting up
    complex simulations. I have been working with spectremdl and for those
    tasks I would have clicked myself to death in ADE. Cadence have, for
    some of their tools, ADE is one of them, semantic configuration files.
    I hope that means that the config files are actually skill and that it
    is possible to modify, say an artist state save file, by hand. The
    problem is just that when the software has written its state file by
    itself it is semantic in the words utter meaning: It is basically human
    un-readable. But after a while you get to work around everything.
     
    Svenn Are Bjerkem, Oct 19, 2006
    #2
Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments (here). After that, you can post your question and our members will help you out.