normal to

Discussion in 'SolidWorks' started by Rudy Kazuti, Aug 30, 2005.

  1. Rudy Kazuti

    Rudy Kazuti Guest

    How can I control which way the sketch orients when hitting normal to? If
    it's a 17" x 2" sketch it always seems to go where it wants, not horiz,
    which would be better.

    Rudy
     
    Rudy Kazuti, Aug 30, 2005
    #1
  2. Rudy Kazuti

    Brian Guest

    I ask my VAR how SWx was determining things like horizontal/vertical ect
    in reference to planes (essentially what you have when you select a planer
    surface). Basically he explained that there has been a long standing
    consensus among cad software companies ( might have started with the iges
    std ) that determines, based upon the origin of the plane and its
    relationship to the part/assemblies main coordinate system, how a plane gets
    oriented ( a long mathematical solution ). Unfortunately, although it would
    be much more user friendly to be able to toggle such things, SWx has no
    plans to deviate from said convention. If you are lucky, someone out there
    may have a macro that can help.
     
    Brian, Aug 30, 2005
    #2
  3. Rudy Kazuti

    That70sTick Guest

    I gave up trying to do this. Never works the way I want.

    When sketching at some oddball angle, the first thing I do is lay down
    two perpendicular construction lines to use as a local coordinate
    system. Instead of using horizontal and vertical constraints, I use
    parallel/perpendicular to the construction lines. I found this to be
    an effective way to deal w/ odd-angled sketches, especially if the
    plane ever moves or flips.

    Another thing I like to do is add base axes for X, Y, and Z right after
    the origin. That way I can pick them for parallel/perpendicular
    reference right off the feature tree.
     
    That70sTick, Aug 30, 2005
    #3
  4. Rudy Kazuti

    That70sTick Guest

    One thing Pro/E did right was to allow users to pick horizontal or
    vertical references for sketches. Sketches updated according to
    references. Also handy was that you could pick which side of a plane
    to sketch on.

    A very nice deviation from convention.
     
    That70sTick, Aug 30, 2005
    #4
  5. Rudy Kazuti

    clicklik Guest

    Here is a workaround: hold down shift and hit the arrow key to rotate
    anything 90 degrees at a time.

    Stephen
     
    clicklik, Aug 31, 2005
    #5
  6. Rudy Kazuti

    clicklik Guest

    just want to make it clearer. With the shift+arrow workaround, you
    need 3 clicks to switch between vertical and horizontal. Shift+up,
    left, down is one combination that will work.

    clicklik
     
    clicklik, Aug 31, 2005
    #6
  7. Rudy Kazuti

    Eddie Guest

    Rudy,
    Instead of single selection, make two selections. The first is the
    sketch plane, then while holding the "Ctrl" key, make a second
    selection and finally, "N" for normal. The second selection will face
    top or upward.
    If the view will be required again & again, save it as a named view.
    Eddie
     
    Eddie, Aug 31, 2005
    #7
  8. Rudy Kazuti

    Brian Guest

    Ok, thats a handy tip ( just used first time ). Now I have to use it
    often enough that it becomes part of my sw repetoire before forgetting about
    it.
     
    Brian, Aug 31, 2005
    #8
  9. Rudy Kazuti

    Terry Guest

    To pick the view on a model you want to draw on, first pick the face you
    want your sketch on, then while holding the "ctrl" button, pick the face you
    want to be "pointing up", and press the "Normal To" button on your standard
    view toolbar.
     
    Terry, Sep 1, 2005
    #9
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