Newbie XYZ wrong way

Discussion in 'SolidWorks' started by AuldCAD, Feb 16, 2005.

  1. AuldCAD

    AuldCAD Guest

    Hi
    When looking at the demos of Solidworks it always looks to me as if the XYZ is wrong the z points towards the user. The height of the component is on the y axis.
    Is this right ?
    AuldCAD


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    AuldCAD, Feb 16, 2005
    #1
  2. AuldCAD

    That70sTick Guest

    X is X
    Y is Y
    Z is Z
    Front, Right, and Left are arbitrary associations to X, Y, and Z.

    SolidWorks is 3D. If you don't like what is pointing at you, rotate the
    view.

    Look up "Update Standard Views" in help if you want to change
    orientation of the standard views.
     
    That70sTick, Feb 16, 2005
    #2
  3. AuldCAD

    daniel Guest


    Correct but actually the default view is different between some Surface
    modelers and solid modelers, and animation packages. If I remember
    correctly, it is Y up in SW and X up in Alias Studio Tools for example.
    In studio tools, there is an option to change it, as it is annoying to
    import a model from SW and have it in the wrong orientation.

    Daniel
     
    daniel, Feb 16, 2005
    #3
  4. AuldCAD

    P. Guest

    RHC with Z toward the user.
    On a face Z is pointing out.
    The front plane coordinate system defines the global coordinates.
    That is about it.
     
    P., Feb 16, 2005
    #4
  5. I don't think there really is a standard. In the automotive world that we
    deal in, X is across the vehicle, Y is front to back, Z is up.

    WT
     
    Wayne Tiffany, Feb 16, 2005
    #5
  6. AuldCAD

    torque Guest

    In the machining world X is accross, Y is away & Z is up & down. SW is
    backwards in this sense. When importing into a CAM package, mastercam
    for example, the part needs to be rotated bacause the the part comes in
    with the solidworks Z turned to match Mastercam Z. The part comes in
    rotated 90 deg. I don't know why solidworks had Y going up insted of
    Z. It's a bit of a nuisance to me.
     
    torque, Feb 16, 2005
    #6
  7. AuldCAD

    Cliff Guest

    Right-hand rule in the US.
    Left-hand in Europe IIRC.

    It does make things interesting if you get ......
     
    Cliff, Feb 17, 2005
    #7
  8. AuldCAD

    Cliff Guest

    "No comment" <G>.
     
    Cliff, Feb 17, 2005
    #8
  9. I suppose CAD is inspired by the drawing board (and math in front of a piece
    of paper), X to the right, Y towards the top.

    In the real world, that sheet of paper is the ground, and Z is elevation.

    JM
     
    Jean Marc BRUN, Feb 17, 2005
    #9
  10. AuldCAD

    Matthew Guest

    A bit of a different question here...

    Is there any way to switch models from RHC to LHC in SolidWorks?
     
    Matthew, Feb 17, 2005
    #10
  11. AuldCAD

    Cliff Guest

    Mirror?
     
    Cliff, Feb 17, 2005
    #11
  12. AuldCAD

    Dan Bovinich Guest

    Exactly. I have been in the machinist trade since 1973, and that's the way I
    was always told. When 2004 came out and the xyz was wrong, I wrote them in
    an enhancement request to make it changeable. And I wrote someone in SW and
    they said I was basically wrong. Hmmmm.....you'd think that a large part of
    their customers use the program to make machined parts, that they would make
    it correctable....

    Dan
    www.swcad.com
     
    Dan Bovinich, Feb 18, 2005
    #12
  13. AuldCAD

    Cliff Guest

    If true, all you need to do is adjust the post(s), not rotate the
    model. Any axis should be able to be mapped to any other
    in the post. Just assure that you change two axes or you
    will have problems <G>.

    HTH
     
    Cliff, Feb 18, 2005
    #13
  14. AuldCAD

    P. Guest

    SW has never paid much attention to coordinate systems and for good
    reason. It is supposed to be a parametric feature based modeler which
    means that everything is located with respect to everything else and
    not off a coordinate system.

    To switch from RHC to LHC do you mean that all the Z+ dimensions become
    Z- dimensions without changing the topology? If so SW cannot do this.
     
    P., Feb 19, 2005
    #14
  15. AuldCAD

    Matthew Guest

    Just saw that there was another note on my part of this thread...

    I've usually heard it as flip X but same difference...
     
    Matthew, Mar 11, 2005
    #15
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