New SolidWorks Advanced Modeling Demo

Discussion in 'SolidWorks' started by mbiasotti, Aug 2, 2007.

  1. mbiasotti

    mbiasotti Guest

    mbiasotti, Aug 2, 2007
    #1
  2. mbiasotti

    neilscad Guest

    very good, we'll keep you on a while longer ;o)

    3 questions-

    A.can you be explicit where you place a control point on the UV's for
    the triad as you picked a place to pull the crease? i.e can it be at
    25% along a curve or perhaps 5mm from an edge or is it only visual..
    Obviously I haven't played with this but it still looks like you might
    get something a bit in determinant/wavy/billowing unless you kept the
    number of points and your splines/reference geometry simple
    ( I think I had some concern about this last release with the boat
    demo)

    B.is the curvature comb auto smoothing still in development?

    C.will there be a tube tunnel included in the new realview lighting?
     
    neilscad, Aug 2, 2007
    #2
  3. mbiasotti

    jon_banquer Guest

    New advanced modeling demonstration for Consumer Product Design at: I'm watching it now. It's long, long overdue!

    Suggest you make more. Lots more.
     
    jon_banquer, Aug 2, 2007
    #3
  4. mbiasotti

    matt Guest


    Mark,

    Nicely done stuff! It is useful for me to see how other people work.

    I have to admit I got burned badly in 2005 using internal spline handles
    where a handle would flip position occasionally, changing about 30
    degrees. A customer got hold of the SW file and didn't even look at the
    part before saving it as an STL. Everything still rebuilt fine, but
    there was a big bulge on the side of a $3000 rapid prototype. Needless
    to say, I'm still a little gunshy with internal spline handles.

    That razor is a popular part, I used it 4 years ago for some training
    material I developed. www.dezignstuff.com/images/razor2.jpg

    An earlier version razor I borrowed from Paul Adams back in 97 or 98 was
    done completely in solids. www.dezignstuff.com/images/razor1.jpg

    The new tools really are very slick, and now the dilemma is often "which
    tool that does the job do I pick" instead of "how do I work around this
    shape with tools that don't really do it".

    Thanks again for sharing this.
     
    matt, Aug 2, 2007
    #4
  5. mbiasotti

    zxys Guest

    Nice tut's, Mark!

    My only suggestion is with the color/specularity of the surface used,
    dark gray, with the curves, it was difficult to see what you are
    talking about.
    A lighter color with specularity would have made it easier to see,
    imho.

    Oh,.. using split part,... I still think that is one of the most
    dangerous features for sharing bodies you guys have created!

    ...
     
    zxys, Aug 2, 2007
    #5
  6. mbiasotti

    neilscad Guest

    also...now the realview stuff is here..
    what about the ABC/123 grid overlay for the 3d window, and the making
    use of the Rx recording feature, that was suggested a while ago
    both of these would seem trivial progamming but very useful
    cant you squeeze em in?
    (also it gives the new eye candy enhancements some obvious worth if
    you are a graphics sceptic)
    - you guys always seem to miss doing just that little bit more that
    makes it great rather than ok and wait till next release... :eek:(
     
    neilscad, Aug 2, 2007
    #6
  7. mbiasotti

    mbiasotti Guest

    You can place the control point at any point along the control curve,
    but
    we don't have the provision for specifying it dimensionally. You can,
    however,
    snap to external SW sketch geometry. Also there are the Thumbwheel and
    numerical controls in the PM for the control points along the curve.
    Currently you
    can not "slide" the control point along the curve, but rather it
    become a, if you will, a
    spline point on the curve. This is something we're looking into. The
    work around
    is to create a new point next to the existing and then delete the old
    point.
    Yes, in general for NURBS, simpler almost always equates to a more
    fair face or surface. In otherwords, the more curves (internal) that
    define your surface the more constrains that are evaluated by the
    surface and, in most cases, introduces more ripples and less fairness
    to the surface overall.
    Not quite sure what you are referring to here? Are you referring to
    the show curvature display or the actual smoothness of the spline
    curve? We put back in the outer curve of our show curvature (in system
    options) in SP2 of 2007 (after it was remove in SP0) We did this
    initially because there is an inflection problem in the combs that
    conflicts with the outer comb after we had complaints. We are hoping
    to improve our show curvature but nothing in the immediate future. On
    2D and 3D sketch splines we have made an improvement on them that when
    you pull asymmetrically on the interim spline point that we don't
    break tangency (like in 2007) but keep it C2. Also in 2008, we took
    care of some annoying underlying problems with trimmed surface edges
    not maintaining curvature at the end points as well as converted
    geometry from those edges.
    We don't have a tube tunnel but we do have a Light Strip RV scene
    (like the auto industry uses) in 2008 which is useful for evaluating
    surfaces.

    Regards

    Mark
     
    mbiasotti, Aug 3, 2007
    #7
  8. mbiasotti

    mbiasotti Guest

    Paul, I agree and have highlighted this in my SWW presentations as
    well as others, but....

    We have finally re-written Split part for 2008 so that it is now "much
    less dangerous" in that you can now redefine the stock feature (master
    part) and pick a different body solution. You can additionally pick an
    entirely different master part file. This also applies for "Save
    Bodies". I would encourage you to take a look at 2008 Split part -
    while we still are in Beta/PR :)

    Regards

    Mark
     
    mbiasotti, Aug 3, 2007
    #8
  9. mbiasotti

    mbiasotti Guest

    Yeah, this is true for me too, especially in the role I have now. This
    video certainly shouldn't be taken
    as "the way" you do it, just one of the many ways you can do it.
    Matt, what about fully defining the splines before you release the
    part?
    Abet, now that I think of it, back in SW05 I don't think you could
    fully define
    a spline - you can now.
    That's funny, I didn't realize that it was done before. If I knew, I
    would have just come
    to you first... or gone up stairs and talked to Paul :)
    Good point, and one of that we need to do a better job on in our
    Docs. I'm thinking of something similar to the PP presentation that I
    gave that shows a comparitive between Loft, Sweep, Fill, Boundary and
    Freeform and the uses for each. Do you have something comparable in
    your Bible?
     
    mbiasotti, Aug 3, 2007
    #9
  10. mbiasotti

    zxys Guest

    zxys, Aug 3, 2007
    #10
  11. mbiasotti

    zxys Guest

    Kewl, that re-write to add options to redefine the body is very
    important!
    I've seen some of my clients using split part and it just freaks me
    out!

    ...
     
    zxys, Aug 3, 2007
    #11
  12. mbiasotti

    mbiasotti Guest

    mbiasotti, Aug 3, 2007
    #12
  13. mbiasotti

    jon_banquer Guest

    "This video certainly shouldn't be taken as "the way" you do it, just
    one of the many ways you can do it."

    If you're really interested in showing other ways than you need to
    make more videos showing alternative methods.

    "I'm thinking of something similar to the PP presentation that I gave
    that shows a comparitive between Loft, Sweep, Fill, Boundary and
    Freeform and the uses for each."

    A very good idea! Why not apply the concept to a real world model and
    make the video interesting like you did for the razor. Without a
    practical real world example like the razor I find myself losing
    interest quickly.

    "Do you have something comparable in your Bible?"

    ROTFLMFAO.

    **** no! There is only one surfacing chapter in the SolidWorks Bible
    and it's very, very basic. See Matts blog for others that want more on
    surfacing and their frustrations.

    When I finish the SolidWork Bible (I'm about 300 pages into it) I will
    be posting an extensive list of all the work that the SolidWorks Bible
    really needs. Some of my comments already appear on Matts blog but he
    censors quite a bit of them out.

    The SolidWorks Bible is a great resource because there is a massive
    vacuum on documenting SolidWorks. This does not mean that the
    SolidWorks Bible doesn't need a lot of work... it needs a ton of work!
    Even so, I'm very glad I purchased it. Same with the SolidProfessor
    videos which are also not complete enough.

    The SolidWorks Bible is very helpful but it's far from the standard it
    could be / should be. Beats fucking nothing though and that's about
    what you get with SolidWorks 2007.

    Jon Banquer
    San Diego, CA
    http://worldcadaccess.typepad.com/blog/2007/07/spend-a-littleo.html#comment-7636610
     
    jon_banquer, Aug 3, 2007
    #13
  14. mbiasotti

    brewertr Guest

    More videos for Users with ADD*?

    Tom

    *Attention Deficit Disorder
     
    brewertr, Aug 3, 2007
    #14
  15. mbiasotti

    matt Guest


    No, the chapter on surfacing just covers the basics. In order to do
    the topic justice I would have needed a couple hundred pages and
    another month, neither of which I had. So I just went through a couple
    of examples and left it at that.

    One thing I'm still looking for is some sort of a guide that shows
    exactly what all of those alignment options do in the boundary
    surface. Something that would give me the ability to pick one by using
    some method other than trying them all to see what they do. They might
    as well be called A, B, C.


    Wow, Paul S - your memory is frightening. How do you remember stuff
    like that from so long ago?
     
    matt, Aug 3, 2007
    #15
  16. mbiasotti

    matt Guest

    Mark,

    I remembered in the video that when creating the Freeform surface, you
    aligned the triad to a selected plane, but I didn't remember
    immediately how you did it. Later I went back and tried to do it
    myself. The function is not listed in the help, at least I couldn't
    find it there. It turns out to be on the RMB menu when you click on
    some part of the triad, which is a nifty little place to hide things.
    I assume that the Align To... and Align To Selection... options are
    really just the same things, just depending on what part of the triad
    is selected. It's a little confusing because the RMB Align To option
    overrides the Triad Orientation setting in the PropertyManager. Maybe
    it would be clearer if all of the triad alignment tools were in one
    place and obvious?

    Another option like that that's hidden in the RMB and not documented
    in the Help is the "flip relation" option on a spline tangency, used
    when a spline goes tangent 180 degrees from the desired direction. The
    option is only available, as far as I can tell, by right clicking on
    the Tangent relation shown in the Existing Relations box when the
    spline is selected. You have to right click on the Tangent1 text. As
    you all say "that's not very discoverable".
     
    matt, Aug 4, 2007
    #16

  17. Whoa! How long has that been available? Knowing that was there could have
    saved me countless hours of rebuilding sketches where the tangent splines
    flipped on their own after a change to the model.

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, Aug 4, 2007
    #17
  18. mbiasotti

    neilscad Guest

    well its there in SW05 ;o)
    I think I have seen this written down somewhere but I cant remember
    where
     
    neilscad, Aug 4, 2007
    #18
  19. mbiasotti

    mbiasotti Guest

    Matt, the following is right out of our help file by searching on
    Triad Move

    __________________________________________________________

    Selections
    To move the triad to a selection:

    Right-click on the triad (anywhere except on the rotation rings) and
    choose Move to Selection.

    Select an entity.

    To align the center ball with a selection:

    Right-click the center ball and select Align to.

    Select an entity.

    You can also align the center ball with a component origin or the
    assembly origin.

    To align an arm or wing with a selection:

    Right-click an arm or wing and choose Align with Selection.

    Select an entity.

    ___________________________________________________________

    on the "flip relationship", I couldn't agree with you more. And we
    need to do something about it.

    Regards

    Mark
     
    mbiasotti, Aug 4, 2007
    #19
  20. mbiasotti

    Cliff Guest

    [
    Top posting can best be summed up in what 'Blinky the Shark' once said:

    "Top posting because that's where you found your cursor is like shitting your
    pants because that's where your asshole happened to be."
    ]

    (Stolen from a recent post to alt.aol.tricks)
    <G>
     
    Cliff, Aug 4, 2007
    #20
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