Nentsel and Matrices

Discussion in 'AutoCAD' started by Micheal Landon, Mar 14, 2005.

  1. anyone, please.
     
    Luis Esquivel, Mar 15, 2005
    #21
  2. Boy, don't I feel like an idiot. I've had it in my head that difference between nentsel and nentselp was that with nentselp you supplied a point to select the object and with nentsel the user picked the object. I guess it helps to re-read the manual as one's knowledge expands.

    I can't offer enough thanks to you and all the others who have offered help. I'm still reviewing all the information, but I'm certain that what I need is here.

    Thank you all.
     
    Micheal Landon, Mar 15, 2005
    #22
  3. I make it work with Z too, no big deal.....

    LE.
     
    Luis Esquivel, Mar 15, 2005
    #23
  4. Micheal Landon

    James Allen Guest

    That's great Luis! It sounds pretty neat. Guess there's not much more I
    can say without knowing your formula. I would love to learn from it if you
    can share, but I understand if you can't. I know you already give a lot to
    this community, and thank you for that.

    Thank You,

    James
     
    James Allen, Mar 16, 2005
    #24
  5. James,

    I made several tests with your 3D sample inserted as a block, copied all over, scaled, non-uniform, with 20 deep-nest, everything I guess, and yes it picks and highlights the entities in the case of lines, other objects it just return their points...

    I wrote the function for an architectural company, that is one of the reasons, and the other is that I think this type of code must be kept private or in just few hands.

    LE.
     
    Luis Esquivel, Mar 16, 2005
    #25
  6. Joe, I've been digesting the code and it works great! I can't thank you enough for sharing. It will be a while before I can fully understand it.

    I thought that I would only need to translate points from OCS to WCS, but as it turns out, I have one situation where I need to translate from WCS to OCS. I can't seem to get it to work that way. I am using the following code.

    (TransPt point blocklist 0 2)

    I don't think I'm doing anything wrong. Any suggestions?

    TIA,
    Micheal
     
    Micheal Landon, Mar 16, 2005
    #26
  7. Micheal Landon

    Joe Burke Guest

    James,

    Just want to underline what you said below.

    IMO, transforming a point is a subset of the larger or equal issue which involves
    transforming objects.

    I don't mean to discount what Luis suggested. A purely point oriented method as I
    understand it. But given my experience, once you find a need to transform points in
    this manner, the rest will follow sooner or later. So you might as well build a set
    of functions which deal with all cases. As you and I have tried to do.

    Regards
    Joe
     
    Joe Burke, Mar 16, 2005
    #27
  8. Joe,

    I TOTATLY agree with you, my point was to let others know the possibility of
    a simpler or other way to calculate these issues.

    I also, have and use matrix calculations and transformations, per my own
    particular needs.... I came up with what you have seen... and it is a way I
    normally tend to do and use for my own.... this habit is since I was a
    student.... never did or followed as the books nor as my teachers want
    it..... anyway... the Z version of my code is going your way... and again is
    not intended to change or break any rules.

    Later my friend,
    Luis.
     
    Luis Esquivel, Mar 16, 2005
    #28
  9. Joe,

    I test your functions using the 3D sample provided by James, in a normal
    insertion 1:1 uniform works, but on a non-uniform, scaled, rotated not.

    If I use mine.... it returns the points
     
    Luis Esquivel, Mar 16, 2005
    #29
  10. also, does not work with xrefs....


    Joe,

    I need to debug a little more my routine and once is ready... I would let
    you know.
     
    Luis Esquivel, Mar 16, 2005
    #30
  11. Micheal Landon

    Joe Burke Guest

    Hi Luis,

    Sorry about my slow response. Work gets in the way...

    I'm aware of the limitations you mentioned. The header comments associated with
    ObjMatrix say as much. Regarding non-uniformly scaled blocks, my code intentionally
    returns nil in that case. It's a trade off, because the transformby method doesn't
    deal with a non-uniform matrix. As mentioned elsewhere, the functions are intended do
    things other than simply transform a point.

    I believe if the equal scale checking is removed, the functions would return correct
    matrices given non-uniformly scaled block references.

    Someone might rightly suggest I chose to cripple the functions when I shouldn't have.
    My reply would be they are designed for my use.

    BTW, it sure would be nice if Autodesk provided a function to return a 4x4 matrix
    (OCS>WCS and WCS>OCS) from a block reference argument. Put this torture to bed once
    and for all.

    Regards
    Joe
     
    Joe Burke, Mar 18, 2005
    #31
  12. Micheal Landon

    Joe Burke Guest

    Luis,

    I use those functions with xrefs every day. That was the motivation behind them in
    the first place. :)

    Regards
    Joe
     
    Joe Burke, Mar 18, 2005
    #32
  13. What is your e-mail?

    LE.
     
    Luis Esquivel, Mar 18, 2005
    #33
  14. Micheal Landon

    James Allen Guest

    JamesA ~AA~ mwengrs ~DD~ com
     
    James Allen, Mar 21, 2005
    #34
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