Need help with under defined sketches

Discussion in 'SolidWorks' started by timbo, Mar 30, 2005.

  1. timbo

    timbo Guest

    Hello,

    I'm new to Solidworks and I should mention right away that I'm not a
    mechanical engineer. I do have, I'd say, about 10+ hours of experience
    with Solidworks and it certainly seems like an impressive program.
    I've gone through many of the tutorials but I am still having a lot of
    difficulty figuring out how to fully define my sketches.

    I've looked through the help files and searched this group but I'm
    unable to find anything to help me get around this problem. Is there a
    systematic way to determine WHY a particular sketch is undefined? I've
    tried to define my under defined sketches by using the 'Smart
    Dimension' tool, but to no avail.

    For example, I have a simple 1/2" thick extrude into which I've placed
    a hole. The sketch that makes up the hole is listed as under defined,
    so I Smart dimensioned two dimensions: the x and y distance from an
    edge, yet it still remains under defined. I assume that the z
    coordinate is set by placing the hole on the surface of the extruded
    part.

    My intuition tells me that to be fully defined a sketch must have all
    its degrees of freedom set, but even when I think I've done that, it is
    still not fully defined. I'd really appreciate any input into this
    problem.

    Tim
     
    timbo, Mar 30, 2005
    #1
  2. timbo

    cadcoke3 Guest

    Did you dimension the diameter of the hole?
     
    cadcoke3, Mar 30, 2005
    #2
  3. timbo

    Relz Guest

    If you can see anything that is blue, that is undefined. So, let's take
    your hole, for example. If it is blue, grab it and try to move it around.
    It will only move within the underdefined degrees of freedom. You mentioned
    that you dimensioned the x and y distance, but did you dimension the
    diameter?
     
    Relz, Mar 30, 2005
    #3
  4. timbo

    kmaren24 Guest

    The best way to figure it out is grab and drag what ever is blue. It
    should move. The exception is if you are using splines in a sketch, I
    have run into sketches with splines where everything is black and it
    still tells me that the sketch is underdefined.

    KM
     
    kmaren24, Mar 30, 2005
    #4
  5. timbo

    kb Guest

    as others have stated, it's the diameter which is underfined.

    to further assist in diagnosing underdefined sketches,
    under tools, options, system options, sketch, check the following,

    display arc center points in part/assembly sketches
    display entity points in part/assembly sketches

    enabling these 2 options will display the infamous "invisible blue spots"
    (e.g. end points) which will also lead to underfined sketches.
     
    kb, Mar 30, 2005
    #5
  6. timbo

    timbo Guest




    Please forgive my total ignorance. I've read about under defined parts
    being blue but I'm not sure I've seen it. Should I see it in 'sketch
    mode' or when the part is displayed 'normally'? If I edit the sketch
    that is under defined, the hole disappears and it allows me to edit the
    point that forms the center of the hole. But this still remains under
    defined.

    As far as grabbing and moving things, I can't seem to do it.

    I created the hole using the hole wizard. Does this mean that the
    diameter is automatically dimensioned?

    My options already had

    Display arc centerpoints in part/assembly sketches
    Display entity points in part/assembly sketches

    selected, yet I'm still not sure if I'm seeing anything in blue.
    Thanks for the help so far.

    Tim
     
    timbo, Mar 30, 2005
    #6
  7. timbo

    cad123 Guest

    I'm guessing you probably need to a dimension or locate you sketch to
    either the origin or base planes
     
    cad123, Mar 30, 2005
    #7
  8. timbo

    hayduke Guest

    Back when I was first learning SWX (on 2001) I found a bug in the Hole
    Wizard, I don't know if it's fixed or not but, generally you want to select
    the surface you wish to place the hole on *then* click the Hole Wizard
    button, otherwise it'll create a 3dSketch for the hole location. Not sure
    if that's a problem anymore but it caused me a bit of a headache in the
    past.

    2ยข
    Whit
     
    hayduke, Mar 30, 2005
    #8
  9. timbo

    MM Guest

    Timbo,

    Are you using the "simple hole" or the "hole wizard"

    Simple hole uses an extruded circle. You just have to dimension the X,Y
    center

    Hole wizard creates two sketches. The first one is just a simple point on a
    face. The second one is a revolved sketch. Axis of revolution, on the second
    sketch, is referencing the point on the first sketch. If you edit the first
    sketch and dimension the X-Y of the point, both sketches should be fully
    defined. This is because the revolved (second sketch) profile is already
    fully defined except for X,Y, (which it gets from the point (first sketch).

    This sounds (and is) much more complicated than it has to be, especially for
    a newbie. I dont use the hole wizard much myself because it creates so much
    geometry. Sometimes I really need to define the drill point, and then I'll
    use it. Otherwise I just draw a circle and extrude it.

    To demostrate color changes fo under/fully defined sketch elements, start a
    new part. Start a new sketch and draw a rectangle, the lines are blue.
    Dimension one side, still blue. Dimension the other side, still blue.
    Dimension one vertical line to the origin, vertical lines turn black.
    Dimension horizontal line to origin, all lines are black. The sketch is
    fully defined.

    On the flip side, don't think that just because all the lines are black it's
    OK. Ther should always be an intentional "structure" to it. It's possible do
    define a sketch so that it's fully defined, yet when ever a number changes
    it goes "over defined" or "unsolved". To minimize this, don't use complex
    sketches (ala-ACAD). Build your models using features.


    Regards

    Mark
     
    MM, Mar 30, 2005
    #9
  10. timbo

    tbryant Guest

    It sounds like you used the hole wizard without first selecting the
    face that you want the hole on. This will give you a 3D sketch point
    to locate your hole. Since it is a 3D point you will need to locate it
    in X,Y, and Z. One thing you can do is to edit the sketch with the
    point in it and select the point and the face that you want it to be on
    and add a coincident relationship. This should give SW enough
    information to fully define the point.
    If you select a face before hitting the hole wizard icon you won't need
    to do this.

    Todd
     
    tbryant, Mar 30, 2005
    #10
  11. timbo

    timbo Guest

    OK, this is really helping. Thanks. My part has three holes, one has
    been dimensioned to the edges of the part, fixing it in x-y and it is
    fully defined. One of the other two holes has its x dimension
    dimensioned to the edge of the part and the y dimension is dimensioned
    to the center of the first hole, but it us under defined.

    Shouldn't I be able to define a sketch with respect to another, fully
    defined sketch?

    Tim
     
    timbo, Mar 30, 2005
    #11
  12. timbo

    matt Guest

    Without seeing your sketch, you may have dimensioned from a quadrant of the
    circle instead of the center of the circle. If this is the case, it will
    take more dimensions to fully lock it down. Make sure your dimensions are
    going to the center of the circles instead of to somewhere on the
    perimeter.
     
    matt, Mar 30, 2005
    #12
  13. timbo

    clay Guest

    Tim,

    You can only drag sketches while you are in (editing) them. Select any
    line/arc etc.. and hold down the left mouse button, and drag it around.
    This helps you SEE what is going on better thatn any other method as you
    can SEE which dimensions are constraining and which are not. Also, the
    sketches in hole wizards are a lot more difficult to debug, when things
    aren't working the way you want. Unless you really need the benefits of
    hole wizards, I would stick to regular sketched features, until you get
    more familiar with constraints. Constraints take a while to anticipate
    and understand, and is where most of the learning curve is steep. But
    learning to drag stuff around helps tremendously in getting past that
    hump. Also, So called Smart features aren't always as smart as you think
    they might be, or want them to be.

    ca
     
    clay, Apr 1, 2005
    #13
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