Mr Matt Lombard's 2007 Bible

Discussion in 'SolidWorks' started by jermarcotte, May 14, 2007.

  1. jermarcotte

    jermarcotte Guest

    I am sure that more than one person here has purchased Mr Matt
    Lombard's Solidworks 2007 Bible. Without ever having seen it, I would
    almost bet that he covers the subject of Surface Geometry it's fair
    portion. I would appreciate it if someone here who has purchased it
    would tell me if it is written more for the beginner to surfaces, or
    to the intermediate user.
    I like to think that after having used Solidworks for several years,
    that I have a fair amount of experience in Solidworks Solid Geometry,
    and yet I am not proud to say that the few presentations on Curvy
    Stuff and Surfaces in general, that are on the Internet right now,
    obviously presented by a brilliant individual, are simply beyond my
    skills. I don't even begin to understand much from them and it is
    more than plain that I personally would need some presentations or
    tutorials geared more towards the fundamentals of it all and the
    novice user,
    If anyone here knows of any books, videos or presentations covering
    the rudiments of Surfaces, for us neophytes, I am sure that more than
    several of us would at least start at the ABC's of the subject, and
    hopefully get to the next level where the information and literature
    that is available right now would be understandable.
    Thanking you all is,
    Jeremy Marcotte
     
    jermarcotte, May 14, 2007
    #1
  2. jermarcotte

    matt Guest

    Jeremy,

    Yes, the bible has a chapter which deals with surface features. Yes, it
    starts from what I consider "the beginning", and helps you get your feet
    wet with simple surfaced models and builds to the more complex. It has a
    section which deals with the terminology which sometimes people writing
    about surfacing tend to forget that other SolidWorks users are not
    familiar with.

    This chapter does not assume that "surfacing" and "complex shapes" are
    the same. In fact, it treats "surfacing" as simply a set of surface
    feature tools which include the simplest types like Extruded and Planar,
    as well as the more complex types, and explains how they work and how to
    use them. The chapter is 35 printed pages with 3 tutorials (one easy,
    one intermediate and one advanced) along with several examples
    (including SW part files on the CD).

    This chapter does not get into how to create complete organic models and
    all of the intricacies involved. I only had one chapter for the topic,
    and I don't pretend it to be more than it is. Another book of 1000 pages
    could be written on the tools and techniques and considerations at play
    in complex modeling.

    Below I have excerpted some of the material (pre-edited state) from the
    beginning of the surfacing chapter to give you a flavor for where it is
    going. Throughout the book are scattered references to surface
    techniques, but most of the "how to" info is concentrated in this one
    chapter.

    I go on to talk about terminology, and then to identify and give
    examples of each tool.

    matt

    ==========================

    Working With Surfaces

    From a CAD point of view, a “solid” is defined as the volume enclosed
    by a surface boundary. To enclose a volume, the boundary must have no
    gaps or overlaps. The skin or surface of the boundary itself is
    infinitely thin, and has no volume, but only the property of area. In
    this way, surfaces are one of the building blocks of solids.

    In many respects, there are no real differences between a solid model
    and a surface model. If you export a SolidWorks part to IGES format and
    read it into another capable modeler, or even back into SolidWorks, that
    file can be read in as either a solid or a surface. There is no way to
    distinguish which it was when it left the originating modeler. The real
    difference between the two is how the modeler handles the data internally.

    It is possible to drive a car without knowing how the engine works, but
    you can not get the most power possible out of the car by only pressing
    harder on the gas pedal, you have to get under the hood and tinker a
    little. In a way, that is what working in surfaces is really all about.
    With surfaces, you deconstruct the solid, put it together face by face,
    and build a new solid.

    Surface modeling can start from a blank screen, native SolidWorks solid
    and surface features which have been built side by side, or from a
    native or imported solid which has been deconstructed into surfaces

    The goal of most surface modeling is to finish with a solid. In the same
    way in which we learned to refer to solids as “solid bodies”, surface
    features can also be knit together into a single contiguous body. This
    does not happen by default, however. Solid features, by default, if they
    touch one another and can form a single body are automatically merged
    into a single body. Surface features do not do this automatically, in
    fact, most surface features do not even have the option to be knit (the
    surface equivalent of the solid “merge”) together, but require an
    additional Knit feature to do this.

    Why Do You Need Surfaces?

    In the end, you may never really need surfaces. It is possible to
    perform workarounds using solids to do most of the things most users
    need to do. On the other hand, many of these workarounds are highly
    inefficient and very cumbersome. You may not now look at some typical
    things that you do as being inefficient and cumbersome, but once you see
    the alternatives, you may change your mind. The goal for this chapter is
    to introduce surfacing functions for people who do not typically use
    surfaces, and for every day modeling. Here I am not trying to show how
    surfaces are used in the context of creating complex shapes, although
    the same techniques can be used regardless of the complexity of the shape.

    The word “surfacing” has often been used (and confused) synonymously
    with the creation of complex shapes. Not all surface work is done to
    create complex shapes, and many complex shapes can be made directly from
    solids. Many users think that because they do not make complex shapes,
    they never have a need to use surface features. This chapter shows
    mainly examples which are not complex shapes, in situations where
    surfaces make it easier, more efficient, or simply possible to do the
    necessary tasks.

    While some of the uses of surfaces may not be immediately obvious, by
    the end of this chapter, you should have enough information and
    applications that you can start experimenting to increase your confidence.
     
    matt, May 14, 2007
    #2
  3. jermarcotte

    pete Guest

    Well I got my copy on Saturday, and I too, do not use many of the Solidworks
    surfacing stuff.

    But now I will have a go!

    I sat down yesterday with a cup of coffee, to have a quick browse, 3 hours
    later I was still reading it!

    Yes I know, I'm a sad techy, lol

    Many thanks Matt, this book, will help me a lot, from what I have read so
    far.
     
    pete, May 14, 2007
    #3
  4. jermarcotte

    jjs Guest


    SNAP !!! - got mine on Saturday - my daughter was very dissappointed
    when she realised it was not a book on ponys.



    Jonathan
     
    jjs, May 14, 2007
    #4
  5. jermarcotte

    scottaw Guest

    I received my copy last week. It's written for all levels IMO. I've
    actually started reading it from front to back because I've found that
    there are little things that I didn't know about, or have simply
    forgotten about. Some things are new to me entirely on the other
    hand, and are well explained. It's priced very well for what it
    offers to the end user, SolidWorks should really consider hiring Matt
    and paying him to do their literature instead! :)
     
    scottaw, May 14, 2007
    #5
Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments (here). After that, you can post your question and our members will help you out.